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Functions2,930 in github.com/dabing1022/Blog

↓ 10 callersMethody
@return the y position
Processing/game2dai/graph/GraphNode.java:143
↓ 9 callersFunction$a
(a,b,c,e)
Processing/addons/processing.min.js:340
↓ 9 callersFunctionDumpInt
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:45
↓ 9 callersFunctionTa
(a)
Processing/addons/processing.min.js:173
↓ 9 callersMethodTransformVector2Ds
applies a 2D transformation matrix to a std::vector of Vector2Ds
GameAI/2D/C2DMatrix.h:117
↓ 9 callersFunctionVec2DDistance
GameAI/2D/Vector2D.h:273
↓ 9 callersFunction_
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 9 callersFunctionaddElement
* Helpers for create methods.
Processing/addons/p5.dom.js:113
↓ 9 callersMethodarrive
ARRIVE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2734
↓ 9 callersFunctionbyte4
(w)
Javascript/Identicon/pnglib.js:27
↓ 9 callersFunctioncodearith
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:653
↓ 9 callersFunctionluaK_jump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:59
↓ 9 callersFunctionlua_settable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:645
↓ 9 callersFunctionwa
(a,b)
Processing/addons/processing.min.js:173
↓ 9 callersFunctionwrite
(buffer, offs)
Javascript/Identicon/pnglib.js:15
↓ 8 callersFunctionP
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callersFunctionS
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callersFunctionSa
(a)
Processing/addons/processing.min.js:172
↓ 8 callersFunctionUa
(a)
Processing/addons/processing.min.js:175
↓ 8 callersFunctioncheck_match
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:104
↓ 8 callersFunctiond
(a,b)
Processing/addons/p5.min.js:1
↓ 8 callersFunctiondofile
TheCProgrammingLanguage/LuaGlue/lua/lua.c:134
↓ 8 callersMethodexists
Determines whether the entity still exists in this world. @param id the entity's ID number @return true if entity is still alive
Processing/game2dai/World.java:601
↓ 8 callersFunctionexpr
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:856
↓ 8 callersFunctiong
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 8 callersMethodgetString
(double number, String pattern)
Processing/game2dai/utils/ForceRecorder.java:140
↓ 8 callersFunctionluaD_call
** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, al
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:370
↓ 8 callersFunctionluaF_close
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:96
↓ 8 callersFunctionlua_getinfo
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:232
↓ 8 callersFunctionlua_isstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:267
↓ 8 callersFunctionlua_pushlightuserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:511
↓ 8 callersFunctionlua_xmove
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:110
↓ 8 callersFunctionsetfield
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:88
↓ 8 callersFunctiontofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:72
↓ 8 callersFunctionuo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 8 callersMethodx
@return the x position
Processing/pathfinder/GraphNode.java:109
↓ 7 callersFunctionDt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 7 callersMethodLine
GameAI/misc/Cgdi.h:243
↓ 7 callersMethodPerp
------------------------------ Perp ------------------------------------ Returns a vector perpendicular to this vector ------------------------------
GameAI/2D/Vector2D.h:175
↓ 7 callersMethodPos
GameAI/Game/BaseGameEntity.h:89
↓ 7 callersFunctionRandFloat
returns a random double between zero and 1
GameAI/misc/utils.h:91
↓ 7 callersFunctionXo
(n)
Javascript/D3JS/d3.v3.min.js:3
↓ 7 callersFunctionbb
(a,b)
Processing/addons/processing.min.js:171
↓ 7 callersFunctiondb
(a)
Processing/addons/processing.min.js:172
↓ 7 callersMethoddistSq
The square of the distance between two vectors @param v0 the first vector @param v1 the second vector @return square of the distance between them
Processing/game2dai/maths/Vector2D.java:364
↓ 7 callersMethoddraw
DO NOT USE THIS METHOD <br/> This method is left to ensure backward compatibility with library versions prior to 1.0 <br/> Use the draw(elapsedTime) m
Processing/game2dai/World.java:1260
↓ 7 callersMethodend
returns true if the end of the vector is found (a zero value marks the end)
GameAI/misc/CellSpacePartition.h:112
↓ 7 callersFunctionfb
(a)
Processing/addons/processing.min.js:174
↓ 7 callersMethodgetDouble
(Object obj)
Processing/game2dai/maths/MathUtils.java:52
↓ 7 callersMethodgetEndPos
Get the world end position
Processing/game2dai/entities/Wall.java:86
