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Functions2,930 in github.com/dabing1022/Blog

↓ 20 callersFunctionb
(b,h)
Processing/addons/p5.min.js:1
↓ 20 callersMethodid
Get the node ID @return the id
Processing/pathfinder/GraphNode.java:93
↓ 20 callersFunctionluaG_runerror
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:631
↓ 20 callersFunctionlua_pushboolean
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:503
↓ 20 callersFunctionpush
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:287
↓ 19 callersMethodID
Get the entity's unique ID number
Processing/game2dai/entities/BaseEntity.java:119
↓ 19 callersFunctionlua_setmetatable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:697
↓ 19 callersMethodsplitMult
Multiply two numbers in split form. @param a first term of multiplication @param b second term of multiplication @param ans placeholder where to put t
Processing/game2dai/maths/FastMath.java:1066
↓ 18 callersMethodPos
GameAI/Graph/GraphNodeTypes.h:94
↓ 18 callersFunctionc
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 18 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/pathfinder/GraphSearch_BFS.java:91
↓ 18 callersFunctiond
(c,f)
Processing/addons/processing.min.js:16
↓ 18 callersMethodhasForceRecorder
See if this vehicle has a force recorder. @return true if force logger exists
Processing/game2dai/entities/Vehicle.java:209
↓ 18 callersMethodreset
Initialise the stop-watch to the current time.
Processing/game2dai/utils/StopWatch.java:43
↓ 18 callersFunctionsa
(a)
Processing/addons/processing.min.js:171
↓ 17 callersMethodbuild
(String pattern, Object ... arguments)
Processing/game2dai/utils/Message.java:32
↓ 17 callersMethoddot
Calculate the dot product between two un-normalised vectors. @param v the other vector @return the dot product
Processing/game2dai/maths/Vector2D.java:135
↓ 17 callersMethodempty
GameAI/misc/PriorityQueue.h:147
↓ 17 callersFunctionh
(a,b)
Processing/addons/processing.min.js:1
↓ 17 callersFunctionluaL_checkany
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:152
↓ 17 callersMethodto
@return the 'to' node
Processing/game2dai/graph/GraphEdge.java:127
↓ 17 callersMethodto
@return the 'to' node
Processing/pathfinder/GraphEdge.java:124
↓ 17 callersMethodvelocity
Gets the current velocity @return the current velocity of this entity
Processing/game2dai/entities/MovingEntity.java:160
↓ 16 callersFunctionattachListener
(ev, fxn, ctx)
Processing/addons/p5.js:621
↓ 16 callersMethodexp
Exponential function. Computes exp(x), function result is nearly rounded. It will be correctly rounded to the theoretical value for 99.9% of input
Processing/game2dai/maths/FastMath.java:706
↓ 16 callersMethodgetWeight
Get the weighting for a <b>single</b> behaviour. <br> @param behaviour should represent a <b>single</b> behaviour @return weighting of the specified b
Processing/game2dai/steering/AutoPilot.java:2939
↓ 16 callersFunctionluaL_checklstring
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:158
↓ 16 callersFunctionlua_newuserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:1025
↓ 16 callersMethodstrokeWeight
Set the border thickness
Processing/game2dai/entityshapes/ps/BuildingPic.java:106
↓ 15 callersMethodFrom
GameAI/Graph/GraphEdgeTypes.h:57
↓ 15 callersMethodclear
Clears all data related to a search so this object can be reused for another search
Processing/game2dai/graph/GraphSearch_BFS.java:90
↓ 15 callersFunctiong
(a)
Processing/addons/processing.min.js:178
↓ 15 callersMethodheading
Sets the direction the entity is facing. This is not the same as the but will rotate towards the velocity vector at a speed dependent on the turn-rate
Processing/game2dai/entities/MovingEntity.java:190
↓ 15 callersFunctionjt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 15 callersFunctionl
(c)
Processing/addons/processing.min.js:29
↓ 15 callersFunctionlua_call
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:776
↓ 15 callersFunctionlua_insert
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:191
↓ 15 callersFunctionlua_rawget
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:557
↓ 14 callersMethodceil
Get the smallest whole number larger than x. @param x number from which ceil is requested @return a double number c such that c is an integer c - 1.0
Processing/game2dai/maths/FastMath.java:3728
↓ 14 callersMethodcontains
See if this point is within the domain @param p the point to test @return true if the point is on or inside the boundary of this domain
Processing/game2dai/Domain.java:173
↓ 14 callersFunctionfreeexp
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:223
↓ 14 callersFunctioninit_exp
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:126
↓ 14 callersMethodinsert
to insert an item into the queue it gets added to the end of the heap and then the heap is reordered
GameAI/misc/PriorityQueue.h:151
↓ 14 callersFunctionluaL_pushresult
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:447
↓ 14 callersFunctionlua_gettable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:534
↓ 14 callersFunctionlua_isnumber
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:260
↓ 14 callersFunctionlua_rawseti
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:684
