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Types & classes705 in github.com/diasurgical/DevilutionX

↓ 17 callersClassGameAction
Source/controls/game_controls.h:38
↓ 17 callersClassSurface
Source/qol/xpbar.h:10
↓ 9 callersClassSplitByChar
Source/utils/str_split.hpp:75
↓ 5 callersClassprotocol_exception
Source/dvlnet/protocol_zt.h:18
↓ 4 callersClassBeltPlayerItemsRange
* @brief A range over belt player items. */
Source/inv_iterators.hpp:242
↓ 4 callersClassEquippedPlayerItemsRange
* @brief A range over equipped player items. */
Source/inv_iterators.hpp:184
↓ 4 callersClassInventoryPlayerItemsRange
* @brief A range over non-equipped inventory player items. */
Source/inv_iterators.hpp:213
↓ 4 callersClassIterator
Source/inv_iterators.hpp:18
↓ 4 callersClassRow
tools/cpp_format_struct_table.py:141
↓ 4 callersClasspacket_exception
Source/dvlnet/packet.h:62
↓ 3 callersClassRunMetrics
tools/measure_timedemo_performance.py:12
↓ 3 callersClassSaveWriter
Source/pfile.h:49
↓ 3 callersClassSurface
* @brief 8-bit surface. */
Source/engine/surface.hpp:25
↓ 3 callersClassunexpected
3rdParty/tl/expected.hpp:142
↓ 2 callersClassBuffer
Source/DiabloUI/text_input.hpp:53
↓ 2 callersClassClip
Source/engine/render/dun_render.cpp:266
↓ 2 callersClassColumnsState
tools/cpp_format_struct_table.py:40
↓ 2 callersClassFontStack
Source/engine/render/text_render.cpp:50
↓ 2 callersClassIterator
Source/utils/enum_traits.h:21
↓ 2 callersClassSegmenter
tools/segmenter/segmenter_lib.py:11
↓ 2 callersClassSplitByCharIterator
Source/utils/str_split.hpp:9
↓ 2 callersClassdvlnet_exception
Source/dvlnet/abstract_net.h:17
↓ 2 callersClassloopback
Source/dvlnet/loopback.h:12
↓ 2 callersClassserver_exception
Source/dvlnet/tcp_server.h:20
↓ 1 callersClassAPIOBJ
Packaging/cpi-gamesh/__init__.py:270
↓ 1 callersClassCharState
tools/cpp_format_struct_table.py:80
↓ 1 callersClassClxSpriteList
* @brief A list of `ClxSprite`s. */
Source/engine/clx_sprite.hpp:104
↓ 1 callersClassDevilutionPage
Packaging/cpi-gamesh/__init__.py:21
↓ 1 callersClassFileNameWithCharAffixGenerator
* @brief Generates file names from prefixes, a suffix, a char array and an index into it. * * FileNameWithCharAffixGenerator f({"a/", "b"}, ".
Source/utils/file_name_generator.hpp:87
↓ 1 callersClassJaTokenizer
tools/segmenter/segment_ja.py:9
↓ 1 callersClassPaths
tools/make_src_dist.py:66
↓ 1 callersClassPlayerItemsRange
* @brief A range over non-empty player items in the following order: Equipped, Inventory, Belt. */
Source/inv_iterators.hpp:301
↓ 1 callersClassSaveReader
Source/pfile.h:27
↓ 1 callersClassUiImageClx
=============================================================================
Source/DiabloUI/ui_item.h:92
↓ 1 callersClassVersion
tools/make_src_dist.py:56
↓ 1 callersClassZhTokenizer
tools/segmenter/segment_zh.py:9
↓ 1 callersClassendpoint
Source/dvlnet/protocol_zt.h:28
↓ 1 callersClasswrong_packet_type_exception
Source/dvlnet/packet.h:70
Class::stat
Source/utils/file_util.cpp:159
ClassAction
Source/options.h:668
ClassAction
Source/options.h:732
ClassActorPosition
Source/engine/actor_position.hpp:11
ClassAddMissileParameter
Source/missiles.h:238
ClassAddMissileParameter
Source/misdat.h:118
EnumAffixItemType
Source/itemdat.h:555
ClassAlignedStorage
Source/utils/static_vector.hpp:110
ClassAnimStruct
Source/monster.h:153
