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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
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Functions
5,065
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Types & classes
705
↓ 2 callers
Function
BlitPixelsBlended
Source/engine/render/blit_impl.hpp:83
↓ 2 callers
Function
BlitPixelsBlendedWithMap
Source/engine/render/blit_impl.hpp:102
↓ 2 callers
Function
BlitPixelsDirect
Source/engine/render/blit_impl.hpp:33
↓ 2 callers
Function
BlitPixelsWithMap
Source/engine/render/blit_impl.hpp:56
↓ 2 callers
Function
BreakBarrel
Source/objects.cpp:3563
↓ 2 callers
Function
BufCopy
Source/utils/str_cat.cpp:12
↓ 2 callers
Function
BufferInit
Source/multi.cpp:96
↓ 2 callers
Method
ButtonReleased
Source/options.cpp:1773
↓ 2 callers
Function
ButtonSprite
Source/DiabloUI/button.cpp:32
↓ 2 callers
Function
ByteSwapHdr
Source/mpq/mpq_writer.cpp:63
↓ 2 callers
Function
CalcItemValue
Source/items.cpp:614
↓ 2 callers
Function
CalcPlrStaff
Source/player.cpp:3152
↓ 2 callers
Method
CalculateArmorPierce
* @brief Return monster armor value after including player's armor piercing % (hellfire only) * @param monsterArmor - monster armor before applying
Source/player.h:602
↓ 2 callers
Function
CalculateClip
Source/engine/render/dun_render.cpp:275
↓ 2 callers
Function
CalculateToHitBonus
Source/items.cpp:689
↓ 2 callers
Method
CalculateWalkingOffsetShifted8
Source/engine/actor_position.cpp:126
↓ 2 callers
Method
CanChangeAction
Source/player.h:708
↓ 2 callers
Function
CanPlaceWallTrap
Source/objects.cpp:324
↓ 2 callers
Function
CanPlayerTakeAction
Source/diablo.cpp:1605
↓ 2 callers
Function
CanTargetMonster
Source/controls/plrctrls.cpp:238
↓ 2 callers
Function
CapVolume
Source/engine/sound.cpp:153
↓ 2 callers
Function
CastSpell
Source/spells.cpp:211
↓ 2 callers
Function
Char2int
Source/items.cpp:1634
↓ 2 callers
Function
ChatLogScrollDown
Source/qol/chatlog.cpp:200
↓ 2 callers
Function
ChatLogScrollUp
Source/qol/chatlog.cpp:194
↓ 2 callers
Function
CheckBtnUp
Source/control.cpp:1070
↓ 2 callers
Function
CheckCursMove
Source/cursor.cpp:348
↓ 2 callers
Function
CheckExtraFontsVersion
Source/init.cpp:176
↓ 2 callers
Function
CheckInvHLight
Source/inv.cpp:1793
↓ 2 callers
Function
CheckInvSwap
Source/inv.cpp:1421
↓ 2 callers
Function
CheckQuestItem
Source/inv.cpp:859
↓ 2 callers
Function
CheckReflect
Source/monster.cpp:1115
↓ 2 callers
Function
CheckSBook
Source/panels/spell_book.cpp:194
↓ 2 callers
Function
CheckStashButtonRelease
Source/qol/stash.cpp:310
↓ 2 callers
Function
CheckStoreBtn
Source/stores.cpp:2749
↓ 2 callers
Function
CheckTextCommand
Source/control.cpp:539
↓ 2 callers
Function
CleanUpSettingsUI
Source/DiabloUI/settingsmenu.cpp:87
↓ 2 callers
Function
ClearFloatingNumbers
Source/qol/floatingnumbers.cpp:199
↓ 2 callers
Function
ClearMVars
Source/monster.cpp:419
↓ 2 callers
Function
ClearPanBtn
Source/control.cpp:939
↓ 2 callers
Method
Clip
* @brief Clips srcRect and targetPosition to this output buffer. */
Source/engine/surface.hpp:125
↓ 2 callers
Function
ClipSurface
Source/engine/render/text_render.cpp:398
↓ 2 callers
Function
ClrAllObjects
Source/objects.cpp:417
↓ 2 callers
Function
ClxDrawBlended
Source/engine/render/clx_render.cpp:592
↓ 2 callers
Function
CodecInitKey
Source/codec.cpp:24
↓ 2 callers
Method
CommitActions
Source/options.cpp:1486
↓ 2 callers
Function
CompressData
Source/msg.cpp:604
↓ 2 callers
Function
ContainsSmallFontTallCodepoints
Source/engine/render/text_render.cpp:361
↓ 2 callers
Function
ContentsTextHeight
Source/help.cpp:132
↓ 2 callers
Function
ContentsTextHeight
Source/qol/chatlog.cpp:81
↓ 2 callers
Function
ControlUpDown
Source/control.cpp:606
↓ 2 callers
Function
CopyBufferedPackets
Source/multi.cpp:116
↓ 2 callers
Function
CopyPacket
Source/multi.cpp:102
↓ 2 callers
Function
CopySaveFile
Source/pfile.cpp:164
↓ 2 callers
Function
CounselorAi
Source/monster.cpp:2629
↓ 2 callers
Function
