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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 3 callersMethodUpdateFootMsg
(self)
Packaging/cpi-gamesh/__init__.py:118
↓ 3 callersFunctionUpdateGamma
Source/engine/palette.cpp:267
↓ 3 callersFunctionUpdateMenu
Source/discord/discord.h:19
↓ 3 callersFunctionUpdatePlayerLightOffset
Source/player.cpp:69
↓ 3 callersMethodUpdatePosition
Source/controls/touch/gamepad.cpp:209
↓ 3 callersFunctionUtf8CodePointLen
* @brief Returns the number of code units for a code point starting at *src; * * `src` must not be empty. * If `src` does not begin with a UTF-8
Source/utils/utf8.hpp:63
↓ 3 callersFunctionValidateHandle
Source/engine/assets.hpp:230
↓ 3 callersFunctionVerticalWall
Source/levels/drlg_l1.cpp:656
↓ 3 callersFunctionVerticalWallOk
Source/levels/drlg_l1.cpp:595
↓ 3 callersFunctionWalkNorthwards
Source/monster.cpp:718
↓ 3 callersFunctionWalkSouthwards
Source/monster.cpp:733
↓ 3 callersMethodWriteBytes
Source/loadsave.cpp:208
↓ 3 callersFunctionWriteDummyFile
test/file_util_test.cpp:11
↓ 3 callersMethodWriteLE
Source/loadsave.cpp:218
↓ 3 callersMethodaddChild
Source/engine/path.cpp:40
↓ 3 callersFunctionc_count
Source/utils/algorithm/container.hpp:87
↓ 3 callersMethodcalculateBaseLife
Source/player.cpp:2064
↓ 3 callersMethodcalculateBaseMana
Source/player.cpp:2070
↓ 3 callersMethodclose
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:242
↓ 3 callersFunctioncompareGold
test/pack_test.cpp:816
↓ 3 callersMethodconnectBluetoothDevice
(BluetoothDevice bluetoothDevice)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:473
↓ 3 callersFunctioncontrol_type_message
Source/control.cpp:1523
↓ 3 callersFunctionctr_lcd_backlight_off
Source/platform/ctr/system.cpp:47
↓ 3 callersFunctionctr_lcd_backlight_on
Source/platform/ctr/system.cpp:38
↓ 3 callersFunctiondecode_enemy
Source/monster.cpp:4592
↓ 3 callersMethodenableSensor
(int sensortype, boolean enabled)
android-project/app/src/main/java/org/libsdl/app/SDLSurface.java:302
↓ 3 callersMethodfinishCurrentGattOperation
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:345
↓ 3 callersMethodflipXY
Source/engine/displacement.hpp:227
↓ 3 callersMethodgetContentView
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:1243
↓ 3 callersFunctiongetHellfireLevelType
Source/loadsave.cpp:1031
↓ 3 callersMethodgetProductId
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:9
↓ 3 callersMethodgetProductId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:47
↓ 3 callersMethodgetVendorId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:42
↓ 3 callersMethodget_hash_bytes
3rdParty/PicoSHA2/picosha2.h:225
↓ 3 callersFunctiongmenu_on_mouse_move
Source/gmenu.cpp:303
↓ 3 callersFunctiongmenu_slider_get
Source/gmenu.cpp:369
↓ 3 callersFunctiongmenu_slider_steps
Source/gmenu.cpp:376
↓ 3 callersFunctionhash256_block
3rdParty/PicoSHA2/picosha2.h:92
↓ 3 callersMethodindex
Source/utils/bitset2d.hpp:45
↓ 3 callersMethodisArmor
* @brief Checks whether this item is an armor. * @return 'True' in case the item is an armor and 'False' otherwise. */
Source/items.h:332
↓ 3 callersMethodisDoor
* @brief Check if this object is a door * @return True if the object is one of the door types (see _object_id) */
Source/objects.h:228
↓ 3 callersMethodisExplosive
* @brief Check if this object contains explosives or caustic material */
Source/objects.h:178
↓ 3 callersMethodisHelm
* @brief Checks whether this item is a helm. * @return 'True' in case the item is a helm and 'False' otherwise. */
Source/items.h:353
↓ 3 callersMethodkeyAttributesMatch
Source/items.h:424
↓ 3 callersMethodlock
Source/utils/sdl_mutex.h:35
↓ 3 callersMethodmake_packet
Source/dvlnet/packet.h:399
↓ 3 callersMethodnativeGenerateScancodeForUnichar
(char c)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:2077
↓ 3 callersMethodnativePermissionResult
(int requestCode, boolean result)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:935
↓ 3 callersMethodnetwork_online
Source/dvlnet/protocol_zt.cpp:49
↓ 3 callersFunctionnthread_has_500ms_passed
Source/nthread.cpp:217
