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github.com/diasurgical/DevilutionX
/ EnableFrameCount
Function
EnableFrameCount
Source/engine/render/scrollrt.cpp:1630–1634 ·
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Source
from the content-addressed store, hash-verified
1628
#endif
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void EnableFrameCount()
1631
{
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frameflag = true;
1633
lastFpsUpdateInMs = SDL_GetTicks();
1634
}
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void scrollrt_draw_game_screen()
1637
{
Callers
3
OptionShowFPSChanged
Function · 0.85
DiabloParseFlags
Function · 0.85
ApplicationInit
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected