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Functions2,930 in github.com/dabing1022/Blog

↓ 535 callersMethodpush
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.cpp:424
↓ 179 callersMethodget
Get a copy (new object) of this vector. @return a perpendicular vector
Processing/game2dai/maths/Vector2D.java:184
↓ 135 callersMethodfloor
Get the largest whole number smaller than x. @param x number from which floor is requested @return a double number f such that f is an integer f <= x
Processing/game2dai/maths/FastMath.java:3701
↓ 129 callersMethodset
(final Vector2D v)
Processing/game2dai/maths/Vector2D.java:106
↓ 115 callersMethodpos
Get the current position. @return current position
Processing/game2dai/entities/BaseEntity.java:360
↓ 112 callersMethodsin
Sine function. @param x a number @return sin(x)
Processing/game2dai/maths/FastMath.java:2504
↓ 108 callersMethodmult
Multiply the vector by a scalar @param d
Processing/game2dai/maths/Vector2D.java:300
↓ 104 callersMethodcos
Cosine function @param x a number @return cos(x)
Processing/game2dai/maths/FastMath.java:2601
↓ 99 callersMethodsplit
Compute split[0], split[1] such that their sum is equal to d, and split[0] has its 30 least significant bits as zero. @param d number to split @param
Processing/game2dai/maths/FastMath.java:1030
↓ 98 callersMethodsqrt
Compute the square root of a number. <p><b>Note:</b> this implementation currently delegates to {@link Math#sqrt} @param a number on which evaluation
Processing/game2dai/maths/FastMath.java:285
↓ 93 callersMethodadd
Add a vector to this one @param v the vector to add
Processing/game2dai/maths/Vector2D.java:273
↓ 88 callersMethodmax
Compute the maximum of two values @param a first value @param b second value @return b if a is lesser or equal to b, a otherwise
Processing/game2dai/maths/FastMath.java:3861
↓ 85 callersMethodround
Get the closest long to x. @param x number from which closest long is requested @return closest long to x
Processing/game2dai/maths/FastMath.java:3776
↓ 84 callersMethodmin
Compute the minimum of two values @param a first value @param b second value @return a if a is lesser or equal to b, b otherwise
Processing/game2dai/maths/FastMath.java:3793
↓ 79 callersMethodbegin
GameAI/Graph/SparseGraph.h:193
↓ 77 callersMethodtoString
Return the Domain as a String
Processing/game2dai/Domain.java:207
↓ 76 callersFunctionlua_pushstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:454
↓ 72 callersMethodend
return true if we are at the end of the edge list
GameAI/Graph/SparseGraph.h:211
↓ 71 callersFunctionlua_pushvalue
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:228
↓ 71 callersFunctionu
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 70 callersMethodadd
This method must <b>only</b> be used before the main program starts. If it is called during a world update then the program is likely to crash, in thi
Processing/game2dai/World.java:620
↓ 68 callersMethodpop
to get the max item the first element is exchanged with the lowest in the heap and then the heap is reordered from the top down.
GameAI/misc/PriorityQueue.h:165
↓ 66 callersFunctiont
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 65 callersMethodstroke
Set the border colour
Processing/game2dai/entityshapes/ps/BuildingPic.java:98
↓ 63 callersFunctionG
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 63 callersMethodTo
GameAI/Graph/GraphEdgeTypes.h:60
↓ 62 callersMethodlog
Natural logarithm. @param x a double @return log(x)
Processing/game2dai/maths/FastMath.java:1240
↓ 57 callersMethodfill
Set the centre colour
Processing/game2dai/entityshapes/ps/BuildingPic.java:90
↓ 57 callersFunctionn
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 56 callersFunctionlua_pushnumber
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:429
↓ 55 callersMethodtranslate
Translate the matrix by the amount specified in x and y. @param x x-translation value @param y y-translation value
Processing/game2dai/maths/Matrix2D.java:118
↓ 54 callersMethodtoArray
Get the coordinates as an array.
