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github.com/dabing1022/Blog
/ functions
Functions
2,930 in github.com/dabing1022/Blog
⨍
Functions
2,930
◇
Types & classes
376
↳
Endpoints
16
↓ 10 callers
Method
y
@return the y position
Processing/game2dai/graph/GraphNode.java:143
↓ 9 callers
Function
$a
(a,b,c,e)
Processing/addons/processing.min.js:340
↓ 9 callers
Function
DumpInt
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:45
↓ 9 callers
Function
Ta
(a)
Processing/addons/processing.min.js:173
↓ 9 callers
Method
TransformVector2Ds
applies a 2D transformation matrix to a std::vector of Vector2Ds
GameAI/2D/C2DMatrix.h:117
↓ 9 callers
Function
Vec2DDistance
GameAI/2D/Vector2D.h:273
↓ 9 callers
Function
_
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 9 callers
Function
addElement
* Helpers for create methods.
Processing/addons/p5.dom.js:113
↓ 9 callers
Method
arrive
ARRIVE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2734
↓ 9 callers
Function
byte4
(w)
Javascript/Identicon/pnglib.js:27
↓ 9 callers
Function
codearith
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:653
↓ 9 callers
Function
luaK_jump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:59
↓ 9 callers
Function
lua_settable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:645
↓ 9 callers
Function
wa
(a,b)
Processing/addons/processing.min.js:173
↓ 9 callers
Function
write
(buffer, offs)
Javascript/Identicon/pnglib.js:15
↓ 8 callers
Function
P
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callers
Function
S
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callers
Function
Sa
(a)
Processing/addons/processing.min.js:172
↓ 8 callers
Function
Ua
(a)
Processing/addons/processing.min.js:175
↓ 8 callers
Function
check_match
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:104
↓ 8 callers
Function
d
(a,b)
Processing/addons/p5.min.js:1
↓ 8 callers
Function
dofile
TheCProgrammingLanguage/LuaGlue/lua/lua.c:134
↓ 8 callers
Method
exists
Determines whether the entity still exists in this world. @param id the entity's ID number @return true if entity is still alive
Processing/game2dai/World.java:601
↓ 8 callers
Function
expr
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:856
↓ 8 callers
Function
g
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callers
Method
getString
(double number, String pattern)
Processing/game2dai/utils/ForceRecorder.java:140
↓ 8 callers
Function
luaD_call
** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, al
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:370
↓ 8 callers
Function
luaF_close
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:96
↓ 8 callers
Function
lua_getinfo
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:232
↓ 8 callers
Function
lua_isstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:267
↓ 8 callers
Function
lua_pushlightuserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:511
↓ 8 callers
Function
lua_xmove
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:110
↓ 8 callers
Function
setfield
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:88
↓ 8 callers
Function
tofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:72
↓ 8 callers
Function
uo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 8 callers
Method
x
@return the x position
Processing/pathfinder/GraphNode.java:109
↓ 7 callers
Function
Dt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 7 callers
Method
Line
GameAI/misc/Cgdi.h:243
↓ 7 callers
Method
Perp
------------------------------ Perp ------------------------------------ Returns a vector perpendicular to this vector ------------------------------
GameAI/2D/Vector2D.h:175
↓ 7 callers
Method
Pos
GameAI/Game/BaseGameEntity.h:89
↓ 7 callers
Function
RandFloat
returns a random double between zero and 1
GameAI/misc/utils.h:91
↓ 7 callers
Function
Xo
(n)
Javascript/D3JS/d3.v3.min.js:3
↓ 7 callers
Function
bb
(a,b)
Processing/addons/processing.min.js:171
↓ 7 callers
Function
db
(a)
Processing/addons/processing.min.js:172
↓ 7 callers
Method
distSq
The square of the distance between two vectors @param v0 the first vector @param v1 the second vector @return square of the distance between them
Processing/game2dai/maths/Vector2D.java:364
↓ 7 callers
Method
draw
DO NOT USE THIS METHOD <br/> This method is left to ensure backward compatibility with library versions prior to 1.0 <br/> Use the draw(elapsedTime) m
Processing/game2dai/World.java:1260
↓ 7 callers
Method
end
returns true if the end of the vector is found (a zero value marks the end)
GameAI/misc/CellSpacePartition.h:112
↓ 7 callers
Function
fb
(a)
Processing/addons/processing.min.js:174
↓ 7 callers
Method
getDouble
(Object obj)
Processing/game2dai/maths/MathUtils.java:52
↓ 7 callers
Method
getEndPos