↓ 14 callersFunctionlua_touserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:385
↓ 13 callersMethodatan
Arctangent function @param x a number @return atan(x)
Processing/game2dai/maths/FastMath.java:2792
↓ 13 callersFunctionc
()
Processing/addons/processing.min.js:11
↓ 13 callersMethoddist
The distance between two vectors @param v0 the first vector @param v1 the second vector @return the distance between them
Processing/game2dai/maths/Vector2D.java:377
↓ 13 callersFunctionluaL_buffinit
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:472
↓ 13 callersFunctions
()
Javascript/D3JS/d3.v3.min.js:1
↓ 12 callersFunctionCa
(a,b,c)
Processing/addons/processing.min.js:339
↓ 12 callersFunctionchecknext
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:94
↓ 12 callersMethodgetDouble
(String s)
Processing/game2dai/utils/EntitySAXParser.java:58
↓ 12 callersMethodgetExtent
Get the rectangle that encompasses this artefact in world coordinates. <br>
Processing/game2dai/entities/Artefact.java:80
↓ 12 callersFunctiongt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 12 callersFunctionluaK_exp2nextreg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:414
↓ 12 callersFunctionlua_getstack
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:84
↓ 12 callersFunctionlua_pcall
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:805
↓ 12 callersFunctionlua_pushlstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:445
↓ 12 callersFunctionlua_toboolean
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:337
↓ 12 callersFunctionlua_tointeger
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:323
↓ 12 callersFunctiont
()
Processing/addons/p5.sound.min.js:3
↓ 12 callersFunctionta
(a,b)
Processing/addons/processing.min.js:171
↓ 12 callersFunctiontestnext
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:80
↓ 12 callersFunctionxo
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 11 callersMethodDot
------------------------- Vec2DDot ------------------------------------- calculates the dot product -------------------------------------------------
GameAI/2D/Vector2D.h:147
↓ 11 callersFunctionSwap
GameAI/misc/PriorityQueue.h:14
↓ 11 callersMethodacos
Compute the arc cosine of a number. @param x number on which evaluation is done @return arc cosine of x
Processing/game2dai/maths/FastMath.java:3149
↓ 11 callersFunctionluaK_concat
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:185
↓ 11 callersFunctionluaK_exp2RK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:444
↓ 11 callersFunctionluaK_patchtohere
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:179
↓ 11 callersFunctionluaK_reserveregs
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:209
↓ 11 callersFunctionluaL_addlstring
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:436
↓ 11 callersFunctionluaL_argerror
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:43
↓ 11 callersFunctionluaX_lexerror
TheCProgrammingLanguage/LuaGlue/lua/llex.c:102
↓ 11 callersFunctionluaX_syntaxerror
TheCProgrammingLanguage/LuaGlue/lua/llex.c:112
↓ 11 callersFunctionlua_close
TheCProgrammingLanguage/LuaGlue/lua/lstate.c:199
↓ 11 callersMethodmaxSpeed
Get the maximum speed allowed for this entity. @return max speed allowed
Processing/game2dai/entities/MovingEntity.java:281
↓ 11 callersFunctionpushresult
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:30
↓ 11 callersFunctionza
(a)
Processing/addons/processing.min.js:173
↓ 10 callersFunctionBu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 10 callersFunctionLoadInt
TheCProgrammingLanguage/LuaGlue/lua/lundump.c:61
↓ 10 callersMethodasin
Compute the arc sine of a number. @param x number on which evaluation is done @return arc sine of x
Processing/game2dai/maths/FastMath.java:3073
↓ 10 callersMethodgetCost
Estimate the cost between the node and the target.
Processing/pathfinder/AstarHeuristic.java:37
↓ 10 callersMethodgetNode
Get a node with a given id. @param id @return the node if it exists else null
Processing/game2dai/graph/Graph.java:222
↓ 10 callersMethodgetNode
Get a node with a given id. @param id @return the node if it exists else null
Processing/pathfinder/Graph.java:176
↓ 10 callersFunctionluaK_dischargevars
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:304
↓ 10 callersFunctionluaK_exp2anyreg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:422
↓ 10 callersFunctionluaO_pushfstring
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:172
↓ 10 callersFunctionlua_concat
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:990
↓ 10 callersFunctionlua_createtable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:578
↓ 10 callersFunctionlua_getmetatable
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:587
↓ 10 callersFunctionlua_typename
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:248
↓ 10 callersMethodread
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.cpp:311
↓ 10 callersMethodsay
(self, msg)
python/learnpython3.py:831
↓ 10 callersMethodseek
SEEK Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2663
↓ 10 callersMethodx
@return the x position
Processing/game2dai/graph/GraphNode.java:122
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