Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
◇
Types & classes
705
↓ 3 callers
Function
LoadCelListOrSheet
Source/engine/load_cel.cpp:22
↓ 3 callers
Function
LoadCl2ListOrSheet
Source/engine/load_cl2.cpp:19
↓ 3 callers
Function
LoadL1Dungeon
Source/levels/drlg_l1.cpp:1321
↓ 3 callers
Function
LoadMatchingItems
Source/loadsave.cpp:967
↓ 3 callers
Function
LoadPWaterPalette
Source/quests.cpp:538
↓ 3 callers
Function
LoadScrollBar
Source/DiabloUI/scrollbar.cpp:11
↓ 3 callers
Function
LoggedFread
Source/utils/endian_stream.hpp:15
↓ 3 callers
Function
M_GetKnockback
Source/monster.cpp:3633
↓ 3 callers
Function
M_Talker
Source/monster.cpp:3605
↓ 3 callers
Function
MapRoom
Source/levels/drlg_l4.cpp:177
↓ 3 callers
Function
MaybeWrap
Source/engine/render/text_render.cpp:419
↓ 3 callers
Function
MixColorsWithAlpha
Source/utils/sdl_bilinear_scale.cpp:39
↓ 3 callers
Function
MonsterTrapHit
Source/missiles.cpp:941
↓ 3 callers
Function
NetClose
Source/multi.cpp:738
↓ 3 callers
Function
NetReceivePlayerData
Source/multi.cpp:139
↓ 3 callers
Function
NetSendCmdDamage
Source/msg.cpp:3090
↓ 3 callers
Method
NextBytes
Source/loadsave.cpp:134
↓ 3 callers
Function
NextItemRecord
Source/items.cpp:2252
↓ 3 callers
Function
NumVisibleLines
Source/help.cpp:137
↓ 3 callers
Function
NumVisibleLines
Source/qol/chatlog.cpp:86
↓ 3 callers
Function
OnObjectTileAction
Source/msg.cpp:1507
↓ 3 callers
Function
OpenAssetAsSdlRwOps
Source/engine/assets.cpp:197
↓ 3 callers
Function
OpenCharPanel
Source/control.cpp:723
↓ 3 callers
Function
OpenGrave
Source/levels/town.cpp:273
↓ 3 callers
Function
OpenHive
Source/levels/town.cpp:264
↓ 3 callers
Function
OperateDoor
Source/objects.cpp:1862
↓ 3 callers
Function
OperateObject
Source/objects.cpp:4468
↓ 3 callers
Function
OperateShrineCostOfWisdom
Source/objects.cpp:2604
↓ 3 callers
Method
PacketReady
Source/dvlnet/frame_queue.cpp:54
↓ 3 callers
Function
PlaceItemInWorld
Source/items.cpp:3134
↓ 3 callers
Function
PlaceMonster
Source/monster.cpp:215
↓ 3 callers
Function
PlrHitMonst
Source/player.cpp:572
↓ 3 callers
Function
PopulateOutlinePixelsForRow
Source/engine/render/clx_render.cpp:249
↓ 3 callers
Function
PrintItemOil
Source/items.cpp:1703
↓ 3 callers
Function
ProcessLightList
Source/lighting.cpp:557
↓ 3 callers
Function
ProcessVisionList
Source/lighting.cpp:628
↓ 3 callers
Function
QuestlogDown
Source/quests.cpp:884
↓ 3 callers
Function
QuestlogUp
Source/quests.cpp:871
↓ 3 callers
Function
QuickCast
Source/controls/plrctrls.cpp:2200
↓ 3 callers
Method
Read
Source/dvlnet/frame_queue.cpp:24
↓ 3 callers
Method
ReadPacket
Source/dvlnet/frame_queue.cpp:67
↓ 3 callers
Function
RecursivelyCreateDir
Source/utils/file_util.cpp:253
↓ 3 callers
Function
RedrawViewport
Source/engine/backbuffer_state.cpp:55
↓ 3 callers
Function
RefreshMusic
Source/menu.cpp:47
↓ 3 callers
Function
ReinitializeRenderer
Source/utils/display.cpp:403
↓ 3 callers
Method
Release
Source/DiabloUI/ui_item.h:423
↓ 3 callers
Function
ReleaseChrBtns
Source/control.cpp:1266
↓ 3 callers
Function
ReleaseKey
Source/diablo.cpp:449
↓ 3 callers
Function
RemovePortalMissile
Source/portal.cpp:110
↓ 3 callers
Method
RemoveStashItem
Source/qol/stash.cpp:520
↓ 3 callers
Function
SDLBackport_PixelFormatFormatEq
* A limited implementation of `a.format` == `b.format` from SDL2. */
Source/utils/sdl2_to_1_2_backports.h:273
↓ 3 callers
Function
SDL_GetBasePath
Source/utils/sdl2_to_1_2_backports.cpp:541
↓ 3 callers
Function
SDL_SoftStretch