Get the world end position
Processing/game2dai/entities/Wall.java:86
↓ 7 callers
Method
getPartition
For a given point get the partition key
Processing/game2dai/World.java:1339
↓ 7 callers
Function
le
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 7 callers
Function
leaveblock
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:296
↓ 7 callers
Function
lu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 7 callers
Function
luaD_throw
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:94
↓ 7 callers
Function
luaH_new
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:358
↓ 7 callers
Function
luaL_loadfile
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:552
↓ 7 callers
Function
luaT_gettmbyobj
TheCProgrammingLanguage/LuaGlue/lua/ltm.c:61
↓ 7 callers
Function
match
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:365
↓ 7 callers
Function
nr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 7 callers
Function
pushstr
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:104
↓ 7 callers
Method
splitAdd
Add two numbers in split form. @param a first term of addition @param b second term of addition @param ans placeholder where to put the result
Processing/game2dai/maths/FastMath.java:1079
↓ 7 callers
Function
str_checkname
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:117
↓ 7 callers
Method
transformVector2D
Create a new list of vectors from the provided list after being transformed by this matrix. @param vList the original list of vectors @return a list
Processing/game2dai/maths/Matrix2D.java:76
↓ 6 callers
Function
C
(a)
Processing/addons/p5.min.js:2
↓ 6 callers
Function
DumpChar
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:39
↓ 6 callers
Function
I
()
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callers
Function
Ja
(a,b,c)
Processing/addons/processing.min.js:174
↓ 6 callers
Function
Ka
(a,b,c,e,d,f)
Processing/addons/processing.min.js:176
↓ 6 callers
Method
LengthSq
------------------------- LengthSq ------------------------------------- returns the squared length of a 2D vector ----------------------------------
GameAI/2D/Vector2D.h:137
↓ 6 callers
Function
Li
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callers
Function
M
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callers
Function
Or
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callers
Method
Rotate
create a rotation matrix
GameAI/2D/C2DMatrix.h:190
↓ 6 callers
Method
TextColor
GameAI/misc/Cgdi.h:226
↓ 6 callers
Function
Vec2DDistanceSq
GameAI/2D/Vector2D.h:282
↓ 6 callers
Function
Vec2DNormalize
GameAI/2D/Vector2D.h:257
↓ 6 callers
Function
Yr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callers
Function
a
(a)
Processing/addons/p5.min.js:1
↓ 6 callers
Function
adjustlocalvars
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:167
↓ 6 callers
Function
codecomp
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:673
↓ 6 callers
Function
dt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callers
Method
enter
(BaseEntity user)
Processing/game2dai/fsm/State.java:48
↓ 6 callers
Function
enterblock
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:285
↓ 6 callers
Method
flush
GameAI/Debug/DebugConsole.h:132
↓ 6 callers
Function
getfield
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:109
↓ 6 callers
Function
getthread
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:76
↓ 6 callers
Function
he
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callers
Method
isInDomain
Determine whether this entity is inside or part inside the domain. This method is used by the world draw method to see if this entity should be drawn.
Processing/game2dai/entities/Wall.java:117
↓ 6 callers
Function
isUndef
(val)
Processing/addons/p5.sound.js:1894
↓ 6 callers
Function
luaC_link
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:685
↓ 6 callers
Function
luaD_callhook
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:181
↓ 6 callers
Function
luaG_typeerror
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:567
↓ 6 callers
Function
luaH_getnum
** search function for integers */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:435
↓ 6 callers
Function
luaK_codeABx
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:812
↓ 6 callers
Function
luaL_checkstack
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:140
↓ 6 callers
Function
luaL_gsub
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:340
↓ 6 callers
Function
luaL_loadbuffer
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:609
↓ 6 callers
Function
luaL_openlibs
TheCProgrammingLanguage/LuaGlue/lua/linit.c:30
↓ 6 callers
Function
luaO_rawequalObj
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:72
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