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Method evade

Processing/game2dai/steering/AutoPilot.java:2831–2833  ·  view source on GitHub ↗

EVADE Used internally to calculate the force for this behaviour on the entity that owns this steering behaviour object.

()

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Callers 5

calculatePrioritisedMethod · 0.95
hideMethod · 0.95

Calls 8

subMethod · 0.95
lengthMethod · 0.95
addMethod · 0.95
multMethod · 0.95
fleeMethod · 0.95
posMethod · 0.80
maxSpeedMethod · 0.80
velocityMethod · 0.80

Tested by

no test coverage detected