↓ 3 callersFunctionnthread_recv_turns
Source/nthread.cpp:106
↓ 3 callersMethodonNativeTouch
(int touchDevId, int pointerFingerId, int action, float x,
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:922
↓ 3 callersFunctionpfile_get_password
Source/pfile.cpp:587
↓ 3 callersMethodqueueGattOperation
(GattOperation op)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:392
↓ 3 callersMethodscreenToLight
Source/engine/displacement.hpp:171
↓ 3 callersMethodscreenToMissile
* @brief Missiles flip the axes for some reason -_- * @return negated and rounded world displacement, for use with missile movement routines. */
Source/engine/displacement.hpp:161
↓ 3 callersMethodscreenToWorld
* @brief Returns a new Displacement object in world coordinates. * * This is an inverse matrix of the worldToScreen transformation. * * @r
Source/engine/displacement.hpp:151
↓ 3 callersMethodseek
Source/engine/assets.hpp:84
↓ 3 callersFunctionselgame_Password_Init
Source/DiabloUI/multi/selgame.cpp:551
↓ 3 callersFunctionselhero_List_Init
Source/DiabloUI/hero/selhero.cpp:504
↓ 3 callersMethodsendCommand
(int command, Object data)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:843
↓ 3 callersMethodsetFrozen
(boolean frozen)
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:19
↓ 3 callersMethodsetSliderStep
Source/gmenu.h:37
↓ 3 callersFunctionsnd_play_snd
Source/engine/sound.cpp:166
↓ 3 callersFunctionstring_ends_with
Source/pfile.cpp:258
↓ 3 callersMethodupdateText
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:2030
↓ 2 callersMethodActivate
Source/DiabloUI/ui_item.h:321
↓ 2 callersFunctionActivateSpawn
Source/monster.cpp:2982
↓ 2 callersFunctionActivateVision
Source/lighting.cpp:596
↓ 2 callersFunctionAddChest
Source/objects.cpp:1016
↓ 2 callersFunctionAddClassHealingBonus
Source/missiles.cpp:37
↓ 2 callersFunctionAddCryptBook
Source/objects.cpp:814
↓ 2 callersFunctionAddFloatingNumber
Source/qol/floatingnumbers.cpp:94
↓ 2 callersFunctionAddItemToInvGrid
* @brief Adds an item to a player's InvGrid array * @param player The player reference * @param invGridIndex Item's position in InvGrid (this shou
Source/inv.cpp:136
↓ 2 callersFunctionAddItemToStashGrid
* @param page The stash page index. * @param position Position to add the item to. * @param stashListIndex The item's StashList index * @param i
Source/qol/stash.cpp:68
↓ 2 callersFunctionAddOptionsBackButton
Source/stores.cpp:261
↓ 2 callersFunctionAddSkeleton
Source/monster.cpp:1547
↓ 2 callersFunctionAddStoreHoldRecharge
Source/stores.cpp:886
↓ 2 callersFunctionAiAvoidance
Source/monster.cpp:1796
↓ 2 callersFunctionAiPlanPath
Source/monster.cpp:1763
↓ 2 callersFunctionAppendArenaOverview
Source/control.cpp:371
↓ 2 callersFunctionAppendClxFillRun
Source/utils/clx_encode.hpp:31
↓ 2 callersFunctionAppendOutlineRowSolidRuns
Source/engine/render/clx_render.cpp:279
↓ 2 callersFunctionApplyOilToItem
Source/items.cpp:4888
↓ 2 callersFunctionArchiveContainsGame
Source/pfile.cpp:207
↓ 2 callersFunctionAreAllLeversActivated
Source/objects.cpp:1887
↓ 2 callersFunctionAreExtraFontsOutOfDate
Source/init.h:92
↓ 2 callersFunctionAsHexPad2
* @brief Formats the value as a lowercase zero-padded hexadecimal with at least 2 hex digits (0-padded on the left). */
Source/utils/str_cat.hpp:23
↓ 2 callersMethodAsPointer
Source/utils/pointer_value_union.hpp:36
↓ 2 callersMethodAsValue
Source/utils/pointer_value_union.hpp:41
↓ 2 callersFunctionAutoEquipEnabled
Source/inv.cpp:1235
↓ 2 callersFunctionAutoPlaceItemInStash
Source/qol/stash.cpp:687
↓ 2 callersFunctionAutomapDown
Source/automap.cpp:857
↓ 2 callersFunctionAutomapLeft
Source/automap.cpp:863
↓ 2 callersFunctionAutomapRight
Source/automap.cpp:869
↓ 2 callersFunctionAutomapUp
Source/automap.cpp:851
↓ 2 callersFunctionBarHeight
Source/DiabloUI/scrollbar.h:43
↓ 2 callersFunctionBilinearDownscaleByHalf8
Source/utils/sdl_bilinear_scale.cpp:151
↓ 2 callersFunctionBlackPalette
Source/engine/palette.cpp:293
↓ 2 callersFunctionBlitCursor
Source/engine/render/scrollrt.cpp:199
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