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github.com/dabing1022/Blog
/ functions
Functions
2,930 in github.com/dabing1022/Blog
⨍
Functions
2,930
◇
Types & classes
376
↳
Endpoints
16
↓ 6 callers
Function
luaS_newlstr
TheCProgrammingLanguage/LuaGlue/lua/lstring.c:75
↓ 6 callers
Function
lua_error
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:964
↓ 6 callers
Function
lua_resume
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:418
↓ 6 callers
Function
lua_setfenv
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:734
↓ 6 callers
Function
lua_tolstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:343
↓ 6 callers
Function
luaopen_base
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:648
↓ 6 callers
Function
new_localvar
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:160
↓ 6 callers
Function
newfile
** When creating file handles, always creates a `closed' file handle ** before opening the actual file; so, if there is a memory error, the ** file is
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:86
↓ 6 callers
Method
pathOn
Switch on path @return this auto-pilot object
Processing/game2dai/steering/AutoPilot.java:1431
↓ 6 callers
Function
report
TheCProgrammingLanguage/LuaGlue/lua/lua.c:65
↓ 6 callers
Method
resplit
Recompute a split. @param a input/out array containing the split, changed on output
Processing/game2dai/maths/FastMath.java:1046
↓ 6 callers
Function
save
TheCProgrammingLanguage/LuaGlue/lua/llex.c:51
↓ 6 callers
Method
search
Search for a route from node startID and ends at targetID. <br> This will return a linkedlist of the nodes that make up the route from start to end or
Processing/pathfinder/IGraphSearch.java:46
↓ 6 callers
Function
set2
TheCProgrammingLanguage/LuaGlue/lua/ltablib.c:173
↓ 6 callers
Method
splitReciprocal
Compute the reciprocal of in. Use the following algorithm. in = c + d. want to find x + y such that x+y = 1/(c+d) and x is much larger than y and
Processing/game2dai/maths/FastMath.java:1104
↓ 6 callers
Function
y
()
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callers
Method
y
@return the y position
Processing/pathfinder/GraphNode.java:130
↓ 6 callers
Method
z
@return the z position
Processing/pathfinder/GraphNode.java:151
↓ 5 callers
Function
$u
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Method
BRadius
GameAI/Game/BaseGameEntity.h:92
↓ 5 callers
Function
Fi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Method
GetDOM
GameAI/fuzzy/FzSet.h:35
↓ 5 callers
Function
Ia
(a,b,c)
Processing/addons/processing.min.js:169
↓ 5 callers
Function
Kr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Method
Length
------------------------- Length --------------------------------------- returns the length of a 2D vector ------------------------------------------
GameAI/2D/Vector2D.h:127
↓ 5 callers
Function
M
(a)
Processing/addons/processing.min.js:163
↓ 5 callers
Function
Oo
(n)
Javascript/D3JS/d3.v3.min.js:3
↓ 5 callers
Function
PrintConstant
TheCProgrammingLanguage/LuaGlue/lua/print.c:51
↓ 5 callers
Function
Qr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Function
Xr
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Function
Xu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Function
_get_auth_token
Tony the pony would not approve.
python/e040.py:30
↓ 5 callers
Function
_get_auth_token
Tony the pony would not approve.