↓ 7 callersMethodgetPartition
For a given point get the partition key
Processing/game2dai/World.java:1339
↓ 7 callersFunctionle
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 7 callersFunctionleaveblock
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:296
↓ 7 callersFunctionlu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 7 callersFunctionluaD_throw
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:94
↓ 7 callersFunctionluaH_new
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:358
↓ 7 callersFunctionluaL_loadfile
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:552
↓ 7 callersFunctionluaT_gettmbyobj
TheCProgrammingLanguage/LuaGlue/lua/ltm.c:61
↓ 7 callersFunctionmatch
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:365
↓ 7 callersFunctionnr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 7 callersFunctionpushstr
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:104
↓ 7 callersMethodsplitAdd
Add two numbers in split form. @param a first term of addition @param b second term of addition @param ans placeholder where to put the result
Processing/game2dai/maths/FastMath.java:1079
↓ 7 callersFunctionstr_checkname
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:117
↓ 7 callersMethodtransformVector2D
Create a new list of vectors from the provided list after being transformed by this matrix. @param vList the original list of vectors @return a list
Processing/game2dai/maths/Matrix2D.java:76
↓ 6 callersFunctionC
(a)
Processing/addons/p5.min.js:2
↓ 6 callersFunctionDumpChar
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:39
↓ 6 callersFunctionI
()
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callersFunctionJa
(a,b,c)
Processing/addons/processing.min.js:174
↓ 6 callersFunctionKa
(a,b,c,e,d,f)
Processing/addons/processing.min.js:176
↓ 6 callersMethodLengthSq
------------------------- LengthSq ------------------------------------- returns the squared length of a 2D vector ----------------------------------
GameAI/2D/Vector2D.h:137
↓ 6 callersFunctionLi
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callersFunctionM
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callersFunctionOr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callersMethodRotate
create a rotation matrix
GameAI/2D/C2DMatrix.h:190
↓ 6 callersMethodTextColor
GameAI/misc/Cgdi.h:226
↓ 6 callersFunctionVec2DDistanceSq
GameAI/2D/Vector2D.h:282
↓ 6 callersFunctionVec2DNormalize
GameAI/2D/Vector2D.h:257
↓ 6 callersFunctionYr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 6 callersFunctiona
(a)
Processing/addons/p5.min.js:1
↓ 6 callersFunctionadjustlocalvars
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:167
↓ 6 callersFunctioncodecomp
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:673
↓ 6 callersFunctiondt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callersMethodenter
(BaseEntity user)
Processing/game2dai/fsm/State.java:48
↓ 6 callersFunctionenterblock
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:285
↓ 6 callersMethodflush
GameAI/Debug/DebugConsole.h:132
↓ 6 callersFunctiongetfield
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:109
↓ 6 callersFunctiongetthread
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:76
↓ 6 callersFunctionhe
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 6 callersMethodisInDomain
Determine whether this entity is inside or part inside the domain. This method is used by the world draw method to see if this entity should be drawn.
Processing/game2dai/entities/Wall.java:117
↓ 6 callersFunctionisUndef
(val)
Processing/addons/p5.sound.js:1894
↓ 6 callersFunctionluaC_link
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:685
↓ 6 callersFunctionluaD_callhook
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:181
↓ 6 callersFunctionluaG_typeerror
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:567
↓ 6 callersFunctionluaH_getnum
** search function for integers */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:435
↓ 6 callersFunctionluaK_codeABx
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:812
↓ 6 callersFunctionluaL_checkstack
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:140
↓ 6 callersFunctionluaL_gsub
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:340
↓ 6 callersFunctionluaL_loadbuffer
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:609
↓ 6 callersFunctionluaL_openlibs
TheCProgrammingLanguage/LuaGlue/lua/linit.c:30
↓ 6 callersFunctionluaO_rawequalObj
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:72
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