| 8 | namespace TEN::Effects::Light |
| 9 | { |
| 10 | void SpawnDynamicPointLight(const Vector3& pos, const Color& color, float falloff, bool castShadows, int hash) |
| 11 | { |
| 12 | g_Renderer.AddDynamicPointLight(pos, falloff, color, castShadows, hash); |
| 13 | } |
| 14 | |
| 15 | void SpawnDynamicSpotLight(const Vector3& pos, const Vector3& dir, const Color& color, float radius, float falloff, float dist, bool castShadows, int hash) |
| 16 | { |
no test coverage detected