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hub / github.com/TombEngine/TombEngine / GetIds

Method GetIds

TombEngine/Game/room.cpp:34–37  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

32std::vector<short> OutsideRoomTable[OUTSIDE_SIZE][OUTSIDE_SIZE];
33
34std::vector<int> RoomObjectHandler::GetIds() const
35{
36 return _tree.GetBoundedObjectIds();
37}
38
39std::vector<int> RoomObjectHandler::GetBoundedIds(const Ray& ray, float dist) const
40{

Callers 2

HandlePlayerDebugFunction · 0.80
CollisionMeshMethod · 0.80

Calls 1

GetBoundedObjectIdsMethod · 0.45

Tested by

no test coverage detected