K6 3D optimized version of: FLOAT Unlit = Clamp( Owner->ScaleGlow*0.5f + Owner->AmbientGlow/256.f, 0.f, 1.f ); GUnlitColor = FVector( Unlit, Unlit, Unlit ); if( GIsEditor && (ExtraFlags & PF_Selected) ) GUnlitColor = GUnlitColor*0.4 + FVector(0.0,0.6,0.0); NOT PERFORMANCE CRITICAL - DONE TO REMOVE MMX->FPU->MMX SWITCH.
source not stored for this graph (policy: none)