Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/dabing1022/Blog
/ functions
Functions
2,930 in github.com/dabing1022/Blog
⨍
Functions
2,930
◇
Types & classes
376
↳
Endpoints
16
↓ 3 callers
Function
all_the_args
(*args, **kwargs)
python/learnpython3.py:517
↓ 3 callers
Function
aux_close
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:127
↓ 3 callers
Function
b
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
body
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:576
↓ 3 callers
Function
buffreplace
TheCProgrammingLanguage/LuaGlue/lua/llex.c:171
↓ 3 callers
Function
call_binTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:165
↓ 3 callers
Function
call_orderTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:190
↓ 3 callers
Function
cannot
TheCProgrammingLanguage/LuaGlue/lua/luac.c:42
↓ 3 callers
Function
checkint
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:280
↓ 3 callers
Function
checkname
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:138
↓ 3 callers
Function
codestring
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:133
↓ 3 callers
Function
cond
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:965
↓ 3 callers
Function
condjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:74
↓ 3 callers
Method
copySign
Returns the first argument with the sign of the second argument. A NaN {@code sign} argument is treated as positive. @param magnitude the value to re
Processing/game2dai/maths/FastMath.java:4005
↓ 3 callers
Method
createWhiskers
Used internally by the getFeelers() methods. <br> Given an origin, a facing direction, a 'field of view' describing the limit of the outer whiskers, a
Processing/game2dai/steering/AutoPilot.java:2573
↓ 3 callers
Function
createstdfile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:518
↓ 3 callers
Method
dispatch
Dispatch a telegram to another entity with optional delay and any extra information supplied @param delay_ms the delay (in milliseconds) before the t
Processing/game2dai/fsm/Dispatcher.java:53
↓ 3 callers
Function
e
(a,b,c)
Processing/addons/processing.min.js:164
↓ 3 callers
Function
emptybuffer
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:398
↓ 3 callers
Function
errfile
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:543
↓ 3 callers
Function
error
(resp, msg, t)
Processing/addons/p5.js:2715
↓ 3 callers
Function
exp1
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1036
↓ 3 callers
Function
exp2reg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:390
↓ 3 callers
Function
f
()
Processing/addons/p5.min.js:2
↓ 3 callers
Function
fi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Function
field
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:407
↓ 3 callers
Function
findfile
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:351
↓ 3 callers
Function
fixjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:80
↓ 3 callers
Function
freereg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:215
↓ 3 callers
Method
from
@return the 'from' node
Processing/game2dai/graph/GraphEdge.java:120
↓ 3 callers
Method
from
@return the 'from' node
Processing/pathfinder/GraphEdge.java:117
↓ 3 callers
Function
ft
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
ge
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Method
getInteger
(String s)
Processing/game2dai/utils/EntitySAXParser.java:69
↓ 3 callers
Method
getObstacles
Get a list of obstacles that need to be tested for obstacle avoidance. @param m the moving entity @return a set containing the obstacles (maybe empty
Processing/game2dai/World.java:548
↓ 3 callers
Function
getcurrenv
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:79
↓ 3 callers
Function
getiofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:190
↓ 3 callers
Function
getjumpcontrol
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:109
↓ 3 callers
Function
go
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Method
hasData
()
Processing/game2dai/utils/ForceRecorder.java:56
↓ 3 callers
Function
ht
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
hu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Method
inc_ref
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.cpp:652
↓ 3 callers
Function
ir
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Function
iscleared
** The next function tells whether a key or value can be cleared from ** a weak table. Non-collectable objects are never removed from weak ** tables.
