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github.com/dabing1022/Blog
/ types & classes
Types & classes
376 in github.com/dabing1022/Blog
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Functions
2,930
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Types & classes
376
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Endpoints
16
↓ 12 callers
Class
Vector2D
GameAI/2D/Vector2D.h:19
↓ 4 callers
Class
FzSet
GameAI/fuzzy/FzSet.h:17
↓ 4 callers
Class
Vector2D
GameAI/misc/WindowUtils.h:8
↓ 3 callers
Class
Role
python/MySQL/MySQL_test02.py:16
↓ 3 callers
Class
Role
python/MySQL/MySQL_test01.py:16
↓ 3 callers
Class
User
python/MySQL/MySQL_test02.py:25
↓ 3 callers
Class
User
python/MySQL/MySQL_test01.py:25
↓ 3 callers
Class
table
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:41
↓ 2 callers
Class
Human
python/learnpython3.py:633
↓ 2 callers
Class
Vector2D
GameAI/Triggers/Trigger.h:17
↓ 1 callers
Class
A
TheCProgrammingLanguage/LuaGlue/test05/sample3.cpp:12
↓ 1 callers
Class
App
python/e048.py:5
↓ 1 callers
Class
Baidu_Spider
python/e023.py:43
↓ 1 callers
Class
Ball
python/e012.py:5
↓ 1 callers
Class
Bat
python/learnpython3.py:823
↓ 1 callers
Class
Batman
python/learnpython3.py:851
↓ 1 callers
Class
FmSearchActive
python/npyscreen/demo4.py:16
↓ 1 callers
Class
HTML_Model
python/e022.py:49
↓ 1 callers
Class
HTML_Tool
python/e023.py:17
↓ 1 callers
Class
HTML_Tool
python/e022.py:20
↓ 1 callers
Class
InvertedAABBox2D
GameAI/2D/InvertedAABBox2D.h:16
↓ 1 callers
Class
LoginForm
python/Flask/forms.py:6
↓ 1 callers
Class
MainForm
python/npyscreen/demo0.py:15
↓ 1 callers
Class
MainForm
python/npyscreen/demo1.py:15
↓ 1 callers
Class
MyHtmlFrame
python/e049.py:4
↓ 1 callers
Class
MyTestApp
python/npyscreen/demo0.py:9
↓ 1 callers
Class
NotifyWaitExample
python/npyscreen/demo5.py:6
↓ 1 callers
Class
Progress
python/gitpython/demo01.py:17
↓ 1 callers
Class
Solution
python/LintCode/空格替换.py:1
↓ 1 callers
Class
Superhero
python/learnpython3.py:745
↓ 1 callers
Class
TestApp
python/npyscreen/demo2.py:6
↓ 1 callers
Class
TestApp
python/npyscreen/demo4.py:19
↓ 1 callers
Class
__main_block_impl_0
Swift/Sources/main.cpp:110
↓ 1 callers
Class
myEmployeeForm
python/npyscreen/demo1.py:23
Class
ActionControllerSearch
python/npyscreen/demo4.py:6
Class
ArrowPic
Creates an triangular shape that looks like an arrow. @author Peter Lager
Processing/game2dai/entityshapes/ps/ArrowPic.java:35
Class
Artefact
This class represents an artefact that can be added to a game. This artefact may have a FSM and a renderer but it is invisible to any moving entity, s
Processing/game2dai/entities/Artefact.java:38
Class
AshCrowFlight
This class is used to calculate the heuristic estimated-cost-to-goal. <br> It estimates the cost to goal as the Euclidean (as the crow flies) distanc
Processing/game2dai/graph/AshCrowFlight.java:37
Class
AshCrowFlight
This class is used to calculate the heuristic estimated-cost-to-goal. <br> It estimates the cost to goal as the Euclidean (as the crow flies) distanc
Processing/pathfinder/AshCrowFlight.java:35
Class
AshManhattan
This class is used to calculate the heuristic estimated-cost-to-goal. <br> It estimates the cost to goal as the sum of the differences between the no
Processing/game2dai/graph/AshManhattan.java:39
Class
AshManhattan
This class is used to calculate the heuristic estimated-cost-to-goal. <br> It estimates the cost to goal as the sum of the differences between the no
Processing/pathfinder/AshManhattan.java:37
Interface
AstarHeuristic
Interface for all A heurtic classes @see AshCrowFlight @see AshManhattan @author Peter Lager
Processing/game2dai/graph/AstarHeuristic.java:34
Interface
AstarHeuristic
Interface for all A heuristic classes @see AshCrowFlight @see AshManhattan @author Peter Lager
Processing/pathfinder/AstarHeuristic.java:32
Class
AutoList
GameAI/misc/autolist.h:20
Class
AutoPilot
AutoPilot Objects are used to control the motion of a Vehicle object by specifying a set of steering behaviours the Vehicle must obey. <br> Every Vehi
Processing/game2dai/steering/AutoPilot.java:72
Class
BaseEntity
This is the base class for all game entities. @author Peter Lager
Processing/game2dai/entities/BaseEntity.java:40
Class
BaseGameEntity
GameAI/Game/EntityManager.h:17
Class
BaseGameEntity
GameAI/Game/BaseGameEntity.h:26
Class
BaseGameEntity
