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A work-in-progress decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.
It builds the following DOL:
main.dol: sha1: 306526d90b48e99894c3138f5fc8f2716d9fecf6
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GQPE78: (NTSC-U)On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
%PATH%.%PATH%.pip install ninjash
brew install ninja
sh
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
sh
git clone https://github.com/bfbbdecomp/bfbb.git
orig/GQPE78.

sys/main.dolsh
python configure.py
To use a version other than GQPE78 (NTSC-U), specify it with --version.
sh
ninja
If desired, use the recommended Visual Studio Code settings by renaming the .vscode.example directory to .vscode.
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