Source/utils/sdl2_to_1_2_backports.cpp:217
↓ 3 callers
Function
SErrSetLastError
Source/storm/storm_net.cpp:38
↓ 3 callers
Function
SVidLoadNextFrame
Source/storm/storm_svid.cpp:119
↓ 3 callers
Function
SaveItemAffix
Source/items.cpp:1076
↓ 3 callers
Function
SaveLevel
Source/loadsave.cpp:1782
↓ 3 callers
Function
SelectChamber
Source/levels/drlg_l1.cpp:1263
↓ 3 callers
Function
SelheroListSelect
Source/DiabloUI/hero/selhero.cpp:147
↓ 3 callers
Function
SelheroSetStats
Source/DiabloUI/hero/selhero.cpp:80
↓ 3 callers
Function
SetDoorStateClosed
Source/objects.cpp:1202
↓ 3 callers
Method
SetEnabled
Source/hwcursor.hpp:70
↓ 3 callers
Function
SetLight
Source/lighting.cpp:97
↓ 3 callers
Function
SetMapTransparency
Source/levels/setmaps.cpp:67
↓ 3 callers
Function
SetSetPieceRoom
Source/levels/gendung.cpp:714
↓ 3 callers
Function
SetSpeedSpell
Source/panels/spell_list.cpp:268
↓ 3 callers
Function
SetVideoModeToPrimary
Source/utils/display.cpp:240
↓ 3 callers
Function
SkipRestOfLineWithOverrun
Source/engine/render/clx_render.cpp:76
↓ 3 callers
Function
SortBuffer
Builds the "hash_to_index" table and "pair_hash_offsets" table. Every element of "hash_to_index" will contain lowest index to the "pair_hash_offsets"
3rdParty/PKWare/implode.cpp:139
↓ 3 callers
Function
SortVendor
Source/items.cpp:1955
↓ 3 callers
Function
SpawnPremium
Source/items.cpp:4255
↓ 3 callers
Function
SpecialThemeFit
Source/levels/themes.cpp:223
↓ 3 callers
Function
StartFadeout
Source/monster.cpp:985
↓ 3 callers
Function
StartQuestlog
Source/quests.cpp:819
↓ 3 callers
Method
StartShellProcess
(self, cmd)
Packaging/cpi-gamesh/__init__.py:163
↓ 3 callers
Function
StopPadEntryTimer
Source/DiabloUI/settingsmenu.cpp:127
↓ 3 callers
Function
StoreESC
Source/stores.cpp:2471
↓ 3 callers
Function
SwapLE
Source/loadsave.cpp:55
↓ 3 callers
Function
SwapLE
Source/utils/language.cpp:85
↓ 3 callers
Function
SyncInitPlrPos
Source/player.cpp:3258
↓ 3 callers
Function
SyncNakrulRoom
Source/objects.cpp:5010
↓ 3 callers
Function
SyncQSTLever
Source/objects.cpp:3643
↓ 3 callers
Function
TFit_Obj3
Source/levels/themes.cpp:179
↓ 3 callers
Function
TFit_Shrine
Source/levels/themes.cpp:43
↓ 3 callers
Function
TalktoMonster
Source/monster.cpp:4497
↓ 3 callers
Function
TestAnimatedMissileRotatesUniformly
test/missiles_test.cpp:26
↓ 3 callers
Function
TestArrowRotatesUniformly
test/missiles_test.cpp:14
↓ 3 callers
Function
TileContainsDeadPlayer
* @brief Checks if a given tile contains a player corpse * @param position Coordinates of the dungeon tile to check * @return true if a dead playe
Source/levels/gendung.h:259
↓ 3 callers
Function
ToggleCharPanel
Source/control.cpp:741
↓ 3 callers
Function
ToggleSpell
Source/panels/spell_list.cpp:292
↓ 3 callers
Function
TrimLeft
Source/utils/language.cpp:106
↓ 3 callers
Function
UiGetHeroDialogSprite
Source/DiabloUI/diabloui.cpp:604
↓ 3 callers
Function
UiInitGameSelectionList
Source/DiabloUI/multi/selgame.cpp:106
↓ 3 callers
Function
UiItemMouseEvents
Source/DiabloUI/diabloui.cpp:1076
↓ 3 callers
Function
UiPlaySelectSound
Source/DiabloUI/diabloui.cpp:235
↓ 3 callers
Function
UiRenderItem
Source/DiabloUI/diabloui.cpp:1029
↓ 3 callers
Function
UnloadScrollBar
Source/DiabloUI/scrollbar.cpp:18
↓ 3 callers
Function
UnloadUiGFX
Source/DiabloUI/diabloui.cpp:611
↓ 3 callers
Function
UnsafeDrawVerticalLine
Source/engine/render/primitive_render.cpp:120
↓ 3 callers
Function
UpArrowRect
Source/DiabloUI/scrollbar.h:25
← previous
next →
1,101–1,200 of 5,065, ranked by callers