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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 3 callersFunctionDrawFont
Source/engine/render/text_render.cpp:266
↓ 3 callersFunctionDrawHalfTransparentUnalignedBlendedRectTo
Source/engine/render/primitive_render.cpp:15
↓ 3 callersFunctionDrawHorizontal
* Left-facing obstacle */
Source/automap.cpp:362
↓ 3 callersFunctionDrawItem
* @brief Draw item for a given tile * @param out Output buffer * @param tilePosition dPiece coordinates * @param targetBufferPosition Output buf
Source/engine/render/scrollrt.cpp:683
↓ 3 callersFunctionDrawMouse
Source/DiabloUI/diabloui.cpp:1142
↓ 3 callersFunctionDrawPlayerIcons
* @brief Helper for rendering player icons (Mana Shield and Reflect) * @param out Output buffer * @param player Player reference * @param positi
Source/engine/render/scrollrt.cpp:415
↓ 3 callersFunctionDrawSLine
Source/stores.cpp:2270
↓ 3 callersFunctionDrawVertical
* Right-facing obstacle */
Source/automap.cpp:382
↓ 3 callersFunctionDvlNet_ClearPassword
Source/storm/storm_net.cpp:247
↓ 3 callersFunctionEnableFrameCount
Source/engine/render/scrollrt.cpp:1630
↓ 3 callersFunctionEnsureValidReadiedSpell
Source/spells.cpp:178
↓ 3 callersFunctionEntranceBoundaryContains
Source/levels/trigs.cpp:933
↓ 3 callersMethodExectuableGetRevision
(self)
Packaging/cpi-gamesh/__init__.py:97
↓ 3 callersFunctionFetchMessage
Source/engine/events.cpp:151
↓ 3 callersFunctionFillFloor
Source/levels/drlg_l1.cpp:368
↓ 3 callersFunctionFindClosestStashSlot
Source/controls/plrctrls.cpp:813
↓ 3 callersFunctionFloodTransparencyValues
Source/levels/gendung.cpp:780
↓ 3 callersFunctionFocusOnCharInfo
Source/control.cpp:703
↓ 3 callersFunctionFrac
Source/utils/sdl_bilinear_scale.cpp:12
↓ 3 callersFunctionGamepadTypeToString
Source/controls/plrctrls.cpp:1592
↓ 3 callersFunctionGenerateBlendedLookupTable
* @brief Generate lookup table for transparency * * This is based of the same technique found in Quake2. * * To mimic 50% transparency we figu
Source/engine/palette.cpp:82
↓ 3 callersFunctionGenerateChamber
Source/levels/drlg_l1.cpp:751
↓ 3 callersFunctionGenerateHall
Source/levels/drlg_l1.cpp:807
↓ 3 callersFunctionGenerateRoom
Source/levels/drlg_l1.cpp:452
↓ 3 callersFunctionGetActiveFlagsForSlice
test/quests_test.cpp:15
↓ 3 callersFunctionGetApplyButtonType
Source/controls/touch/renderers.cpp:68
↓ 3 callersFunctionGetColorFromFlags
Source/engine/render/text_render.cpp:112
↓ 3 callersFunctionGetDpiScalingFactor
Source/utils/display.cpp:204
↓ 3 callersFunctionGetErrorMessageIncompatibility
Source/DiabloUI/multi/selgame.cpp:80
↓ 3 callersFunctionGetFontPath
Source/engine/render/text_render.cpp:170
↓ 3 callersFunctionGetHeuristicCost
* @brief heuristic, estimated cost from startPosition to destinationPosition. */
Source/engine/path.cpp:224
↓ 3 callersFunctionGetHotkeyName
Source/panels/spell_list.cpp:67
↓ 3 callersFunctionGetItemPosition
Source/msg.cpp:297
↓ 3 callersFunctionGetLeftStickOrDPadGameUIHandler
Source/controls/plrctrls.cpp:1422
↓ 3 callersFunctionGetLevelMusic
Source/engine/sound.cpp:238
↓ 3 callersMethodGetListSize
Source/options.cpp:480
↓ 3 callersFunctionGetManaAmount
Source/spells.cpp:103
↓ 3 callersFunctionGetMapReturnLevel
Source/quests.cpp:506
↓ 3 callersFunctionGetMenuHeldUpDownAction
Source/controls/menu_controls.cpp:13
↓ 3 callersFunctionGetPauseTRN
Source/engine/trn.cpp:26
↓ 3 callersFunctionGetResistInfo
Source/panels/charpanel.cpp:97
↓ 3 callersMethodGetSpacing
Source/DiabloUI/ui_item.h:408
↓ 3 callersFunctionGetSpellListItems
Source/panels/spell_list.cpp:198
↓ 3 callersFunctionGetSpellStaffLevel
Source/spells.cpp:339
↓ 3 callersFunctionGetTalkButtonType
Source/controls/touch/renderers.cpp:33