python/e039.py:29
↓ 5 callers
Function
block
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:881
↓ 5 callers
Function
cb
(a,b)
Processing/addons/processing.min.js:172
↓ 5 callers
Function
crc32
(png, offs, size)
Javascript/Identicon/pnglib.js:189
↓ 5 callers
Function
docall
TheCProgrammingLanguage/LuaGlue/lua/lua.c:96
↓ 5 callers
Method
doubleHighPart
Get the high order bits from the mantissa. Equivalent to adding and subtracting HEX_40000 but also works for very large numbers @param d the value to
Processing/game2dai/maths/FastMath.java:271
↓ 5 callers
Method
draw
This is the only method available and should be called from the renderer object. @param app @param owner @param velX @param velY @param headX @param
Processing/game2dai/entityshapes/ps/Hints.java:81
↓ 5 callers
Function
e
(t,e,i)
Processing/addons/p5.sound.min.js:4
↓ 5 callers
Method
evade
EVADE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2831
↓ 5 callers
Function
explist1
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:596
↓ 5 callers
Method
flee
FLEE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2681
↓ 5 callers
Function
func
(x)
python/e006.py:19
↓ 5 callers
Method
getEdgeList
Gets a list of GraphEdges leaving (from) this node. <br> Used by graph search classes. @param nodeID id of the node where the edges start from
Processing/game2dai/graph/Graph.java:558
↓ 5 callers
Method
getEdgeList
Gets a list of GraphEdges from this node. <br> Used by graph search classes. @param nodeID id of the node where the edges start from @return a list o
Processing/pathfinder/Graph.java:410
↓ 5 callers
Method
getNbrNodes
get the number of nodes in the graph
Processing/game2dai/graph/Graph.java:361
↓ 5 callers
Method
getNbrNodes
get the number of nodes in the graph @return the number of nodes in this graph
Processing/pathfinder/Graph.java:216
↓ 5 callers
Method
get_species
(cls)
python/learnpython3.py:662
↓ 5 callers
Function
luaH_set
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:494
↓ 5 callers
Function
luaH_setnum
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:508
↓ 5 callers
Function
luaK_getlabel
** returns current `pc' and marks it as a jump target (to avoid wrong ** optimizations with consecutive instructions not in the same basic block). */
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:94
↓ 5 callers
Function
luaL_optinteger
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:197
↓ 5 callers
Function
luaV_gettable
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:108
↓ 5 callers
Function
lua_checkstack
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:95
↓ 5 callers
Function
lua_gc
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:899
↓ 5 callers
Function
lua_iscfunction
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:254
↓ 5 callers
Function
lua_replace
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:203
↓ 5 callers
Function
lua_yield
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:444
↓ 5 callers
Function
mainposition
** returns the `main' position of an element in a table (that is, the index ** of its hash value) */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:100
↓ 5 callers
Function
mr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Function
posrelat
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:36
↓ 5 callers
Function
qo
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 5 callers
Method
rotateHeadingToAlignWith
Rotate this entities heading to align with a vector over a given time period @param deltaTime time (seconds) to turn entity @param allignTo vector to
Processing/game2dai/entities/MovingEntity.java:593
↓ 5 callers
Function
set
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:695
↓ 5 callers
Method
set
TheCProgrammingLanguage/LuaGlue/test05/sample3.cpp:37
↓ 5 callers
Function
settabss
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:64
↓ 5 callers
Method
sinQ
Compute sine over the first quadrant (0 < x < pi/2). Use combination of table lookup and rational polynomial expansion. @param xa number from which
Processing/game2dai/maths/FastMath.java:1996
↓ 5 callers
Function
sort_comp
TheCProgrammingLanguage/LuaGlue/lua/ltablib.c:178
↓ 5 callers
Function
w
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 5 callers
Function
x
()
Javascript/D3JS/d3.v3.min.js:1
↓ 5 callers
Function
xe
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Function
$i
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Function
Br
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Method
Cost
GameAI/Graph/GraphEdgeTypes.h:63
↓ 4 callers
Function
DumpString
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:61
↓ 4 callers
Function
Ft
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Method
GetCurrentFrame
GameAI/misc/FrameCounter.h:27
↓ 4 callers
Function
Gr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Function
Ht
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Function
Ii
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Function
Kb
(a)
Processing/addons/processing.min.js:174
↓ 4 callers
Function
LineIntersection2D
GameAI/2D/geometry.h:200
↓ 4 callers
Function
LoadString
TheCProgrammingLanguage/LuaGlue/lua/lundump.c:76
↓ 4 callers
Function
Po
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Function
Pt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Function
RandInRange
GameAI/misc/utils.h:93
↓ 4 callers
Function
ReorderUpwards
GameAI/misc/PriorityQueue.h:27
↓ 4 callers
Function
SetTextColor
default text colors can be found in wincon.h
GameAI/misc/ConsoleUtils.h:17
↓ 4 callers
Function
T
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Function
Ti
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callers
Function
Ve
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callers
Function
addk
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:229
↓ 4 callers
Method
alignment
ALIGNMENT Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2211
↓ 4 callers
Method
box_box
Determine whether two boxes intersect. <br> The boxes are represented by the top-left and bottom-right corner coordinates. @param ax0 top-left corner
Processing/game2dai/maths/Geometry2D.java:682
↓ 4 callers
Function
callTMres
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:80
↓ 4 callers
Function
check_next
TheCProgrammingLanguage/LuaGlue/lua/llex.c:163
↓ 4 callers
Function
chunk
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1325
↓ 4 callers
Method
cohesion
COHESION Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2279
↓ 4 callers
Method
cosQ
Compute cosine in the first quadrant by subtracting input from PI/2 and then calling sinQ. This is more accurate as the input approaches PI/2. @para
Processing/game2dai/maths/FastMath.java:2120
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