EnumAnimationDistributionFlags
* @brief Specifies what special logics are applied for a Animation */
Source/engine/animationinfo.h:18
ClassAnimationInfo
* @brief Contains the core animation information and related logic */
Source/engine/animationinfo.h:37
ClassAsHexU16Pad2
Source/utils/str_cat.hpp:16
ClassAsHexU8Pad2
Source/utils/str_cat.hpp:12
ClassAssertEq
Source/mpq/mpq_writer.cpp:25
ClassAssertLte
Source/mpq/mpq_writer.cpp:29
ClassAssetHandle
Source/engine/assets.hpp:45
ClassAssetRef
Source/engine/assets.hpp:20
ClassAudioOptions
Source/options.h:463
ClassAudioQueueItem
Source/utils/push_aulib_decoder.h:50
ClassAutomapTile
Source/automap.cpp:45
ClassAxisDirection
* @brief 8-way direction of a D-Pad or a thumb stick. */
Source/controls/axis_direction.h:21
ClassAxisDirectionRepeater
* @brief Returns a non-empty AxisDirection at most once per the given time interval. */
Source/controls/axis_direction.h:29
EnumAxisDirectionX
Source/controls/axis_direction.h:7
EnumAxisDirectionY
Source/controls/axis_direction.h:12
ClassBackbufferPtrAndState
Source/engine/backbuffer_state.cpp:25
ClassBackbufferState
Source/engine/backbuffer_state.cpp:20
ClassBaseFileNameGenerator
Source/utils/file_name_generator.hpp:11
ClassBitset2d
Source/utils/bitset2d.hpp:17
ClassBlitBlended
Source/engine/render/blit_impl.hpp:91
ClassBlitBlendedWithMap
Source/engine/render/blit_impl.hpp:110
ClassBlitCommandInfo
Source/engine/render/clx_render.cpp:36
ClassBlitDirect
Source/engine/render/blit_impl.hpp:39
ClassBlitWithMap
Source/engine/render/blit_impl.hpp:62
ClassBlockTestCase
test/player_test.cpp:42
ClassButtonReleaser
Source/controls/game_controls.cpp:353
ClassButtonTexture
Source/controls/touch/renderers.h:56
ClassCFGUService
Source/platform/ctr/cfgu_service.hpp:17
ClassCMonster
Source/monster.h:178
ClassCancelButtonRenderer
Source/controls/touch/renderers.h:173
EnumCharacterAttribute
Source/player.h:69
ClassChatOptions
Source/options.h:641
ClassCheckSize
Source/mpq/mpq_writer.cpp:33
ClassCircle
Source/engine/circle.hpp:8
ClassCircleMenuHint
Source/controls/modifier_hints.cpp:59
ClassClipX
Source/engine/render/clx_render.cpp:54
ClassClxSprite
* @brief A single CLX sprite. */
Source/engine/clx_sprite.hpp:43
ClassClxSpriteListIterator
Source/engine/clx_sprite.hpp:99
ClassClxSpriteListOrSheet
* @brief A CLX sprite list or a sprite sheet (list of lists). */
Source/engine/clx_sprite.hpp:462
ClassClxSpriteSheet
* @brief A sprite sheet is a list of `ClxSpriteList`s. */
Source/engine/clx_sprite.hpp:221
ClassClxSpriteSheetIterator
Source/engine/clx_sprite.hpp:216
ClassCodecSignature
Source/codec.cpp:15
ClassColor
Source/engine/palette.cpp:189
ClassColoredText
Source/qol/chatlog.cpp:33
ClassColumnAlign
tools/cpp_format_struct_table.py:35
ClassCompareCounter
Source/pfile.cpp:242
ClassCompareInfo
Source/pfile.cpp:234
ClassCompareTargets
Source/pfile.cpp:419
EnumControlTypes
Source/controls/plrctrls.h:20
EnumControllerButton
NOTE: A, B, X, Y refer to physical positions on an XBox 360 controller. A<->B and X<->Y are reversed on a Nintendo controller.
Source/controls/controller_buttons.h:13
ClassControllerButtonCombo
Source/controls/controller_buttons.h:36
ClassControllerButtonEvent
Source/controls/controller.h:10
ClassControllerOptions
Source/options.h:613
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