| 132 | } |
| 133 | |
| 134 | void ObjectInfo::SetHitEffect(HitEffect hitEffect) |
| 135 | { |
| 136 | this->hitEffect = hitEffect; |
| 137 | } |
| 138 | |
| 139 | // NOTE: Use if object is alive, but not intelligent, to set up blood effects. |
| 140 | void ObjectInfo::SetHitEffect(bool isSolid, bool isAlive) |
no outgoing calls
no test coverage detected