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hub / github.com/RedPandaProjects/UnrealEngine / DoComputeTriangleNormal

Function DoComputeTriangleNormal

Source/Render/Src/UnMeshRn.cpp:502–576  ·  view source on GitHub ↗

K6 3D optimzed version of: TriNormals[i] = (V1.Point-V2.Point) ^ (V3.Point-V1.Point); TriNormals[i] *= DivSqrtApprox(TriNormals[i].SizeSquared()+0.001);

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Callers 1

AMD3DDrawMeshMethod · 0.85

Calls 1

DivSqrtApproxFunction · 0.85

Tested by

no test coverage detected