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Functions2,930 in github.com/dabing1022/Blog

↓ 4 callersFunctioncurrentpc
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:36
↓ 4 callersFunctionde
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctiondef
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:685
↓ 4 callersMethodexit
(BaseEntity user)
Processing/game2dai/fsm/State.java:54
↓ 4 callersFunctionf
()
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctionfatal
TheCProgrammingLanguage/LuaGlue/lua/luac.c:36
↓ 4 callersFunctionfe
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersMethodfillTriangle
(int p1, int p2)
Processing/game2dai/entityshapes/ps/PersonPic.java:173
↓ 4 callersMethodflock
FLOCK Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2319
↓ 4 callersMethodgetMovers
For a particular moving entity get all the moving entities in the same partition. It will include itself. @param m the moving entity @return a set con
Processing/game2dai/World.java:452
↓ 4 callersMethodgetPerp
Get a vector perpendicular to this one. @return a perpendicular vector
Processing/game2dai/maths/Vector2D.java:192
↓ 4 callersFunctiongetjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:100
↓ 4 callersMethodhide
HIDE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2149
↓ 4 callersFunctionho
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 4 callersFunctioninclinenumber
TheCProgrammingLanguage/LuaGlue/lua/llex.c:129
↓ 4 callersMethodinterpose
INTERPOSE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2389
↓ 4 callersFunctionisnumeral
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:30
↓ 4 callersFunctionkt
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctionl
()
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctionl_message
TheCProgrammingLanguage/LuaGlue/lua/lua.c:58
↓ 4 callersMethodlengthSq
Get the vector length squared
Processing/game2dai/maths/Vector2D.java:119
↓ 4 callersFunctionluaD_precall
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:265
↓ 4 callersFunctionluaD_rawrunprotected
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:111
↓ 4 callersFunctionluaD_reallocCI
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:152
↓ 4 callersFunctionluaD_reallocstack
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:141
↓ 4 callersFunctionluaG_ordererror
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:596
↓ 4 callersFunctionluaH_getstr
** search function for strings */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:455
↓ 4 callersFunctionluaK_patchlist
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:169
↓ 4 callersFunctionluaK_storevar
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:472
↓ 4 callersFunctionluaL_addvalue
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:454
↓ 4 callersFunctionluaL_checkoption
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:99
↓ 4 callersFunctionluaL_findtable
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:357
↓ 4 callersFunctionluaO_chunkid
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:182
↓ 4 callersFunctionluaO_pushvfstring
this function handles only `%d', `%c', %f, %p, and `%s' formats */
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:111
↓ 4 callersFunctionluaV_settable
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:134
↓ 4 callersFunctionluaX_newstring
TheCProgrammingLanguage/LuaGlue/lua/llex.c:117
↓ 4 callersFunctionluaX_token2str
TheCProgrammingLanguage/LuaGlue/lua/llex.c:78
↓ 4 callersFunctionlua_objlen
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:361
↓ 4 callersFunctionlua_tothread
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:395
↓ 4 callersMethodmatrixMultiply
Multiply this matrix by another @param mIn the multiplying matrix
Processing/game2dai/maths/Matrix2D.java:51
↓ 4 callersFunctionme
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersMethodobstacleAvoidance
OBSTACLE AVOIDANCE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2603
↓ 4 callersFunctionoe
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersMethodoffsetPursuit
OFFSET PURSUIT Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2765
↓ 4 callersMethodoutcode
Code copied from {@link java.awt.geom.Rectangle2D#intersectsLine(double, double, double, double)}
Processing/game2dai/maths/Geometry2D.java:564
↓ 4 callersFunctionp
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctionpatchlistaux
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:150
↓ 4 callersMethodpathFollow
PATH Given a series of Vector2Ds, this method produces a force that will move the agent along the waypoints in order. The agent uses the 'Seek' behavi
Processing/game2dai/steering/AutoPilot.java:2857
↓ 4 callersFunctionpe
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersFunctionpropagateall
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:323
↓ 4 callersMethodpursuit
PURSUIT Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2801
↓ 4 callersFunctionpush_captures
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:485
↓ 4 callersMethodseparation
SEPARATION Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2245
↓ 4 callersFunctionsettabsi
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:70
↓ 4 callersFunctionskip_sep
TheCProgrammingLanguage/LuaGlue/lua/llex.c:210
↓ 4 callersFunctiontag_error
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:68
↓ 4 callersMethodtoString
()
Processing/game2dai/utils/ForceRecorder.java:60
↓ 4 callersFunctionve
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 4 callersMethodwallAvoidance
WALL AVOIDANCE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.
Processing/game2dai/steering/AutoPilot.java:2447
↓ 4 callersMethodwander
WANDER Used internally to calculate the wander force
Processing/game2dai/steering/AutoPilot.java:2702
↓ 4 callersFunctionwriteUTFBytes
(view, offset, string)
Processing/addons/p5.sound.js:5791
↓ 4 callersFunctionx
(a,b)
Processing/addons/processing.min.js:162
↓ 4 callersMethodz
@return the z position
Processing/game2dai/graph/GraphNode.java:164
↓ 3 callersMethodAP
Set the auto-pilot to use with this entity. Null vales and steering behaviour object with an owner are ignored. @param ap an available steering behav
Processing/game2dai/entities/Vehicle.java:146
↓ 3 callersFunctionAr
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionC
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodChangePriority
if the value of one of the client key's changes then call this with the key's index to adjust the queue accordingly
GameAI/misc/PriorityQueue.h:392
↓ 3 callersFunctionE
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodFSM
Returns a reference to the entity's finite state machine or null if there is no FSM
Processing/game2dai/entities/BaseEntity.java:137
↓ 3 callersMethodFrom
GameAI/2D/Wall2D.h:63
↓ 3 callersFunctionHe
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodID
GameAI/Game/Region.h:88
↓ 3 callersFunctionIc
(a,b,z)
Processing/addons/processing.min.js:242
↓ 3 callersFunctionMaxOf
GameAI/misc/utils.h:158
↓ 3 callersFunctionMi
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionMo
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionMt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionOb
(a)
Processing/addons/processing.min.js:177
↓ 3 callersFunctionOi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersMethodPop
to get the min item the first element is exchanged with the lowest in the heap and then the heap is reordered from the top down.
GameAI/misc/PriorityQueue.h:381
↓ 3 callersFunctionReorderDownwards
GameAI/misc/PriorityQueue.h:46
↓ 3 callersFunctionRi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionRo
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionSt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodTextAtPos
GameAI/misc/Cgdi.h:207
↓ 3 callersMethodTo
GameAI/2D/Wall2D.h:66
↓ 3 callersFunctionTr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersMethodTranslate
create a transformation matrix
GameAI/2D/C2DMatrix.h:159
↓ 3 callersFunctionVectorToPOINT
GameAI/2D/Vector2D.h:321
↓ 3 callersFunctionW
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionYi
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionZ
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethod__init__
(self, can_fly=True)
python/learnpython3.py:827
↓ 3 callersFunction_i
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunction_o
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunction_t
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionac
(a)
Processing/addons/processing.min.js:175
↓ 3 callersFunctionadd
(key, value)
Processing/addons/p5.js:2864
↓ 3 callersFunctionadjust_assign
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:256
↓ 3 callersFunctionae
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
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