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Functions2,646 in github.com/RedPandaProjects/UnrealEngine

↓ 1 callersFunctionCalcBspNodeStats
Calculate stats for a node and all its children. Called recursively. IsFront: 1=front node of parent, 0=back node of parent Depth: Depth of node in
Source/Editor/Src/UnBsp.cpp:1948
↓ 1 callersFunctionCalcMixedMoveRot
Mixed movement and rotation.
Source/Editor/Src/UnEdCam.cpp:254
↓ 1 callersFunctionCalculateComplexKey
Source/Render/Src/UnMeshRn.cpp:670
↓ 1 callersFunctionCalculateSimpleKey
Source/Render/Src/UnMeshRn.cpp:638
↓ 1 callersFunctionCanSee
Check visibility.
Source/Engine/Src/UnLevel.cpp:717
↓ 1 callersMethodCheckActorNotReferenced
Source/Engine/Src/UnActCol.cpp:539
↓ 1 callersMethodCheckEnemyVisible
Source/Engine/Src/UnPawn.cpp:1516
↓ 1 callersMethodCheckScripts
Verify that all scripts are up to date. Returns 1 if so, 0 if not.
Source/Editor/Src/UnScrCom.cpp:5494
↓ 1 callersFunctionCleanupNodes
Recursive worker function called by BspCleanup.
Source/Editor/Src/UnBsp.cpp:915
↓ 1 callersFunctionCloseWindow
Source/Window/Inc/Window.h:314
↓ 1 callersFunctionCollapse
Source/Window/Inc/Window.h:1528
↓ 1 callersFunctionCommandProc
Source/Window/Inc/Window.h:214
↓ 1 callersMethodCompactActors
Compact the actor list.
Source/Engine/Src/UnLevAct.cpp:348
↓ 1 callersFunctionCompileScripts
Hierarchically recompile all scripts.
Source/Editor/Src/UnScrCom.cpp:5324
↓ 1 callersMethodComputeAllLightVisibility
Compute visibility between each light in the world and each polygon. Returns number of lights to be applied.
Source/Editor/Src/UnShadow.cpp:121
↓ 1 callersMethodConditionalPostLoad
Postload if needed.
Source/Core/Src/UnObj.cpp:328
↓ 1 callersMethodContinue
Reopen the previous transaction and continue it
Source/Editor/Src/UnEdTran.cpp:342
↓ 1 callersMethodCopyFromRasterUpdate
Grind this polygon through the span buffer and: - See if the poly is totally occluded. - Update the span buffer by adding this poly to it. - Build a n
Source/Render/Src/UnSpan.cpp:196
↓ 1 callersFunctionCosTab
Source/Engine/Inc/UnMath.h:864
↓ 1 callersMethodCreateColorRange
Set the texture's MaxColor and MinColor so that the texture can be normalized when converting to lower color resolutions like RGB 5-5-5 for hardware r
Source/Engine/Src/UnTex.cpp:668
↓ 1 callersMethodCreateMips
Source/Engine/Src/UnTex.cpp:419
↓ 1 callersMethodCurrentViewport
Return the current viewport. Returns NULL if no viewport has focus.
Source/WinDrv/WinViewport.cpp:998
↓ 1 callersMethodDeproject
Convert a particular screen location to a world location. In ortho views, sets non-visible component to zero. In persp views, places at viewport loc
Source/Render/Src/UnSoftLn.cpp:217
↓ 1 callersFunctionDestroy
UObject interface.
Source/WinDrv/WinDrvPrivate.h:85
↓ 1 callersFunctionDoAddAmbientLight
K6 3D optimized version of: Color.R = Min( Diffuse * Color.R + AmbientVector.R, 1.f ); Color.G = Min( Diffuse * Color.G + AmbientVector.G, 1.f ); Colo
Source/Render/Src/UnLight.cpp:741
↓ 1 callersFunctionDoAddNormals
K6 3D optimized version of: Norm += TriNormals[Mesh->VertLinks(Connect.TriangleListOffset + k)];
Source/Render/Src/UnMeshRn.cpp:753
↓ 1 callersFunctionDoCalcUnlitColor
K6 3D optimized version of: FLOAT Unlit = Clamp( Owner->ScaleGlow*0.5f + Owner->AmbientGlow/256.f, 0.f, 1.f ); GUnlitColor = FVector( Unlit, Unlit,
Source/Render/Src/UnMeshRn.cpp:409
↓ 1 callersFunctionDoComputeOutcodeLoop
K6 3D Optimized version of the ComputeOutcode loop of URender::DrawMesh
Source/Render/Src/UnMeshRn.cpp:321
↓ 1 callersFunctionDoComputeTriangleNormal
K6 3D optimzed version of: TriNormals[i] = (V1.Point-V2.Point) ^ (V3.Point-V1.Point); TriNormals[i] *= DivSqrtApprox(TriNormals[i].SizeSquared()+0.001
Source/Render/Src/UnMeshRn.cpp:502
↓ 1 callersFunctionDoDestroy
WWindow interface.
