| 939 | } |
| 940 | |
| 941 | bool IsHardHit(Monster &target, unsigned dam) |
| 942 | { |
| 943 | switch (target.type().type) { |
| 944 | case MT_SNEAK: |
| 945 | case MT_STALKER: |
| 946 | case MT_UNSEEN: |
| 947 | case MT_ILLWEAV: |
| 948 | return true; |
| 949 | default: |
| 950 | return (dam >> 6) >= target.level(sgGameInitInfo.nDifficulty) + 3; |
| 951 | } |
| 952 | } |
| 953 | |
| 954 | void MonsterHitMonster(Monster &attacker, Monster &target, int dam) |
| 955 | { |
no test coverage detected