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hub / github.com/RedPandaProjects/UnrealEngine / FilterBound

Function FilterBound

Source/Editor/Src/UnVisi.cpp:1673–1790  ·  view source on GitHub ↗

Recursively filter a set of polys defining a convex hull down the Bsp, splitting it into two halves at each node and adding in the appropriate face polys at splits.

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Callers 1

bspBuildBoundsMethod · 0.85

Calls 10

appErrorfFunction · 0.85
BuildInfiniteFPolyFunction · 0.85
SplitPartitionerFunction · 0.85
UpdateBoundWithPolysFunction · 0.85
SplitWithPlaneMethod · 0.80
SplitInHalfMethod · 0.80
IsCsgMethod · 0.80
PopMethod · 0.80
AddMethod · 0.45

Tested by

no test coverage detected