Source/Window/Inc/Window.h:150
↓ 1 callersFunctionDoEditorAdjust
K6 3D optimized version of: Color = Color*0.5 + FVector(0.5,0.5,0.5);
Source/Render/Src/UnLight.cpp:794
↓ 1 callersFunctionDoFattenVert
K6 3D optmized version of: Vert.Point += Vert.Normal * Fatness; Vert.ComputeOutcode( Frame );
Source/Render/Src/UnMeshRn.cpp:829
↓ 1 callersFunctionDoInterpolateLoop
K6 3D Optimized version of the interpolation loop of UMesh::GetFrame
Source/Engine/Src/UnMesh.cpp:140
↓ 1 callersFunctionDoIsGreaterThanOne
Source/Render/Src/UnMeshRn.cpp:899
↓ 1 callersFunctionDoLightingInnerLoop
K6 3D optimized version of the inside of the loop of FLightManager::Light
Source/Render/Src/UnLight.cpp:582
↓ 1 callersFunctionDoSetFatness
K6 3D optimized version of: FLOAT Fatness = (Owner->Fatness/16.0)-8.0; NOT PERFORMANCE CRITICAL - DONE TO REMOVE MMX->FPU->MMX SWITCH.
Source/Render/Src/UnMeshRn.cpp:727
↓ 1 callersFunctionDoSetPointSquared
K6 3D optmized version of: FLOAT PointSquared(Vert.Point.SizeSquared());
Source/Render/Src/UnLight.cpp:552
↓ 1 callersFunctionDoSetVertNormal
K6 3D optimized version of: Vert.Normal = FPlane( Vert.Point, Norm * DivSqrtApprox(Norm.SizeSquared()) );
Source/Render/Src/UnMeshRn.cpp:780
↓ 1 callersFunctionDoTweenLoop
K6 3D Optimized version of the tween loop of UMesh::GetFrame This routine is almost identical to DoInterpolateLoop except CacheVerts is used in place
Source/Engine/Src/UnMesh.cpp:295
↓ 1 callersFunctionDoVisibleCheck
Source/Render/Src/UnMeshRn.cpp:583
↓ 1 callersMethodDraw2DLine
Draw a pre-clipped 2D line.
Source/SoftDrv/Src/Line2D.cpp:18
↓ 1 callersFunctionDrawButtons
Draw all buttons.
Source/Editor/Src/UnEdCam.cpp:1280
↓ 1 callersFunctionDrawChar
Font printing.
Source/Engine/Src/UnCanvas.cpp:218
↓ 1 callersMethodDrawComplexSurface
Source/SoftDrv/Src/DrawSurf.cpp:20375
↓ 1 callersMethodDrawGouraudPolygon
Source/SoftDrv/Src/DrawPoly.cpp:4372
↓ 1 callersFunctionDrawTextureBrowser
Source/Editor/Src/UnEdCam.cpp:1183
↓ 1 callersMethodDrawTile
Source/Engine/Src/UnCanvas.cpp:16
↓ 1 callersFunctionDrawViewerBackground
Source/Editor/Src/UnEdCam.cpp:1171
↓ 1 callersMethodDuplicateBunch
Duplicate the bunch.
Source/Engine/Inc/UnBunch.h:105
↓ 1 callersFunctionEmpty
TArray overrides.
Source/Core/Inc/UnTemplate.h:313
↓ 1 callersFunctionEndState
Source/Core/Inc/UnObjBas.h:859
↓ 1 callersFunctionEnlistLeaves
Build list of leaves.
Source/Editor/Src/UnEdCsg.cpp:248
↓ 1 callersFunctionEraseBilinearKernel
Source/SoftDrv/Src/DrawSurf.cpp:579
↓ 1 callersMethodExec
Source/Window/Src/Main.cpp:32
↓ 1 callersMethodExecLet
UnrealScript assignment.
Source/Core/Src/UnProp.cpp:189
↓ 1 callersMethodExecuteHits
Execute all hits in the hit buffer.
Source/Engine/Src/UnCamera.cpp:601
↓ 1 callersFunctionExpand
Source/Window/Inc/Window.h:1548
↓ 1 callersMethodExport
Source/Engine/Src/UnTex.cpp:302
↓ 1 callersMethodExport
Export an object to a buffer. This must be overridden by all objects which are capable of exporting. The type of data to be exported (text, binary,
Source/Core/Src/UnObj.cpp:141
↓ 1 callersMethodExportCPPItem
Source/Core/Src/UnProp.cpp:215
↓ 1 callersFunctionFCoplanar
See if two planes are coplanar.
Source/Engine/Inc/UnMath.h:1199
↓ 1 callersFunctionFHitCause
Source/Engine/Inc/UnCamera.h:68
↓ 1 callersFunctionFModelCoords
Constructors.
