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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
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Types & classes
705
↓ 3 callers
Method
UpdateFootMsg
(self)
Packaging/cpi-gamesh/__init__.py:118
↓ 3 callers
Function
UpdateGamma
Source/engine/palette.cpp:267
↓ 3 callers
Function
UpdateMenu
Source/discord/discord.h:19
↓ 3 callers
Function
UpdatePlayerLightOffset
Source/player.cpp:69
↓ 3 callers
Method
UpdatePosition
Source/controls/touch/gamepad.cpp:209
↓ 3 callers
Function
Utf8CodePointLen
* @brief Returns the number of code units for a code point starting at *src; * * `src` must not be empty. * If `src` does not begin with a UTF-8
Source/utils/utf8.hpp:63
↓ 3 callers
Function
ValidateHandle
Source/engine/assets.hpp:230
↓ 3 callers
Function
VerticalWall
Source/levels/drlg_l1.cpp:656
↓ 3 callers
Function
VerticalWallOk
Source/levels/drlg_l1.cpp:595
↓ 3 callers
Function
WalkNorthwards
Source/monster.cpp:718
↓ 3 callers
Function
WalkSouthwards
Source/monster.cpp:733
↓ 3 callers
Method
WriteBytes
Source/loadsave.cpp:208
↓ 3 callers
Function
WriteDummyFile
test/file_util_test.cpp:11
↓ 3 callers
Method
WriteLE
Source/loadsave.cpp:218
↓ 3 callers
Method
addChild
Source/engine/path.cpp:40
↓ 3 callers
Function
c_count
Source/utils/algorithm/container.hpp:87
↓ 3 callers
Method
calculateBaseLife
Source/player.cpp:2064
↓ 3 callers
Method
calculateBaseMana
Source/player.cpp:2070
↓ 3 callers
Method
close
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:242
↓ 3 callers
Function
compareGold
test/pack_test.cpp:816
↓ 3 callers
Method
connectBluetoothDevice
(BluetoothDevice bluetoothDevice)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:473
↓ 3 callers
Function
control_type_message
Source/control.cpp:1523
↓ 3 callers
Function
ctr_lcd_backlight_off
Source/platform/ctr/system.cpp:47
↓ 3 callers
Function
ctr_lcd_backlight_on
Source/platform/ctr/system.cpp:38
↓ 3 callers
Function
decode_enemy
Source/monster.cpp:4592
↓ 3 callers
Method
enableSensor
(int sensortype, boolean enabled)
android-project/app/src/main/java/org/libsdl/app/SDLSurface.java:302
↓ 3 callers
Method
finishCurrentGattOperation
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:345
↓ 3 callers
Method
flipXY
Source/engine/displacement.hpp:227
↓ 3 callers
Method
getContentView
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:1243
↓ 3 callers
Function
getHellfireLevelType
Source/loadsave.cpp:1031
↓ 3 callers
Method
getProductId
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:9
↓ 3 callers
Method
getProductId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:47
↓ 3 callers
Method
getVendorId
()
android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:42
↓ 3 callers
Method
get_hash_bytes
3rdParty/PicoSHA2/picosha2.h:225
↓ 3 callers
Function
gmenu_on_mouse_move
Source/gmenu.cpp:303
↓ 3 callers
Function
gmenu_slider_get
Source/gmenu.cpp:369
↓ 3 callers
Function
gmenu_slider_steps
Source/gmenu.cpp:376
↓ 3 callers
Function
hash256_block
3rdParty/PicoSHA2/picosha2.h:92
↓ 3 callers
Method
index
Source/utils/bitset2d.hpp:45
↓ 3 callers
Method
isArmor
* @brief Checks whether this item is an armor. * @return 'True' in case the item is an armor and 'False' otherwise. */
Source/items.h:332
↓ 3 callers
Method
isDoor
* @brief Check if this object is a door * @return True if the object is one of the door types (see _object_id) */
Source/objects.h:228
↓ 3 callers
Method
isExplosive
* @brief Check if this object contains explosives or caustic material */
Source/objects.h:178
↓ 3 callers
Method
isHelm
* @brief Checks whether this item is a helm. * @return 'True' in case the item is a helm and 'False' otherwise. */
Source/items.h:353
↓ 3 callers
Method
keyAttributesMatch
Source/items.h:424
↓ 3 callers
Method
lock
Source/utils/sdl_mutex.h:35
↓ 3 callers
Method
make_packet
Source/dvlnet/packet.h:399
↓ 3 callers
Method
nativeGenerateScancodeForUnichar
(char c)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:2077
↓ 3 callers
Method
nativePermissionResult
(int requestCode, boolean result)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:935
↓ 3 callers
Method
network_online
Source/dvlnet/protocol_zt.cpp:49
↓ 3 callers
Function
