| 61 | CollisionInfo LaraCollision = {}; |
| 62 | |
| 63 | static void HandlePlayerDebug(const ItemInfo& item) |
| 64 | { |
| 65 | // Collision stats. |
| 66 | if (g_Renderer.GetDebugPage() == RendererDebugPage::CollisionStats) |
| 67 | { |
| 68 | DrawNearbySectorFlags(item); |
| 69 | } |
| 70 | // Pathfinding stats. |
| 71 | else if (g_Renderer.GetDebugPage() == RendererDebugPage::PathfindingStats) |
| 72 | { |
| 73 | DrawPathfindingDebug(GetPointCollision(item).GetBottomSector().PathfindingBoxID); |
| 74 | } |
| 75 | // Collision mesh stats. |
| 76 | else if (g_Renderer.GetDebugPage() == RendererDebugPage::CollisionMeshStats) |
| 77 | { |
| 78 | auto bridgeItemNumbers = std::set<int>{}; |
| 79 | const auto& room = g_Level.Rooms[Camera.pos.RoomNumber]; |
| 80 | |
| 81 | PrintDebugMessage("Room number: %d", Camera.pos.RoomNumber); |
| 82 | PrintDebugMessage("Sectors: %d", room.Sectors.size()); |
| 83 | PrintDebugMessage("Bridges: %d", room.Bridges.GetIds().size()); |
| 84 | PrintDebugMessage("Trigger volumes: %d", room.TriggerVolumes.size()); |
| 85 | |
| 86 | for (int neighborRoomNumber : room.NeighborRoomNumbers) |
| 87 | { |
| 88 | const auto& neighborRoom = g_Level.Rooms[neighborRoomNumber]; |
| 89 | |
| 90 | neighborRoom.CollisionMesh.DrawDebug(); |
| 91 | |
| 92 | // Draw door collision meshes. |
| 93 | for (int doorItemNumber : neighborRoom.Doors.GetIds()) |
| 94 | { |
| 95 | const auto& doorItem = g_Level.Items[doorItemNumber]; |
| 96 | const auto& door = GetDoorObject(doorItem); |
| 97 | |
| 98 | door.CollisionMesh.DrawDebug(); |
| 99 | } |
| 100 | |
| 101 | // Collect bridge item numbers. |
| 102 | for (int bridgeItemNumber : neighborRoom.Bridges.GetIds()) |
| 103 | bridgeItemNumbers.insert(bridgeItemNumber); |
| 104 | |
| 105 | // Draw bridge tree. |
| 106 | neighborRoom.Bridges.DrawDebug(); |
| 107 | } |
| 108 | |
| 109 | // Draw bridge collision meshes. |
| 110 | for (int bridgeItemNumber : bridgeItemNumbers) |
| 111 | { |
| 112 | auto& bridgeItem = g_Level.Items[bridgeItemNumber]; |
| 113 | auto& bridge = GetBridgeObject(bridgeItem); |
| 114 | |
| 115 | bridge.GetCollisionMesh().DrawDebug(); |
| 116 | } |
| 117 | |
| 118 | // Print bridge item numbers in sector. |
| 119 | auto pointColl = GetPointCollision(item); |
| 120 | PrintDebugMessage("Bridge moveable IDs in room %d, sector %d:", pointColl.GetRoomNumber(), pointColl.GetSector().ID); |
no test coverage detected