Processing/game2dai/maths/Vector2D.java:451
↓ 53 callersFunctionluaL_error
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:86
↓ 52 callersMethodrandom
Create a random normalised vector. @param target the vector to randomise, create a vector if null @return the randomised vector
Processing/game2dai/maths/Vector2D.java:439
↓ 50 callersFunctionH
(a,b,c,e,d,f,g,h,k)
Processing/addons/processing.min.js:176
↓ 50 callersMethodpow
Power function. Compute x^y. @param x a double @param y a double @return double
Processing/game2dai/maths/FastMath.java:1543
↓ 50 callersMethodscale
Resize the world due to changes in magnification so that the image is centred in the display area. @param scale the level of magnification (must be >
Processing/game2dai/World.java:295
↓ 48 callersMethodmoveTo
Set the current position for this entity. @param x world x position @param y world y position
Processing/game2dai/entities/BaseEntity.java:319
↓ 46 callersMethodprintln
(String pattern, Object ... arguments)
Processing/pathfinder/Message.java:34
↓ 44 callersMethodabs
Absolute value. @param x number from which absolute value is requested @return abs(x)
Processing/game2dai/maths/FastMath.java:3362
↓ 43 callersFunctionlua_gettop
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:159
↓ 43 callersMethodtest
TheCProgrammingLanguage/LuaGlue/test05/sample3.cpp:28
↓ 42 callersFunctionlua_pushcclosure
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:486
↓ 40 callersFunctiona
(f)
Processing/addons/processing.min.js:27
↓ 40 callersFunctionindex2adr
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:49
↓ 40 callersFunctionr
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 39 callersMethodsub
(final Vector2D v)
Processing/game2dai/maths/Vector2D.java:290
↓ 38 callersFunctione
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 38 callersMethodprintln
(String pattern, Object ... arguments)
Processing/game2dai/utils/Message.java:36
↓ 36 callersMethodatan2
Two arguments arctangent function @param y ordinate @param x abscissa @return phase angle of point (x,y) between {@code -PI} and {@code PI}
Processing/game2dai/maths/FastMath.java:2952
↓ 36 callersFunctionluaL_checknumber
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:176
↓ 35 callersFunctionlua_setfield
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:657
↓ 34 callersFunctioncheck
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:89
↓ 33 callersMethodforceRecorder
Get the force recorder if this vehicle has one. This is used by the World class when displaying all force logs @return the force logger or null if it
Processing/game2dai/entities/Vehicle.java:200
↓ 33 callersMethodremove
Remove an entity from the world. <br> @param entity the entity to use
Processing/game2dai/World.java:638
↓ 32 callersFunctionT
(a)
Processing/addons/processing.min.js:169
↓ 32 callersFunctionU
(a)
Processing/addons/processing.min.js:170
↓ 32 callersMethodaccumulateForce
This method is used by the PRIORITISED force calculation method. <br> For each active behaviour in turn it calculates how much of the maximum steering
Processing/game2dai/steering/AutoPilot.java:2115
↓ 32 callersMethodaddData
(int type, Vector2D force)
Processing/game2dai/utils/ForceRecorder.java:46
↓ 32 callersFunctionc
(a,b,c)
Processing/addons/p5.min.js:1
↓ 32 callersFunctionisNaN
GameAI/misc/utils.h:36
↓ 31 callersFunctionn
(b,d)
Processing/addons/processing.min.js:10
↓ 30 callersFunctiona
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 29 callersMethodlength
Get the vector length
Processing/game2dai/maths/Vector2D.java:126
↓ 29 callersFunctionlua_pushfstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:473
↓ 29 callersFunctionlua_pushinteger
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:437
↓ 29 callersMethodnormalize
Normalise this vector
Processing/game2dai/maths/Vector2D.java:222
↓ 28 callersMethodNumNodes
returns the number of active + inactive nodes present in the graph
GameAI/Graph/SparseGraph.h:108
↓ 28 callersFunctioni
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 28 callersFunctionlua_remove
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:180
↓ 28 callersMethodnext
GameAI/Graph/SparseGraph.h:200
↓ 28 callersMethodrotate
Rotate the matrix. @param rot angle in radians.
Processing/game2dai/maths/Matrix2D.java:144
↓ 27 callersFunctionbt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 27 callersFunctionlua_pushnil
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:421
↓ 27 callersFunctionlua_rawgeti
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:567
↓ 27 callersFunctionm
(a,d,f)
Processing/addons/processing.min.js:8
↓ 27 callersMethodtan
Tangent function @param x a number @return tan(x)
Processing/game2dai/maths/FastMath.java:2685
↓ 26 callersFunctionD
(a,b)
Processing/addons/processing.min.js:163
↓ 26 callersFunctionY
(a)
Processing/addons/processing.min.js:170
↓ 26 callersFunctionb
(c,a)
Processing/addons/processing.min.js:18
↓ 25 callersFunctionluaX_next
TheCProgrammingLanguage/LuaGlue/lua/llex.c:448
↓ 25 callersFunctionlua_getfield
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:544
↓ 25 callersFunctionlua_rawset
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:671
↓ 24 callersMethodIndex
GameAI/Graph/GraphNodeTypes.h:35
↓ 24 callersMethodid
Get the node ID @return the id
Processing/game2dai/graph/GraphNode.java:106
↓ 24 callersFunctionisEqual
compares two real numbers. Returns true if they are equal
GameAI/misc/utils.h:225
↓ 24 callersFunctionluaK_codeABC
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:804
↓ 23 callersMethodcreate
(self)
python/npyscreen/demo0.py:16
↓ 23 callersMethodisEmpty
returns true if the graph contains no nodes
GameAI/Graph/SparseGraph.h:140
↓ 23 callersFunctionluaL_checktype
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:146
↓ 23 callersFunctionlua_settop
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:164
↓ 23 callersFunctionlua_type
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:242
↓ 22 callersMethodClone
GameAI/fuzzy/FzSet.h:34
↓ 22 callersMethodcolRadius
Get the bounding radius for this object. @return the collision radius
Processing/game2dai/entities/BaseEntity.java:209
↓ 22 callersFunctionlua_tonumber
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:313
↓ 22 callersFunctionlua_topointer
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:401
↓ 21 callersFunctionZ
(a)
Processing/addons/processing.min.js:170
↓ 21 callersMethoddiv
Divide the vector by a scalar @param d
Processing/game2dai/maths/Vector2D.java:310
↓ 21 callersFunctionf
(f)
Processing/addons/processing.min.js:10
↓ 21 callersFunctiono
()
Javascript/D3JS/d3.v3.min.js:1
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