CountEmptyTiles
Source/levels/drlg_l2.cpp:2101
↓ 2 callers
Function
CountU8
test/player_test.h:23
↓ 2 callers
Method
Create
Source/dvlnet/packet.cpp:195
↓ 2 callers
Function
CreateAmulet
Source/items.cpp:4561
↓ 2 callers
Function
CreateAulibResampler
Source/utils/aulib.hpp:20
↓ 2 callers
Function
CreateDungeon
Source/levels/gendung.cpp:386
↓ 2 callers
Function
CreateGoldItemInInventorySlot
Source/inv.cpp:975
↓ 2 callers
Function
CreateMixFactors
Source/utils/sdl_bilinear_scale.cpp:22
↓ 2 callers
Function
CreatePlayer
* @param player The player reference. * @param c The hero class. */
Source/player.cpp:2281
↓ 2 callers
Function
CreateRGBSurface
Source/utils/sdl_wrap.h:27
↓ 2 callers
Function
CreateRndUseful
Source/items.cpp:3334
↓ 2 callers
Function
CreateSpellBook
Source/items.cpp:4523
↓ 2 callers
Function
CreateStream
Source/utils/soundsample.cpp:68
↓ 2 callers
Function
CreateThemeRooms
Source/levels/themes.cpp:912
↓ 2 callers
Function
CryptDoorSet
Source/objects.cpp:1110
↓ 2 callers
Function
DRLG_CopyTrans
Source/levels/gendung.cpp:542
↓ 2 callers
Function
DamageWeapon
Source/player.cpp:502
↓ 2 callers
Method
Decrement
Source/engine/points_in_rectangle_range.hpp:42
↓ 2 callers
Function
DeleteMissiles
Source/missiles.cpp:4141
↓ 2 callers
Function
DeltaSyncObject
Source/msg.cpp:725
↓ 2 callers
Function
DiabloDeinit
Source/diablo.cpp:1233
↓ 2 callers
Function
DoAutoMap
Source/control.cpp:996
↓ 2 callers
Function
DoCrawl
Source/lighting.cpp:161
↓ 2 callers
Function
DoGotHit
Source/player.cpp:1080
↓ 2 callers
Function
DoVisionFlags
Source/lighting.cpp:147
↓ 2 callers
Function
DoorSet
Source/objects.cpp:1057
↓ 2 callers
Function
DrawAutomapTile
* @brief Renders the given automap shape at the specified screen coordinates. */
Source/automap.cpp:491
↓ 2 callers
Function
DrawBar
Source/qol/xpbar.cpp:39
↓ 2 callers
Function
DrawButtonOnPanel
Source/panels/mainpanel.cpp:34
↓ 2 callers
Function
DrawCircleMenuHint
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin. * @param out The outpu
Source/controls/modifier_hints.cpp:80
↓ 2 callers
Function
DrawCursor
* @brief Save the content behind the cursor to a temporary buffer, then draw the cursor. */
Source/engine/render/scrollrt.cpp:263
↓ 2 callers
Function
DrawCutsceneBackground
Source/interfac.cpp:199
↓ 2 callers
Function
DrawCutsceneForeground
Source/interfac.cpp:211
↓ 2 callers
Function
DrawDungeon
* @brief Render object sprites * @param out Target buffer * @param tilePosition dPiece coordinates * @param targetBufferPosition Target buffer c
Source/engine/render/scrollrt.cpp:792
↓ 2 callers
Function
DrawFlask
* Draws the dome of the flask that protrudes above the panel top line. * It draws a rectangle of fixed width 59 and height 'h' from the source buffe
Source/control.cpp:206
↓ 2 callers
Function
DrawFlaskLower
* @brief Draws the part of the life/mana flasks inside the bottom panel * @see DrawFlaskUpper() * @param out The display region to draw to * @pa
Source/control.cpp:240
↓ 2 callers
Function
DrawFlaskUpper
* @brief Draws the part of the life/mana flasks protruding above the bottom panel * @see DrawFlaskLower() * @param out The display region to draw
Source/control.cpp:220
↓ 2 callers
Function
DrawFlaskValues
Source/control.cpp:813
↓ 2 callers
Function
DrawInfoBox
Source/control.cpp:1165
↓ 2 callers
Function
DrawLargeSpellIcon
Source/panels/spell_icons.cpp:132
↓ 2 callers
Function
DrawMain
* @brief Check render pipeline and update individual screen parts * @param out Output surface. * @param dwHgt Section of screen to update from top
Source/engine/render/scrollrt.cpp:1356
↓ 2 callers
Function
DrawMapHorizontalDoor
Source/automap.cpp:131
↓ 2 callers
Function
DrawMapLineNW
Source/engine/render/automap_render.cpp:67
↓ 2 callers
Function
DrawMapLineSW
Source/engine/render/automap_render.cpp:72
↓ 2 callers
Function
DrawMapLineSteepNE
Source/engine/render/automap_render.cpp:77
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