State: LS_IDLE (2), LS_SPLAT_SOFT (170) Collision: lara_col_idle()
| 412 | // State: LS_IDLE (2), LS_SPLAT_SOFT (170) |
| 413 | // Collision: lara_col_idle() |
| 414 | void lara_as_idle(ItemInfo* item, CollisionInfo* coll) |
| 415 | { |
| 416 | auto& player = GetLaraInfo(*item); |
| 417 | |
| 418 | bool isWading = (player.Control.WaterStatus == WaterStatus::Wade); |
| 419 | bool isInSwamp = TestEnvironment(ENV_FLAG_SWAMP, item); |
| 420 | player.Control.CanLook = !((isWading && isInSwamp) || item->Animation.AnimNumber == LA_SWANDIVE_ROLL); |
| 421 | |
| 422 | player.Control.Look.Mode = LookMode::Free; |
| 423 | |
| 424 | if (item->HitPoints <= 0) |
| 425 | { |
| 426 | item->Animation.TargetState = LS_DEATH; |
| 427 | return; |
| 428 | } |
| 429 | |
| 430 | // HACK: Interaction alignment. |
| 431 | if (player.Control.IsMoving) |
| 432 | { |
| 433 | ResetPlayerTurnRateY(*item); |
| 434 | return; |
| 435 | } |
| 436 | |
| 437 | // TODO: Handle waterskin and mechanical scarab. |
| 438 | if (UseSpecialItem(item)) |
| 439 | return; |
| 440 | |
| 441 | if (player.Control.Look.IsUsingBinoculars) |
| 442 | return; |
| 443 | |
| 444 | // Jump locks orientation. |
| 445 | if (!IsHeld(In::Jump)) |
| 446 | { |
| 447 | // Sidestep locks orientation. |
| 448 | if ((IsHeld(In::StepLeft) || (IsHeld(In::Walk) && IsHeld(In::Left))) || |
| 449 | (IsHeld(In::StepRight) || (IsHeld(In::Walk) && IsHeld(In::Right)))) |
| 450 | { |
| 451 | ResetPlayerTurnRateY(*item); |
| 452 | } |
| 453 | else if (IsHeld(In::Left) || IsHeld(In::Right)) |
| 454 | { |
| 455 | ModulateLaraTurnRateY(item, LARA_TURN_RATE_ACCEL, 0, LARA_SLOW_MED_TURN_RATE_MAX); |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | if (IsHeld(In::Jump) && CanPerformJump(*item, *coll)) |
| 460 | { |
| 461 | auto jumpDirection = GetPlayerJumpDirection(*item, *coll); |
| 462 | if (jumpDirection != JumpDirection::None) |
| 463 | { |
| 464 | item->Animation.TargetState = LS_JUMP_PREPARE; |
| 465 | player.Control.JumpDirection = jumpDirection; |
| 466 | return; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | if (IsHeld(In::Roll) || (IsHeld(In::Forward) && IsHeld(In::Back))) |
| 471 | { |
nothing calls this directly
no test coverage detected