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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 2 callersFunctionBlitPixelsBlended
Source/engine/render/blit_impl.hpp:83
↓ 2 callersFunctionBlitPixelsBlendedWithMap
Source/engine/render/blit_impl.hpp:102
↓ 2 callersFunctionBlitPixelsDirect
Source/engine/render/blit_impl.hpp:33
↓ 2 callersFunctionBlitPixelsWithMap
Source/engine/render/blit_impl.hpp:56
↓ 2 callersFunctionBreakBarrel
Source/objects.cpp:3563
↓ 2 callersFunctionBufCopy
Source/utils/str_cat.cpp:12
↓ 2 callersFunctionBufferInit
Source/multi.cpp:96
↓ 2 callersMethodButtonReleased
Source/options.cpp:1773
↓ 2 callersFunctionButtonSprite
Source/DiabloUI/button.cpp:32
↓ 2 callersFunctionByteSwapHdr
Source/mpq/mpq_writer.cpp:63
↓ 2 callersFunctionCalcItemValue
Source/items.cpp:614
↓ 2 callersFunctionCalcPlrStaff
Source/player.cpp:3152
↓ 2 callersMethodCalculateArmorPierce
* @brief Return monster armor value after including player's armor piercing % (hellfire only) * @param monsterArmor - monster armor before applying
Source/player.h:602
↓ 2 callersFunctionCalculateClip
Source/engine/render/dun_render.cpp:275
↓ 2 callersFunctionCalculateToHitBonus
Source/items.cpp:689
↓ 2 callersMethodCalculateWalkingOffsetShifted8
Source/engine/actor_position.cpp:126
↓ 2 callersMethodCanChangeAction
Source/player.h:708
↓ 2 callersFunctionCanPlaceWallTrap
Source/objects.cpp:324
↓ 2 callersFunctionCanPlayerTakeAction
Source/diablo.cpp:1605
↓ 2 callersFunctionCanTargetMonster
Source/controls/plrctrls.cpp:238
↓ 2 callersFunctionCapVolume
Source/engine/sound.cpp:153
↓ 2 callersFunctionCastSpell
Source/spells.cpp:211
↓ 2 callersFunctionChar2int
Source/items.cpp:1634
↓ 2 callersFunctionChatLogScrollDown
Source/qol/chatlog.cpp:200
↓ 2 callersFunctionChatLogScrollUp
Source/qol/chatlog.cpp:194
↓ 2 callersFunctionCheckBtnUp
Source/control.cpp:1070
↓ 2 callersFunctionCheckCursMove
Source/cursor.cpp:348
↓ 2 callersFunctionCheckExtraFontsVersion
Source/init.cpp:176
↓ 2 callersFunctionCheckInvHLight
Source/inv.cpp:1793
↓ 2 callersFunctionCheckInvSwap
Source/inv.cpp:1421
↓ 2 callersFunctionCheckQuestItem
Source/inv.cpp:859
↓ 2 callersFunctionCheckReflect
Source/monster.cpp:1115
↓ 2 callersFunctionCheckSBook
Source/panels/spell_book.cpp:194
↓ 2 callersFunctionCheckStashButtonRelease
Source/qol/stash.cpp:310
↓ 2 callersFunctionCheckStoreBtn
Source/stores.cpp:2749
↓ 2 callersFunctionCheckTextCommand
Source/control.cpp:539
↓ 2 callersFunctionCleanUpSettingsUI
Source/DiabloUI/settingsmenu.cpp:87
↓ 2 callersFunctionClearFloatingNumbers
Source/qol/floatingnumbers.cpp:199
↓ 2 callersFunctionClearMVars
Source/monster.cpp:419
↓ 2 callersFunctionClearPanBtn
Source/control.cpp:939
↓ 2 callersMethodClip
* @brief Clips srcRect and targetPosition to this output buffer. */
Source/engine/surface.hpp:125
↓ 2 callersFunctionClipSurface
Source/engine/render/text_render.cpp:398
↓ 2 callersFunctionClrAllObjects
Source/objects.cpp:417
↓ 2 callersFunctionClxDrawBlended
Source/engine/render/clx_render.cpp:592
↓ 2 callersFunctionCodecInitKey
Source/codec.cpp:24
↓ 2 callersMethodCommitActions
Source/options.cpp:1486
↓ 2 callersFunctionCompressData
Source/msg.cpp:604
↓ 2 callersFunctionContainsSmallFontTallCodepoints
Source/engine/render/text_render.cpp:361
↓ 2 callersFunctionContentsTextHeight
Source/help.cpp:132
↓ 2 callersFunctionContentsTextHeight
Source/qol/chatlog.cpp:81
↓ 2 callersFunctionControlUpDown
Source/control.cpp:606
↓ 2 callersFunctionCopyBufferedPackets
Source/multi.cpp:116
↓ 2 callersFunctionCopyPacket
Source/multi.cpp:102
↓ 2 callersFunctionCopySaveFile
Source/pfile.cpp:164
↓ 2 callersFunctionCounselorAi
Source/monster.cpp:2629
↓ 2 callersFunctionCountEmptyTiles
Source/levels/drlg_l2.cpp:2101
↓ 2 callersFunctionCountU8
test/player_test.h:23
