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hub / github.com/TombEngine/TombEngine / SpawnDynamicPointLight

Function SpawnDynamicPointLight

TombEngine/Game/effects/Light.cpp:10–13  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

8namespace TEN::Effects::Light
9{
10 void SpawnDynamicPointLight(const Vector3& pos, const Color& color, float falloff, bool castShadows, int hash)
11 {
12 g_Renderer.AddDynamicPointLight(pos, falloff, color, castShadows, hash);
13 }
14
15 void SpawnDynamicSpotLight(const Vector3& pos, const Vector3& dir, const Color& color, float radius, float falloff, float dist, bool castShadows, int hash)
16 {

Callers 13

ControlBartoliFunction · 0.85
SpawnDragonLightEffectFunction · 0.85
ControlSealMutantFunction · 0.85
SpawnLaserBeamLightFunction · 0.85
RomanStatueControlFunction · 0.85
DemigodControlFunction · 0.85
RifleHandlerFunction · 0.85
DoFlareLightFunction · 0.85
HandlePistolsFunction · 0.85
UpdateSparksFunction · 0.85
SpawnCreatureGunEffectFunction · 0.85
UpdateShockwavesFunction · 0.85

Calls 1

AddDynamicPointLightMethod · 0.80

Tested by

no test coverage detected