probably equivalent: looks like sda relocation memes on sPlayerCollAdjust
| 1620 | |
| 1621 | // probably equivalent: looks like sda relocation memes on sPlayerCollAdjust |
| 1622 | static U32 BubbleBashCB(xAnimTransition*, xAnimSingle* anim, void*) |
| 1623 | { |
| 1624 | zEntPlayer_SNDPlay(ePlayerSnd_BubbleBashStart, 0.0f); |
| 1625 | zEntPlayer_SNDStop(ePlayerSnd_SlipLoop); |
| 1626 | |
| 1627 | globals.player.ent.frame->vel.y = 0.0f; |
| 1628 | bbash_start_ht = globals.player.ent.frame->mat.pos.y + sPlayerCollAdjust; |
| 1629 | bbash_tmr = -globals.player.g.BBashDelay; |
| 1630 | bbash_end_tmr = 0.25f; |
| 1631 | globals.player.JumpState = 2; |
| 1632 | bbash_hit = 0; |
| 1633 | |
| 1634 | zCameraMinTargetHeightSet(bbash_start_ht); |
| 1635 | |
| 1636 | return 0; |
| 1637 | } |
| 1638 | |
| 1639 | static U32 BBashStrikeCheck(xAnimTransition*, xAnimSingle* anim, void*) |
| 1640 | { |
nothing calls this directly
no test coverage detected