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:337
↓ 3 callers
Function
ji
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Function
k
(h,k,n,a,b)
Processing/addons/processing.min.js:117
↓ 3 callers
Function
k
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Method
line_line
See if two lines intersect <br> @param x0 start of line 1 @param y0 start of line 1 @param x1 end of line 1 @param y1 end of line 1 @param x2 start of
Processing/game2dai/maths/Geometry2D.java:158
↓ 3 callers
Function
ll_loadfunc
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:294
↓ 3 callers
Function
load_aux
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:266
↓ 3 callers
Function
loaderror
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:374
↓ 3 callers
Function
lt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
luaD_pcall
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:456
↓ 3 callers
Function
luaD_poscall
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:343
↓ 3 callers
Function
luaD_seterrorobj
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:51
↓ 3 callers
Function
luaF_newproto
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:115
↓ 3 callers
Function
luaH_get
** main search function */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:469
↓ 3 callers
Function
luaK_code
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:789
↓ 3 callers
Function
luaK_exp2val
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:436
↓ 3 callers
Function
luaK_fixline
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:784
↓ 3 callers
Function
luaK_numberK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:257
↓ 3 callers
Function
luaK_setlist
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:819
↓ 3 callers
Function
luaL_getmetafield
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:203
↓ 3 callers
Function
luaL_setn
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:302
↓ 3 callers
Function
luaL_where
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:73
↓ 3 callers
Function
luaM_toobig
TheCProgrammingLanguage/LuaGlue/lua/lmem.c:66
↓ 3 callers
Function
luaO_str2d
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:90
↓ 3 callers
Function
luaS_resize
TheCProgrammingLanguage/LuaGlue/lua/lstring.c:22
↓ 3 callers
Function
luaV_concat
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:282
↓ 3 callers
Function
luaV_tonumber
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:35
↓ 3 callers
Function
lua_getfenv
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:616
↓ 3 callers
Function
lua_isuserdata
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:273
↓ 3 callers
Function
lua_load
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:862
↓ 3 callers
Function
lua_next
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:973
↓ 3 callers
Function
lua_rawequal
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:279
↓ 3 callers
Function
lua_sethook
** this function can be called asynchronous (e.g. during a signal) */
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:56
↓ 3 callers
Function
matchbracketclass
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:245
↓ 3 callers
Method
maxForce
Get the maximum force that can be applied to this entity
Processing/game2dai/entities/Vehicle.java:164
↓ 3 callers
Function
newfenv
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:530
↓ 3 callers
Function
newkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main **
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:399
↓ 3 callers
Function
noise_fsc
(i)
Processing/addons/p5.js:3611
↓ 3 callers
Function
normalize
(a)
Processing/addons/p5.min.js:2
↓ 3 callers
Function
normalize
(s)
Processing/addons/p5.js:2771
↓ 3 callers
Function
ot
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
primaryexp
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:690
↓ 3 callers
Function
push_onecapture
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:466
↓ 3 callers
Function
pusherror
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:112
↓ 3 callers
Function
q
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 3 callers
Function
read_line
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:294
↓ 3 callers
Method
reducePayneHanek
Reduce the input argument using the Payne and Hanek method. This is good for all inputs 0.0 < x < inf Output is remainder after dividing by PI/2 Th
Processing/game2dai/maths/FastMath.java:2287
↓ 3 callers
Function
reqwest
(o, fn)
Processing/addons/p5.js:2768
↓ 3 callers
Method
scalb
Multiply a double number by a power of 2. @param d number to multiply @param n power of 2 @return d × 2<sup>n</sup>
Processing/game2dai/maths/FastMath.java:3423
↓ 3 callers
Method
setFill
Set the colours to be used by the brolly.
Processing/game2dai/entityshapes/ps/Umbrella.java:71
↓ 3 callers
Function
singlematch
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:268
↓ 3 callers
Function
singlestep
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:556
↓ 3 callers
Function
sr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 3 callers
Method
toString
()
Processing/game2dai/maths/Vector2D.java:459
↓ 3 callers
Function
ttos
GameAI/misc/Stream_Utility_Functions.h:21
↓ 3 callers
Function
tu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
← previous
next →
501–600 of 2,930, ranked by callers