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hub / github.com/TombEngine/TombEngine / StartObject

Function StartObject

TombEngine/Objects/TR3/tr3_objects.cpp:454–497  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

452}
453
454static void StartObject(ObjectInfo* obj)
455{
456 InitProjectile(obj, ControlMissile, ID_SCUBA_HARPOON);
457
458 obj = &Objects[ID_BOSS_SHIELD];
459 if (obj->loaded)
460 {
461 obj->Initialize = nullptr;
462 obj->collision = ObjectCollision;
463 obj->control = ShieldControl;
464 obj->shadowType = ShadowMode::None;
465 }
466
467 obj = &Objects[ID_BOSS_EXPLOSION_RING];
468 if (obj->loaded)
469 {
470 obj->Initialize = nullptr;
471 obj->collision = nullptr;
472 obj->control = ShockwaveRingControl;
473 obj->shadowType = ShadowMode::None;
474 }
475
476 obj = &Objects[ID_BOSS_EXPLOSION_SHOCKWAVE];
477 if (obj->loaded)
478 {
479 obj->Initialize = nullptr;
480 obj->collision = nullptr;
481 obj->control = ShockwaveExplosionControl;
482 obj->shadowType = ShadowMode::None;
483 }
484
485 obj = &Objects[ID_CORPSE];
486 if (obj->loaded)
487 {
488 obj->Initialize = InitializeCorpse;
489 obj->collision = CreatureCollision;
490 obj->damageType = DamageMode::None;
491 obj->control = ControlCorpse;
492 obj->HitRoutine = HitCorpse;
493 obj->HitPoints = NOT_TARGETABLE;
494 obj->shadowType = ShadowMode::None;
495 obj->SetHitEffect();
496 }
497}
498
499static void StartTrap(ObjectInfo* obj)
500{

Callers 1

InitializeTR3ObjectsFunction · 0.70

Calls 2

InitProjectileFunction · 0.85
SetHitEffectMethod · 0.80

Tested by

no test coverage detected