nthread_has_500ms_passed
Source/nthread.cpp:217
↓ 3 callers
Function
nthread_recv_turns
Source/nthread.cpp:106
↓ 3 callers
Method
onNativeTouch
(int touchDevId, int pointerFingerId, int action, float x,
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:922
↓ 3 callers
Function
pfile_get_password
Source/pfile.cpp:587
↓ 3 callers
Method
queueGattOperation
(GattOperation op)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:392
↓ 3 callers
Method
screenToLight
Source/engine/displacement.hpp:171
↓ 3 callers
Method
screenToMissile
* @brief Missiles flip the axes for some reason -_- * @return negated and rounded world displacement, for use with missile movement routines. */
Source/engine/displacement.hpp:161
↓ 3 callers
Method
screenToWorld
* @brief Returns a new Displacement object in world coordinates. * * This is an inverse matrix of the worldToScreen transformation. * * @r
Source/engine/displacement.hpp:151
↓ 3 callers
Method
seek
Source/engine/assets.hpp:84
↓ 3 callers
Function
selgame_Password_Init
Source/DiabloUI/multi/selgame.cpp:551
↓ 3 callers
Function
selhero_List_Init
Source/DiabloUI/hero/selhero.cpp:504
↓ 3 callers
Method
sendCommand
(int command, Object data)
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:843
↓ 3 callers
Method
setFrozen
(boolean frozen)
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:19
↓ 3 callers
Method
setSliderStep
Source/gmenu.h:37
↓ 3 callers
Function
snd_play_snd
Source/engine/sound.cpp:166
↓ 3 callers
Function
string_ends_with
Source/pfile.cpp:258
↓ 3 callers
Method
updateText
()
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:2030
↓ 2 callers
Method
Activate
Source/DiabloUI/ui_item.h:321
↓ 2 callers
Function
ActivateSpawn
Source/monster.cpp:2982
↓ 2 callers
Function
ActivateVision
Source/lighting.cpp:596
↓ 2 callers
Function
AddChest
Source/objects.cpp:1016
↓ 2 callers
Function
AddClassHealingBonus
Source/missiles.cpp:37
↓ 2 callers
Function
AddCryptBook
Source/objects.cpp:814
↓ 2 callers
Function
AddFloatingNumber
Source/qol/floatingnumbers.cpp:94
↓ 2 callers
Function
AddItemToInvGrid
* @brief Adds an item to a player's InvGrid array * @param player The player reference * @param invGridIndex Item's position in InvGrid (this shou
Source/inv.cpp:136
↓ 2 callers
Function
AddItemToStashGrid
* @param page The stash page index. * @param position Position to add the item to. * @param stashListIndex The item's StashList index * @param i
Source/qol/stash.cpp:68
↓ 2 callers
Function
AddOptionsBackButton
Source/stores.cpp:261
↓ 2 callers
Function
AddSkeleton
Source/monster.cpp:1547
↓ 2 callers
Function
AddStoreHoldRecharge
Source/stores.cpp:886
↓ 2 callers
Function
AiAvoidance
Source/monster.cpp:1796
↓ 2 callers
Function
AiPlanPath
Source/monster.cpp:1763
↓ 2 callers
Function
AppendArenaOverview
Source/control.cpp:371
↓ 2 callers
Function
AppendClxFillRun
Source/utils/clx_encode.hpp:31
↓ 2 callers
Function
AppendOutlineRowSolidRuns
Source/engine/render/clx_render.cpp:279
↓ 2 callers
Function
ApplyOilToItem
Source/items.cpp:4888
↓ 2 callers
Function
ArchiveContainsGame
Source/pfile.cpp:207
↓ 2 callers
Function
AreAllLeversActivated
Source/objects.cpp:1887
↓ 2 callers
Function
AreExtraFontsOutOfDate
Source/init.h:92
↓ 2 callers
Function
AsHexPad2
* @brief Formats the value as a lowercase zero-padded hexadecimal with at least 2 hex digits (0-padded on the left). */
Source/utils/str_cat.hpp:23
↓ 2 callers
Method
AsPointer
Source/utils/pointer_value_union.hpp:36
↓ 2 callers
Method
AsValue
Source/utils/pointer_value_union.hpp:41
↓ 2 callers
Function
AutoEquipEnabled
Source/inv.cpp:1235
↓ 2 callers
Function
AutoPlaceItemInStash
Source/qol/stash.cpp:687
↓ 2 callers
Function
AutomapDown
Source/automap.cpp:857
↓ 2 callers
Function
AutomapLeft
Source/automap.cpp:863
↓ 2 callers
Function
AutomapRight
Source/automap.cpp:869
↓ 2 callers
Function
AutomapUp
Source/automap.cpp:851
↓ 2 callers
Function
BarHeight
Source/DiabloUI/scrollbar.h:43
↓ 2 callers
Function
BilinearDownscaleByHalf8
Source/utils/sdl_bilinear_scale.cpp:151
↓ 2 callers
Function
BlackPalette
Source/engine/palette.cpp:293
↓ 2 callers
Function
BlitCursor
Source/engine/render/scrollrt.cpp:199
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