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Functions2,930 in github.com/dabing1022/Blog

↓ 3 callersFunctionall_the_args
(*args, **kwargs)
python/learnpython3.py:517
↓ 3 callersFunctionaux_close
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:127
↓ 3 callersFunctionb
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionbody
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:576
↓ 3 callersFunctionbuffreplace
TheCProgrammingLanguage/LuaGlue/lua/llex.c:171
↓ 3 callersFunctioncall_binTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:165
↓ 3 callersFunctioncall_orderTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:190
↓ 3 callersFunctioncannot
TheCProgrammingLanguage/LuaGlue/lua/luac.c:42
↓ 3 callersFunctioncheckint
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:280
↓ 3 callersFunctioncheckname
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:138
↓ 3 callersFunctioncodestring
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:133
↓ 3 callersFunctioncond
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:965
↓ 3 callersFunctioncondjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:74
↓ 3 callersMethodcopySign
Returns the first argument with the sign of the second argument. A NaN {@code sign} argument is treated as positive. @param magnitude the value to re
Processing/game2dai/maths/FastMath.java:4005
↓ 3 callersMethodcreateWhiskers
Used internally by the getFeelers() methods. <br> Given an origin, a facing direction, a 'field of view' describing the limit of the outer whiskers, a
Processing/game2dai/steering/AutoPilot.java:2573
↓ 3 callersFunctioncreatestdfile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:518
↓ 3 callersMethoddispatch
Dispatch a telegram to another entity with optional delay and any extra information supplied @param delay_ms the delay (in milliseconds) before the t
Processing/game2dai/fsm/Dispatcher.java:53
↓ 3 callersFunctione
(a,b,c)
Processing/addons/processing.min.js:164
↓ 3 callersFunctionemptybuffer
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:398
↓ 3 callersFunctionerrfile
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:543
↓ 3 callersFunctionerror
(resp, msg, t)
Processing/addons/p5.js:2715
↓ 3 callersFunctionexp1
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1036
↓ 3 callersFunctionexp2reg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:390
↓ 3 callersFunctionf
()
Processing/addons/p5.min.js:2
↓ 3 callersFunctionfi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionfield
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:407
↓ 3 callersFunctionfindfile
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:351
↓ 3 callersFunctionfixjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:80
↓ 3 callersFunctionfreereg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:215
↓ 3 callersMethodfrom
@return the 'from' node
Processing/game2dai/graph/GraphEdge.java:120
↓ 3 callersMethodfrom
@return the 'from' node
Processing/pathfinder/GraphEdge.java:117
↓ 3 callersFunctionft
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionge
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodgetInteger
(String s)
Processing/game2dai/utils/EntitySAXParser.java:69
↓ 3 callersMethodgetObstacles
Get a list of obstacles that need to be tested for obstacle avoidance. @param m the moving entity @return a set containing the obstacles (maybe empty
Processing/game2dai/World.java:548
↓ 3 callersFunctiongetcurrenv
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:79
↓ 3 callersFunctiongetiofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:190
↓ 3 callersFunctiongetjumpcontrol
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:109
↓ 3 callersFunctiongo
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersMethodhasData
()
Processing/game2dai/utils/ForceRecorder.java:56
↓ 3 callersFunctionht
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionhu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersMethodinc_ref
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.cpp:652
↓ 3 callersFunctionir
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctioniscleared
** The next function tells whether a key or value can be cleared from ** a weak table. Non-collectable objects are never removed from weak ** tables.
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:337
↓ 3 callersFunctionji
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersFunctionk
(h,k,n,a,b)
Processing/addons/processing.min.js:117
↓ 3 callersFunctionk
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersMethodline_line
See if two lines intersect <br> @param x0 start of line 1 @param y0 start of line 1 @param x1 end of line 1 @param y1 end of line 1 @param x2 start of
Processing/game2dai/maths/Geometry2D.java:158
↓ 3 callersFunctionll_loadfunc
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:294
↓ 3 callersFunctionload_aux
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:266
↓ 3 callersFunctionloaderror
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:374
↓ 3 callersFunctionlt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionluaD_pcall
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:456
↓ 3 callersFunctionluaD_poscall
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:343
↓ 3 callersFunctionluaD_seterrorobj
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:51
↓ 3 callersFunctionluaF_newproto
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:115
↓ 3 callersFunctionluaH_get
** main search function */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:469
↓ 3 callersFunctionluaK_code
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:789
↓ 3 callersFunctionluaK_exp2val
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:436
↓ 3 callersFunctionluaK_fixline
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:784
↓ 3 callersFunctionluaK_numberK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:257
↓ 3 callersFunctionluaK_setlist
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:819
↓ 3 callersFunctionluaL_getmetafield
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:203
↓ 3 callersFunctionluaL_setn
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:302
↓ 3 callersFunctionluaL_where
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:73
↓ 3 callersFunctionluaM_toobig
TheCProgrammingLanguage/LuaGlue/lua/lmem.c:66
↓ 3 callersFunctionluaO_str2d
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:90
↓ 3 callersFunctionluaS_resize
TheCProgrammingLanguage/LuaGlue/lua/lstring.c:22
↓ 3 callersFunctionluaV_concat
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:282
↓ 3 callersFunctionluaV_tonumber
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:35
↓ 3 callersFunctionlua_getfenv
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:616
↓ 3 callersFunctionlua_isuserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:273
↓ 3 callersFunctionlua_load
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:862
↓ 3 callersFunctionlua_next
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:973
↓ 3 callersFunctionlua_rawequal
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:279
↓ 3 callersFunctionlua_sethook
** this function can be called asynchronous (e.g. during a signal) */
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:56
↓ 3 callersFunctionmatchbracketclass
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:245
↓ 3 callersMethodmaxForce
Get the maximum force that can be applied to this entity
Processing/game2dai/entities/Vehicle.java:164
↓ 3 callersFunctionnewfenv
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:530
↓ 3 callersFunctionnewkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main **
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:399
↓ 3 callersFunctionnoise_fsc
(i)
Processing/addons/p5.js:3611
↓ 3 callersFunctionnormalize
(a)
Processing/addons/p5.min.js:2
↓ 3 callersFunctionnormalize
(s)
Processing/addons/p5.js:2771
↓ 3 callersFunctionot
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionprimaryexp
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:690
↓ 3 callersFunctionpush_onecapture
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:466
↓ 3 callersFunctionpusherror
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:112
↓ 3 callersFunctionq
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callersFunctionread_line
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:294
↓ 3 callersMethodreducePayneHanek
Reduce the input argument using the Payne and Hanek method. This is good for all inputs 0.0 < x < inf Output is remainder after dividing by PI/2 Th
Processing/game2dai/maths/FastMath.java:2287
↓ 3 callersFunctionreqwest
(o, fn)
Processing/addons/p5.js:2768
↓ 3 callersMethodscalb
Multiply a double number by a power of 2. @param d number to multiply @param n power of 2 @return d &times; 2<sup>n</sup>
Processing/game2dai/maths/FastMath.java:3423
↓ 3 callersMethodsetFill
Set the colours to be used by the brolly.
Processing/game2dai/entityshapes/ps/Umbrella.java:71
↓ 3 callersFunctionsinglematch
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:268
↓ 3 callersFunctionsinglestep
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:556
↓ 3 callersFunctionsr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callersMethodtoString
()
Processing/game2dai/maths/Vector2D.java:459
↓ 3 callersFunctionttos
GameAI/misc/Stream_Utility_Functions.h:21
↓ 3 callersFunctiontu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
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