↓ 3 callersFunctionGetTempLevelNames
Source/loadsave.cpp:945
↓ 3 callersFunctionGetTranslation
Source/utils/language.cpp:64
↓ 3 callersFunctionGetUnicodeRow
Source/engine/render/text_render.cpp:150
↓ 3 callersFunctionGetUniqueItem
Source/items.cpp:1488
↓ 3 callersFunctionGetValueColor
Source/panels/charpanel.cpp:64
↓ 3 callersFunctionGetViewportHeight
Source/utils/display.cpp:66
↓ 3 callersFunctionGmenuLeftRight
Source/gmenu.cpp:89
↓ 3 callersFunctionGoBackOneMenuLevel
Source/DiabloUI/settingsmenu.cpp:100
↓ 3 callersFunctionHasAllOf
Source/utils/enum_traits.h:110
↓ 3 callersFunctionHaveExtraFonts
Source/init.h:77
↓ 3 callersFunctionHeaderHeight
Source/help.cpp:122
↓ 3 callersFunctionHexDigit
Source/utils/str_cat.cpp:8
↓ 3 callersFunctionHorizontalWall
Source/levels/drlg_l1.cpp:614
↓ 3 callersFunctionHorizontalWallOk
Source/levels/drlg_l1.cpp:576
↓ 3 callersMethodInit
(self,main_screen)
Packaging/cpi-gamesh/__init__.py:275
↓ 3 callersFunctionInitCorpses
Source/dead.cpp:48
↓ 3 callersFunctionInitGameInfo
Source/multi.cpp:502
↓ 3 callersFunctionInitGolems
Source/monster.cpp:3465
↓ 3 callersFunctionInitItems
Source/items.cpp:2506
↓ 3 callersFunctionInitLevelChange
Source/player.cpp:397
↓ 3 callersFunctionInitMissileGFX
Source/misdat.cpp:308
↓ 3 callersFunctionInitMonsterSND
Source/monster.cpp:3308
↓ 3 callersFunctionInitMonsters
Source/monster.cpp:3473
↓ 3 callersFunctionInitMultiView
Source/player.cpp:2563
↓ 3 callersFunctionInitNextLines
Source/error.cpp:36
↓ 3 callersFunctionInitPlayerGFX
Source/player.cpp:2163
↓ 3 callersFunctionInitQuests
Source/quests.cpp:240
↓ 3 callersFunctionInitTownTriggers
Source/levels/trigs.cpp:105
↓ 3 callersFunctionInitVirtualGamepadGFX
Source/controls/touch/renderers.cpp:535
↓ 3 callersFunctionInitializeVirtualGamepad
Source/controls/touch/gamepad.cpp:49
↓ 3 callersFunctionInvGetItem
Source/inv.cpp:1537
↓ 3 callersFunctionInventoryMove
Source/controls/plrctrls.cpp:845
↓ 3 callersMethodIsBarrel
* @brief Check if this object is barrel (or explosive barrel) * @return True if the object is one of the barrel types (see _object_id) */
Source/objects.h:170
↓ 3 callersMethodIsBreakable
* @brief Check if the object can be broken (is an intact barrel or crux) * @return True if the object is intact and breakable, false if already bro
Source/objects.h:147
↓ 3 callersFunctionIsControllerMotion
Source/controls/controller_motion.cpp:140
↓ 3 callersFunctionIsCreationFlagComboValid
Source/items/validation.cpp:27
↓ 3 callersFunctionIsCustomEvent
Source/interfac.cpp:237
↓ 3 callersFunctionIsGameCompatible
Source/DiabloUI/multi/selgame.cpp:71
↓ 3 callersFunctionIsGameRunning
Source/diablo.cpp:1600
↓ 3 callersFunctionIsHardHit
Source/monster.cpp:941
↓ 3 callersFunctionIsHardwareCursorEnabled
Whether the hardware cursor is enabled in settings.
Source/hwcursor.hpp:21
↓ 3 callersFunctionIsMissileBlockedByTile
Source/missiles.cpp:766
↓ 3 callersFunctionIsNearThemeRoom
Source/levels/gendung.cpp:763
↓ 3 callersFunctionIsPlayerAdjacentToObject
Source/player.cpp:1112
↓ 3 callersFunctionIsRecording
Source/engine/demomode.h:39
↓ 3 callersFunctionIsSkel
Source/monster.cpp:4440
↓ 3 callersFunctionIsTileOccupied
Source/engine/path.cpp:346
↓ 3 callersFunctionIsTownItemValid
Source/items/validation.cpp:47
↓ 3 callersFunctionIsUniqueAvailable
Source/items.cpp:2485
↓ 3 callersFunctionIsUniqueMonsterItemValid
Source/items/validation.cpp:78
↓ 3 callersFunctionIsValidLevel
Source/msg.cpp:2656
↓ 3 callersFunctionIsWall
Source/engine/render/scrollrt.cpp:911
↓ 3 callersFunctionItemNoFlippy
Source/items.cpp:4513
↓ 3 callersFunctionLineHeight
Source/qol/chatlog.cpp:56
↓ 3 callersFunctionLoadArenaMap
Source/levels/setmaps.cpp:97
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