↓ 2 callersMethodCreate
Source/dvlnet/packet.cpp:195
↓ 2 callersFunctionCreateAmulet
Source/items.cpp:4561
↓ 2 callersFunctionCreateAulibResampler
Source/utils/aulib.hpp:20
↓ 2 callersFunctionCreateDungeon
Source/levels/gendung.cpp:386
↓ 2 callersFunctionCreateGoldItemInInventorySlot
Source/inv.cpp:975
↓ 2 callersFunctionCreateMixFactors
Source/utils/sdl_bilinear_scale.cpp:22
↓ 2 callersFunctionCreatePlayer
* @param player The player reference. * @param c The hero class. */
Source/player.cpp:2281
↓ 2 callersFunctionCreateRGBSurface
Source/utils/sdl_wrap.h:27
↓ 2 callersFunctionCreateRndUseful
Source/items.cpp:3334
↓ 2 callersFunctionCreateSpellBook
Source/items.cpp:4523
↓ 2 callersFunctionCreateStream
Source/utils/soundsample.cpp:68
↓ 2 callersFunctionCreateThemeRooms
Source/levels/themes.cpp:912
↓ 2 callersFunctionCryptDoorSet
Source/objects.cpp:1110
↓ 2 callersFunctionDRLG_CopyTrans
Source/levels/gendung.cpp:542
↓ 2 callersFunctionDamageWeapon
Source/player.cpp:502
↓ 2 callersMethodDecrement
Source/engine/points_in_rectangle_range.hpp:42
↓ 2 callersFunctionDeleteMissiles
Source/missiles.cpp:4141
↓ 2 callersFunctionDeltaSyncObject
Source/msg.cpp:725
↓ 2 callersFunctionDiabloDeinit
Source/diablo.cpp:1233
↓ 2 callersFunctionDoAutoMap
Source/control.cpp:996
↓ 2 callersFunctionDoCrawl
Source/lighting.cpp:161
↓ 2 callersFunctionDoGotHit
Source/player.cpp:1080
↓ 2 callersFunctionDoVisionFlags
Source/lighting.cpp:147
↓ 2 callersFunctionDoorSet
Source/objects.cpp:1057
↓ 2 callersFunctionDrawAutomapTile
* @brief Renders the given automap shape at the specified screen coordinates. */
Source/automap.cpp:491
↓ 2 callersFunctionDrawBar
Source/qol/xpbar.cpp:39
↓ 2 callersFunctionDrawButtonOnPanel
Source/panels/mainpanel.cpp:34
↓ 2 callersFunctionDrawCircleMenuHint
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin. * @param out The outpu
Source/controls/modifier_hints.cpp:80
↓ 2 callersFunctionDrawCursor
* @brief Save the content behind the cursor to a temporary buffer, then draw the cursor. */
Source/engine/render/scrollrt.cpp:263
↓ 2 callersFunctionDrawCutsceneBackground
Source/interfac.cpp:199
↓ 2 callersFunctionDrawCutsceneForeground
Source/interfac.cpp:211
↓ 2 callersFunctionDrawDungeon
* @brief Render object sprites * @param out Target buffer * @param tilePosition dPiece coordinates * @param targetBufferPosition Target buffer c
Source/engine/render/scrollrt.cpp:792
↓ 2 callersFunctionDrawFlask
* Draws the dome of the flask that protrudes above the panel top line. * It draws a rectangle of fixed width 59 and height 'h' from the source buffe
Source/control.cpp:206
↓ 2 callersFunctionDrawFlaskLower
* @brief Draws the part of the life/mana flasks inside the bottom panel * @see DrawFlaskUpper() * @param out The display region to draw to * @pa
Source/control.cpp:240
↓ 2 callersFunctionDrawFlaskUpper
* @brief Draws the part of the life/mana flasks protruding above the bottom panel * @see DrawFlaskLower() * @param out The display region to draw
Source/control.cpp:220
↓ 2 callersFunctionDrawFlaskValues
Source/control.cpp:813
↓ 2 callersFunctionDrawInfoBox
Source/control.cpp:1165
↓ 2 callersFunctionDrawLargeSpellIcon
Source/panels/spell_icons.cpp:132
↓ 2 callersFunctionDrawMain
* @brief Check render pipeline and update individual screen parts * @param out Output surface. * @param dwHgt Section of screen to update from top
Source/engine/render/scrollrt.cpp:1356
↓ 2 callersFunctionDrawMapHorizontalDoor
Source/automap.cpp:131
↓ 2 callersFunctionDrawMapLineNW
Source/engine/render/automap_render.cpp:67
↓ 2 callersFunctionDrawMapLineSW
Source/engine/render/automap_render.cpp:72
↓ 2 callersFunctionDrawMapLineSteepNE
Source/engine/render/automap_render.cpp:77
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