| 1590 | |
| 1591 | #ifndef USE_SDL1 |
| 1592 | string_view GamepadTypeToString(GamepadLayout gamepadLayout) |
| 1593 | { |
| 1594 | switch (gamepadLayout) { |
| 1595 | case GamepadLayout::Nintendo: |
| 1596 | return "Nintendo"; |
| 1597 | case GamepadLayout::PlayStation: |
| 1598 | return "PlayStation"; |
| 1599 | case GamepadLayout::Xbox: |
| 1600 | return "Xbox"; |
| 1601 | case GamepadLayout::Generic: |
| 1602 | return "Unknown"; |
| 1603 | } |
| 1604 | return "Invalid"; |
| 1605 | } |
| 1606 | |
| 1607 | void LogGamepadChange(GamepadLayout newGamepad) |
| 1608 | { |