Source/Engine/Inc/UnMath.h:620
↓ 1 callersFunctionFParallel
See if two normal vectors (or plane normals) are nearly parallel.
Source/Engine/Inc/UnMath.h:1190
↓ 1 callersFunctionFPreferencesInfo
Source/Core/Inc/UnObjBas.h:297
↓ 1 callersFunctionFPropertyItemBase
Structors.
Source/Window/Inc/Window.h:2603
↓ 1 callersFunctionFSpanBuffer
Constructors.
Source/Render/Inc/UnSpan.h:67
↓ 1 callersFunctionFTreeItem
Structors.
Source/Window/Inc/Window.h:1420
↓ 1 callersFunctionFakeAtan
Source/Fire/Src/UnFractal.cpp:127
↓ 1 callersMethodFilter
Source/Render/Src/UnSprite.cpp:291
↓ 1 callersFunctionFilterBound
Recursively filter a set of polys defining a convex hull down the Bsp, splitting it into two halves at each node and adding in the appropriate face po
Source/Editor/Src/UnVisi.cpp:1673
↓ 1 callersFunctionFilterWorldThroughBrush
Filter all relevant world polys through the brush.
Source/Editor/Src/UnBsp.cpp:1601
↓ 1 callersMethodFind
Find a named topic in the topic table, and return a pointer to its handler, or NULL if not found.
Source/Editor/Src/UnTopics.cpp:78
↓ 1 callersMethodFindBestAxisVectors
Find good arbitrary axis vectors to represent U and V axes of a plane given just the normal.
Source/Engine/Src/UnMath.cpp:63
↓ 1 callersFunctionFindBestSplit
Find the best splitting polygon within a pool of polygons, and return its index (into the PolyList array).
Source/Editor/Src/UnBsp.cpp:368
↓ 1 callersMethodFindFunction
Source/Core/Src/UnObj.cpp:704
↓ 1 callersFunctionFindNearestVertex
Find closest vertex to a point at or below a node in the Bsp. If no vertices are closer than MinRadius, returns -1.
Source/Engine/Src/UnTrace.cpp:615
↓ 1 callersMethodFindObjectChecked
Find an object; can't fail.
Source/Core/Src/UnObj.cpp:948
↓ 1 callersMethodFindSpot
Source/Engine/Src/UnLevAct.cpp:671
↓ 1 callersFunctionFindStringChecked
Source/Window/Inc/Window.h:1317
↓ 1 callersMethodFinishSurf
Finish surface lighting.
Source/Render/Src/UnLight.cpp:2551
↓ 1 callersFunctionFlashSprite1516Masked
Source/SoftDrv/Src/DrawTile.cpp:2111
↓ 1 callersFunctionFlashSprite1516Normal
Source/SoftDrv/Src/DrawTile.cpp:2009
↓ 1 callersFunctionFlashSprite32Masked
Source/SoftDrv/Src/DrawTile.cpp:1339
↓ 1 callersFunctionFlashSprite32Modulated
Source/SoftDrv/Src/DrawTile.cpp:1469
↓ 1 callersFunctionFlashSprite32ModulatedMMX
Source/SoftDrv/Src/DrawTile.cpp:1674
↓ 1 callersFunctionFlashSprite32Normal
Source/SoftDrv/Src/DrawTile.cpp:1237
↓ 1 callersFunctionFlashSprite32TranslucentMMX
Source/SoftDrv/Src/DrawTile.cpp:1526
↓ 1 callersFunctionFlashSprite32TranslucentPentium
Source/SoftDrv/Src/DrawTile.cpp:1843
↓ 1 callersMethodFlush
Flush.
Source/Engine/Src/UnCamMgr.cpp:99
↓ 1 callersMethodForceOverflow
Source/Editor/Src/UnEdTran.cpp:297
↓ 1 callersFunctionForceValid
Source/Editor/Src/UnEdFact.cpp:145
↓ 1 callersMethodFreeChunks
Source/Core/Src/UnMem.cpp:121
↓ 1 callersFunctionGInitRunaway
Source/Core/Src/UnCorSc.cpp:25
↓ 1 callersMethodGet
Source/Editor/Src/UnEdCam.cpp:1793
↓ 1 callersMethodGet
Source/Editor/Src/EdHook.cpp:76
↓ 1 callersFunctionGetBackgroundBrush
Source/Window/Inc/Window.h:2267
↓ 1 callersFunctionGetClassName
Source/Core/Inc/UnObjBas.h:598
↓ 1 callersMethodGetCollisionBoundingBox
GetCollisionBoundingBox. Treats the primitive as a cylinder.
Source/Engine/Src/UnPrim.cpp:41
↓ 1 callersFunctionGetConfigBool
Get a boolean from the profile.
Source/Core/Src/UnPlat.cpp:1189
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