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hub / github.com/RedPandaProjects/UnrealEngine / ComputeAllLightVisibility

Method ComputeAllLightVisibility

Source/Editor/Src/UnShadow.cpp:121–189  ·  view source on GitHub ↗

Compute visibility between each light in the world and each polygon. Returns number of lights to be applied.

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Callers 1

shadowIlluminateBspMethod · 0.80

Calls 12

AbsFunction · 0.85
NewViewportMethod · 0.80
OpenWindowMethod · 0.80
NumMethod · 0.80
StatusUpdatefMethod · 0.80
SetActorZoneMethod · 0.80
GetVisibleSurfsMethod · 0.80
AddItemMethod · 0.80
FPlaneFunction · 0.50
appSecondsFunction · 0.50
LockMethod · 0.45
UnlockMethod · 0.45

Tested by

no test coverage detected