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hub / github.com/bfbbdecomp/bfbb / zEntPlayer_SNDStop

Function zEntPlayer_SNDStop

src/SB/Game/zEntPlayer.cpp:5887–5898  ·  view source on GitHub ↗

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5885}
5886
5887void zEntPlayer_SNDStop(_tagePlayerSnd player_snd)
5888{
5889 if (sPlayerSnd[gCurrentPlayer][player_snd] && sPlayerSndID[gCurrentPlayer][player_snd])
5890 {
5891 xSndStop(sPlayerSndID[gCurrentPlayer][player_snd]);
5892 sPlayerSndID[gCurrentPlayer][player_snd] = 0;
5893 if (globals.sceneCur->sceneID != 'MNU3')
5894 {
5895 xPadDestroyRumbleChain(globals.currentActivePad);
5896 }
5897 }
5898}
5899
5900void zEntPlayer_SNDStopStream()
5901{

Callers 15

NoSlipCBFunction · 0.85
IdleCBFunction · 0.85
BubbleSpinCBFunction · 0.85
BubbleBashCBFunction · 0.85
BBounceStrikeCBFunction · 0.85
BBounceToJumpCBFunction · 0.85
BbowlCBFunction · 0.85
BbowlTossEndCBFunction · 0.85
StopLCopterCBFunction · 0.85
JumpCBFunction · 0.85
BoulderRollWindupCBFunction · 0.85
SlideTrackCBFunction · 0.85

Calls 2

xSndStopFunction · 0.85
xPadDestroyRumbleChainFunction · 0.85

Tested by

no test coverage detected