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Functions
984 in github.com/TheRealMJP/Shadows
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Functions
984
◇
Types & classes
221
↓ 143 callers
Function
DXCall
Throws a DXException on failing HRESULT
Shadows/SampleFramework11/Exceptions.h:313
↓ 139 callers
Method
Add
Shadows/SampleFramework11/ShaderCompilation.cpp:472
↓ 62 callers
Function
ucvector_push_back
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:267
↓ 59 callers
Function
TwCall
Throws an AntException on failing return value
Shadows/SampleFramework11/Exceptions.h:334
↓ 55 callers
Function
Win32Call
Throws a Win32Exception on failing return value
Shadows/SampleFramework11/Exceptions.h:320
↓ 54 callers
Function
myfree
Shadows/SampleFramework11/LodePNG/lodepng.cpp:70
↓ 50 callers
Method
Initialize
Shadows/Shadows.cpp:84
↓ 50 callers
Method
ToSIMD
Shadows/SampleFramework11/Math.cpp:125
↓ 46 callers
Method
AddSetting
Shadows/SampleFramework11/Settings.cpp:558
↓ 32 callers
Function
mymalloc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:60
↓ 23 callers
Method
SetEditable
Shadows/SampleFramework11/Settings.cpp:65
↓ 22 callers
Function
GdiPlusCall
Throws a GdiPlusException on failing Status value
Shadows/SampleFramework11/Exceptions.h:327
↓ 22 callers
Function
ucvector_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:237
↓ 21 callers
Function
Clamp
Shadows/SampleFramework11/Math.h:275
↓ 21 callers
Function
uivector_push_back
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:172
↓ 20 callers
Function
CompilePSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:341
↓ 20 callers
Function
ToAnsiString
Shadows/SampleFramework11/Utility.h:97
↓ 20 callers
Function
ucvector_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:230
↓ 17 callers
Method
Map
Shadows/SampleFramework11/GraphicsTypes.cpp:549
↓ 15 callers
Method
Changed
Shadows/SampleFramework11/Settings.cpp:112
↓ 15 callers
Method
Initialize
Shadows/SampleFramework11/App.cpp:169
↓ 15 callers
Function
SerializeRead
Shadows/SampleFramework11/Serialization.h:47
↓ 15 callers
Function
SerializeWrite
Shadows/SampleFramework11/Serialization.h:20
↓ 15 callers
Method
Unmap
Shadows/SampleFramework11/GraphicsTypes.cpp:557
↓ 15 callers
Function
ucvector_resize
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:210
↓ 14 callers
Method
Device
Getters
Shadows/SampleFramework11/DeviceManager.h:33
↓ 13 callers
Function
Initialize
Shadows/AppSettings.cpp:136
↓ 13 callers
Function
MakeString
Shadows/SampleFramework11/Utility.cpp:24
↓ 13 callers
Function
myrealloc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:65
↓ 12 callers
Method
ApplyChanges
Shadows/SampleFramework11/GraphicsTypes.h:210
↓ 11 callers
Method
ImmediateContext
Shadows/SampleFramework11/DeviceManager.h:34
↓ 11 callers
Function
addChunk
chunkName must be string of 4 characters*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4823
↓ 11 callers
Function
uivector_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:129
↓ 11 callers
Function
uivector_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:164
↓ 10 callers
Method
BackBufferHeight
Shadows/SampleFramework11/DeviceManager.h:43
↓ 10 callers
Method
BackBufferWidth
Shadows/SampleFramework11/DeviceManager.h:42
↓ 10 callers
Function
HuffmanTree_getLength
Shadows/SampleFramework11/LodePNG/lodepng.cpp:876
↓ 10 callers
Method
Initialize
Loads resources
Shadows/MeshRenderer.cpp:545
↓ 10 callers
Function
lodepng_chunk_type_equals
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2369
↓ 9 callers
Function
CompileCSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:397
↓ 9 callers
Function
FileExists
Returns true if a file exits
Shadows/SampleFramework11/FileIO.cpp:18
↓ 9 callers
Method
IsKeyDown
Shadows/SampleFramework11/Input.cpp:93
↓ 9 callers
Function
addBitsToStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:410
↓ 9 callers
Function
readBitsFromStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:434
↓ 8 callers
Function
HuffmanTree_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:518
↓ 8 callers
Function
HuffmanTree_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:511
↓ 8 callers
Function
Saturate
Shadows/SampleFramework11/Math.h:287
↓ 8 callers
Method
SetTranslation
Shadows/SampleFramework11/Math.cpp:891
↓ 8 callers
Function
addBitToStream
TODO: this ignores potential out of memory errors*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:401
↓ 8 callers
Function
lodepng_get_bpp
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2596
↓ 7 callers
Function
CompileVSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:327
↓ 7 callers
Method
Initialize
Shadows/SampleFramework11/Settings.cpp:26
↓ 7 callers
Function
ToString
