| 471 | } |
| 472 | |
| 473 | bool CanCrouch(const ItemInfo& item, const CollisionInfo& coll) |
| 474 | { |
| 475 | const auto& player = GetLaraInfo(item); |
| 476 | |
| 477 | // Assess player status. |
| 478 | if (player.Control.WaterStatus != WaterStatus::Wade && // Player is wading. |
| 479 | !((player.Control.HandStatus == HandStatus::WeaponReady || |
| 480 | player.Control.HandStatus == HandStatus::WeaponDraw || |
| 481 | player.Control.HandStatus == HandStatus::WeaponUndraw) && |
| 482 | IsStandingWeapon(&item, player.Control.Weapon.GunType))) // OR player is wielding a non-standing weapon. |
| 483 | { |
| 484 | return true; |
| 485 | } |
| 486 | |
| 487 | return false; |
| 488 | } |
| 489 | |
| 490 | bool CanCrouchToCrawl(const ItemInfo& item, const CollisionInfo& coll) |
| 491 | { |
no test coverage detected