| 44 | using namespace TEN::Entities::Traps; |
| 45 | |
| 46 | static void StartEntity(ObjectInfo* obj) |
| 47 | { |
| 48 | obj = &Objects[ID_SHARK]; |
| 49 | if (obj->loaded) |
| 50 | { |
| 51 | obj->Initialize = InitializeCreature; |
| 52 | obj->control = SharkControl; |
| 53 | obj->collision = CreatureCollision; |
| 54 | obj->shadowType = ShadowMode::All; |
| 55 | obj->HitPoints = 30; |
| 56 | obj->pivotLength = 200; |
| 57 | obj->radius = 340; |
| 58 | obj->intelligent = true; |
| 59 | obj->LotType = LotType::Water; |
| 60 | obj->SetBoneRotationFlags(9, ROT_Y); |
| 61 | obj->SetHitEffect(); |
| 62 | } |
| 63 | |
| 64 | obj = &Objects[ID_BARRACUDA]; |
| 65 | if (obj->loaded) |
| 66 | { |
| 67 | obj->Initialize = InitializeCreature; |
| 68 | obj->control = BarracudaControl; |
| 69 | obj->collision = CreatureCollision; |
| 70 | obj->shadowType = ShadowMode::All; |
| 71 | obj->HitPoints = 12; |
| 72 | obj->pivotLength = 200; |
| 73 | obj->radius = 204; |
| 74 | obj->intelligent = true; |
| 75 | obj->LotType = LotType::Water; |
| 76 | obj->SetBoneRotationFlags(6, ROT_Y); |
| 77 | obj->SetHitEffect(); |
| 78 | } |
| 79 | |
| 80 | obj = &Objects[ID_EAGLE]; |
| 81 | if (obj->loaded) |
| 82 | { |
| 83 | obj->Initialize = InitializeEagle; |
| 84 | obj->control = EagleControl; |
| 85 | obj->collision = CreatureCollision; |
| 86 | obj->shadowType = ShadowMode::All; |
| 87 | obj->HitPoints = 20; |
| 88 | obj->radius = 204; |
| 89 | obj->intelligent = true; |
| 90 | obj->pivotLength = 0; |
| 91 | obj->LotType = LotType::Flyer; |
| 92 | obj->SetHitEffect(); |
| 93 | } |
| 94 | |
| 95 | obj = &Objects[ID_CROW]; |
| 96 | if (obj->loaded) |
| 97 | { |
| 98 | obj->Initialize = InitializeEagle; |
| 99 | obj->control = EagleControl; |
| 100 | obj->collision = CreatureCollision; |
| 101 | obj->shadowType = ShadowMode::All; |
| 102 | obj->HitPoints = 15; |
| 103 | obj->radius = 204; |
no test coverage detected