Shadows/SampleFramework11/Utility.h:88
↓ 7 callers
Function
UseFilterableShadows
Shadows/AppSettings.h:281
↓ 7 callers
Function
lodepng_get_raw_size
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2639
↓ 6 callers
Function
CBSize
Returns a size suitable for creating a constant buffer, by rounding up to the next multiple of 16
Shadows/SampleFramework11/Utility.h:26
↓ 6 callers
Method
DeltaSecondsF
Shadows/SampleFramework11/Timer.cpp:104
↓ 6 callers
Function
DispatchSize
Computes a compute shader dispatch size given a thread group size, and number of elements to process
Shadows/SampleFramework11/Utility.cpp:96
↓ 6 callers
Method
End
Shadows/SampleFramework11/SpriteRenderer.cpp:417
↓ 6 callers
Function
HuffmanTree_getCode
Shadows/SampleFramework11/LodePNG/lodepng.cpp:871
↓ 6 callers
Method
RenderText
Shadows/SampleFramework11/App.cpp:201
↓ 6 callers
Function
addHuffmanSymbol
bitlen is the size in bits of the code*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1308
↓ 6 callers
Function
lodepng_chunk_length
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2357
↓ 6 callers
Function
lodepng_read32bitInt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:322
↓ 6 callers
Function
string_cleanup
free the above pair again*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:300
↓ 6 callers
Function
string_init
init a {char*, size_t} pair for use as string*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:293
↓ 6 callers
Function
string_set
Shadows/SampleFramework11/LodePNG/lodepng.cpp:306
↓ 6 callers
Function
uivector_resize
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:137
↓ 5 callers
Function
ClearCSOutputs
Shadows/SampleFramework11/Utility.cpp:123
↓ 5 callers
Function
HuffmanTree_makeFromLengths
given the code lengths (as stored in the PNG file), generate the tree as defined by Deflate. maxbitlen is the maximum bits that a code in the tree can
Shadows/SampleFramework11/LodePNG/lodepng.cpp:634
↓ 5 callers
Function
LoadTexture
Loads a texture, using either the DDS loader or the WIC loader
Shadows/SampleFramework11/Utility.cpp:147
↓ 5 callers
Method
Reset
Shadows/SampleFramework11/DeviceManager.cpp:201
↓ 5 callers
Function
Round
Rounds a float
Shadows/SampleFramework11/Math.h:293
↓ 5 callers
Function
SetCSInputs
Shadows/SampleFramework11/Utility.cpp:103
↓ 5 callers
Function
SetCSOutputs
Shadows/SampleFramework11/Utility.cpp:115
↓ 5 callers
Function
SetCSShader
Shadows/SampleFramework11/Utility.cpp:135
↓ 5 callers
Method
SetPS
Shadows/SampleFramework11/GraphicsTypes.h:236
↓ 5 callers
Method
SetValue
Shadows/SampleFramework11/Settings.cpp:155
↓ 5 callers
Method
VertexStride
Shadows/SampleFramework11/Model.h:95
↓ 5 callers
Function
_GetWIC
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/WICTextureLoader.cpp:198
↓ 5 callers
Function
filterScanline
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5096
↓ 5 callers
Function
lodepng_add32bitInt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:339
↓ 5 callers
Function
readBitFromReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2314
↓ 5 callers
Function
uivector_resizev
resize and give all new elements the value*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:156
↓ 5 callers
Function
zlib_compress
compress using the default or custom zlib function */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2178
↓ 4 callers
Function
Adam7_getpassvalues
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3859
↓ 4 callers
Function
AngleBetween
Shadows/SampleFramework11/Skybox.cpp:295
↓ 4 callers
Function
AnsiToWString
Converts an ANSI string to a std::wstring
Shadows/SampleFramework11/Utility.h:32
↓ 4 callers
Method
Begin
Shadows/SampleFramework11/SpriteRenderer.cpp:180
↓ 4 callers
Function
ClearCSInputs
Shadows/SampleFramework11/Utility.cpp:110
↓ 4 callers
Function
CopyBufferRegion
Copies a portion of a buffer to another buffer
Shadows/SampleFramework11/Utility.h:153
↓ 4 callers
Function
DoFrustumTests
Performs frustum/sphere intersection tests for all MeshPart's
Shadows/MeshRenderer.cpp:643
↓ 4 callers
Method
Get
Shadows/SampleFramework11/WICTextureLoader.cpp:63
↓ 4 callers
Function
GetIndex
Gets an index from an index buffer
Shadows/SampleFramework11/Utility.h:130
↓ 4 callers
Method
Right
Shadows/SampleFramework11/Math.cpp:754
↓ 4 callers
Method
SetCS
Shadows/SampleFramework11/GraphicsTypes.h:272
↓ 4 callers
Method
SetVS
Shadows/SampleFramework11/GraphicsTypes.h:227
↓ 4 callers
Method
Update
Shadows/SampleFramework11/Timer.cpp:54
↓ 4 callers
Function
filter
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5169
↓ 4 callers
Function
lodepng_color_mode_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2519
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