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hub / github.com/diasurgical/DevilutionX / GamepadTypeToString

Function GamepadTypeToString

Source/controls/plrctrls.cpp:1592–1605  ·  view source on GitHub ↗

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1590
1591#ifndef USE_SDL1
1592string_view GamepadTypeToString(GamepadLayout gamepadLayout)
1593{
1594 switch (gamepadLayout) {
1595 case GamepadLayout::Nintendo:
1596 return "Nintendo";
1597 case GamepadLayout::PlayStation:
1598 return "PlayStation";
1599 case GamepadLayout::Xbox:
1600 return "Xbox";
1601 case GamepadLayout::Generic:
1602 return "Unknown";
1603 }
1604 return "Invalid";
1605}
1606
1607void LogGamepadChange(GamepadLayout newGamepad)
1608{

Callers 1

LogGamepadChangeFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected