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hub / github.com/RedPandaProjects/UnrealEngine / CopyFromRasterUpdate

Method CopyFromRasterUpdate

Source/Render/Src/UnSpan.cpp:196–331  ·  view source on GitHub ↗

Grind this polygon through the span buffer and: - See if the poly is totally occluded. - Update the span buffer by adding this poly to it. - Build a new, temporary span buffer for raster and span clipping the poly. Returns 1 if poly is all or partially visible, 0 if completely obscured. If 0 was returned, no screen span buffer memory was allocated and the resulting span index can be safely freed.

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Callers 1

OccludeBspMethod · 0.80

Calls 3

MaxFunction · 0.85
MinFunction · 0.85
AssertValidMethod · 0.45

Tested by

no test coverage detected