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hub / github.com/RedPandaProjects/UnrealEngine / Deproject

Method Deproject

Source/Render/Src/UnSoftLn.cpp:217–247  ·  view source on GitHub ↗

Convert a particular screen location to a world location. In ortho views, sets non-visible component to zero. In persp views, places at viewport location unless UseEdScan=1 and the user just clicked on a wall (a Bsp polygon). Sets V to location and returns 1, or returns 0 if couldn't perform conversion.

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Callers 1

DrawWireBackgroundMethod · 0.80

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