GameAI/Messaging/MessageDispatcher.h:21
Class
BiTNode
TheCProgrammingLanguage/BasicCompile/e007.cpp:7
Class
BiTNode
TheCProgrammingLanguage/BasicCompile/e007.cpp:10
Enum
BinOpr
TheCProgrammingLanguage/LuaGlue/lua/lcode.h:26
Class
BitmapPic
A single image or a sprite sheet is used to render the entity. If a sprite sheet is used then they can be used to animate the rendered entity. @autho
Processing/game2dai/entityshapes/ps/BitmapPic.java:37
Class
BlockCnt
TheCProgrammingLanguage/LuaGlue/lua/lparser.h:54
Class
BlockCnt
TheCProgrammingLanguage/LuaGlue/lua/lparser.h:64
Class
BlockCnt
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:40
Class
BlockCnt
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:41
Class
BugStatus
python/py3ModuleOfTheWeek/DataStructures/example_enum_01.py:5
Class
Building
This class is used to represent a building. <br> @author Peter Lager
Processing/game2dai/entities/Building.java:43
Class
BuildingPic
Simple solid colour picture to represent a building. @author Peter Lager
Processing/game2dai/entityshapes/ps/BuildingPic.java:37
Class
BuildingSAXParser
Processing/game2dai/utils/BuildingSAXParser.java:38
Class
C2DMatrix
GameAI/2D/C2DMatrix.h:21
Class
CCallS
** Execute a protected C call. */
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:831
Class
CClosure
TheCProgrammingLanguage/LuaGlue/lua/lobject.h:295
Class
CSink
this little class just acts as a sink for any input. Used in place of the DebugConsole class when the console is not required
GameAI/Debug/DebugConsole.h:55
Class
CallInfo
TheCProgrammingLanguage/LuaGlue/lua/lstate.h:48
Class
CallS
** Execute a protected call. */
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:792
Class
Cell
GameAI/misc/CellSpacePartition.h:36
Class
CellSpacePartition
GameAI/misc/CellSpacePartition.h:55
Class
Cgdi
GameAI/misc/Cgdi.h:50
Class
Changling
Processing/game2dai/World.java:1381
Class
CirclePic
A simple circular picture with user defined size and colour. @author Peter Lager
Processing/game2dai/entityshapes/ps/CirclePic.java:35
Class
ConsControl
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:434
Class
ConstEdgeIterator
GameAI/Graph/SparseGraph.h:220
Class
ConstNodeIterator
GameAI/Graph/SparseGraph.h:337
Class
CrudeTimer
GameAI/Time/CrudeTimer.h:22
Class
DebugConsole
GameAI/Debug/DebugConsole.h:78
Enum
DefuzzifyMethod
GameAI/fuzzy/FuzzyModule.h:38
Class
DepthOrder
This comparator is used to control the order the entities are drawn to the screen. @author Peter Lager
Processing/game2dai/entities/BaseEntity.java:465
Class
Dispatcher
This class is responsible for storing and dispatching messages between entities @author Peter Lager
Processing/game2dai/fsm/Dispatcher.java:37
Class
Domain
Objects of this class represent a rectangular region of the world. It can also used to store the viewport or display area of the screen. They can be u
Processing/game2dai/Domain.java:42
Class
ELine
Processing/game2dai/entities/Building.java:232
Class
EdgeIterator
GameAI/Graph/SparseGraph.h:170
Class
EntityManager
GameAI/Game/EntityManager.h:24
Class
EntitySAXParser
Processing/game2dai/utils/EntitySAXParser.java:45
Class
FastMath
Faster, more accurate, portable alternative to {@link StrictMath}. <p> Additionally implements the following methods not found in StrictMath: <ul> <li
Processing/game2dai/maths/FastMath.java:43
Class
FiniteStateMachine
@author Peter Lager
Processing/game2dai/fsm/FiniteStateMachine.java:34
Class
FloatingEdge
Inner class to represent floating edges. @author Peter Lager
Processing/game2dai/graph/Graph.java:692
Class
FloatingEdge
Inner class to represent floating edges. @author Peter Lager
Processing/pathfinder/Graph.java:518
Class
Force
Processing/game2dai/utils/ForceRecorder.java:99
Class
ForceRecorder
Processing/game2dai/utils/ForceRecorder.java:33
Class
FrameCounter
GameAI/misc/FrameCounter.h:7
Class
FuncState
TheCProgrammingLanguage/LuaGlue/lua/lparser.h:58
Class
FuncState
TheCProgrammingLanguage/LuaGlue/lua/lparser.h:61
Class
FuncState
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:385
Class
FuncState
TheCProgrammingLanguage/LuaGlue/lua/llex.h:61
Class
FuzzyModule
GameAI/fuzzy/FuzzyModule.h:28
Class
FuzzyModule
GameAI/fuzzy/FuzzyVariable.h:21
Class
FuzzyRule
GameAI/fuzzy/FuzzyRule.h:21
Class
FuzzySet
GameAI/fuzzy/FuzzySet.h:15
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