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Functions984 in github.com/TheRealMJP/Shadows

↓ 143 callersFunctionDXCall
Throws a DXException on failing HRESULT
Shadows/SampleFramework11/Exceptions.h:313
↓ 139 callersMethodAdd
Shadows/SampleFramework11/ShaderCompilation.cpp:472
↓ 62 callersFunctionucvector_push_back
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:267
↓ 59 callersFunctionTwCall
Throws an AntException on failing return value
Shadows/SampleFramework11/Exceptions.h:334
↓ 55 callersFunctionWin32Call
Throws a Win32Exception on failing return value
Shadows/SampleFramework11/Exceptions.h:320
↓ 54 callersFunctionmyfree
Shadows/SampleFramework11/LodePNG/lodepng.cpp:70
↓ 50 callersMethodInitialize
Shadows/Shadows.cpp:84
↓ 50 callersMethodToSIMD
Shadows/SampleFramework11/Math.cpp:125
↓ 46 callersMethodAddSetting
Shadows/SampleFramework11/Settings.cpp:558
↓ 32 callersFunctionmymalloc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:60
↓ 23 callersMethodSetEditable
Shadows/SampleFramework11/Settings.cpp:65
↓ 22 callersFunctionGdiPlusCall
Throws a GdiPlusException on failing Status value
Shadows/SampleFramework11/Exceptions.h:327
↓ 22 callersFunctionucvector_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:237
↓ 21 callersFunctionClamp
Shadows/SampleFramework11/Math.h:275
↓ 21 callersFunctionuivector_push_back
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:172
↓ 20 callersFunctionCompilePSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:341
↓ 20 callersFunctionToAnsiString
Shadows/SampleFramework11/Utility.h:97
↓ 20 callersFunctionucvector_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:230
↓ 17 callersMethodMap
Shadows/SampleFramework11/GraphicsTypes.cpp:549
↓ 15 callersMethodChanged
Shadows/SampleFramework11/Settings.cpp:112
↓ 15 callersMethodInitialize
Shadows/SampleFramework11/App.cpp:169
↓ 15 callersFunctionSerializeRead
Shadows/SampleFramework11/Serialization.h:47
↓ 15 callersFunctionSerializeWrite
Shadows/SampleFramework11/Serialization.h:20
↓ 15 callersMethodUnmap
Shadows/SampleFramework11/GraphicsTypes.cpp:557
↓ 15 callersFunctionucvector_resize
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:210
↓ 14 callersMethodDevice
Getters
Shadows/SampleFramework11/DeviceManager.h:33
↓ 13 callersFunctionInitialize
Shadows/AppSettings.cpp:136
↓ 13 callersFunctionMakeString
Shadows/SampleFramework11/Utility.cpp:24
↓ 13 callersFunctionmyrealloc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:65
↓ 12 callersMethodApplyChanges
Shadows/SampleFramework11/GraphicsTypes.h:210
↓ 11 callersMethodImmediateContext
Shadows/SampleFramework11/DeviceManager.h:34
↓ 11 callersFunctionaddChunk
chunkName must be string of 4 characters*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4823
↓ 11 callersFunctionuivector_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:129
↓ 11 callersFunctionuivector_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:164
↓ 10 callersMethodBackBufferHeight
Shadows/SampleFramework11/DeviceManager.h:43
↓ 10 callersMethodBackBufferWidth
Shadows/SampleFramework11/DeviceManager.h:42
↓ 10 callersFunctionHuffmanTree_getLength
Shadows/SampleFramework11/LodePNG/lodepng.cpp:876
↓ 10 callersMethodInitialize
Loads resources
Shadows/MeshRenderer.cpp:545
↓ 10 callersFunctionlodepng_chunk_type_equals
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2369
↓ 9 callersFunctionCompileCSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:397
↓ 9 callersFunctionFileExists
Returns true if a file exits
Shadows/SampleFramework11/FileIO.cpp:18
↓ 9 callersMethodIsKeyDown
Shadows/SampleFramework11/Input.cpp:93
↓ 9 callersFunctionaddBitsToStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:410
↓ 9 callersFunctionreadBitsFromStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:434
↓ 8 callersFunctionHuffmanTree_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:518
↓ 8 callersFunctionHuffmanTree_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:511
↓ 8 callersFunctionSaturate
Shadows/SampleFramework11/Math.h:287
↓ 8 callersMethodSetTranslation
Shadows/SampleFramework11/Math.cpp:891
↓ 8 callersFunctionaddBitToStream
TODO: this ignores potential out of memory errors*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:401
↓ 8 callersFunctionlodepng_get_bpp
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2596
↓ 7 callersFunctionCompileVSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:327
↓ 7 callersMethodInitialize
Shadows/SampleFramework11/Settings.cpp:26
↓ 7 callersFunctionToString
Shadows/SampleFramework11/Utility.h:88
↓ 7 callersFunctionUseFilterableShadows
Shadows/AppSettings.h:281
↓ 7 callersFunctionlodepng_get_raw_size
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2639
↓ 6 callersFunctionCBSize
Returns a size suitable for creating a constant buffer, by rounding up to the next multiple of 16
Shadows/SampleFramework11/Utility.h:26
↓ 6 callersMethodDeltaSecondsF
Shadows/SampleFramework11/Timer.cpp:104
↓ 6 callersFunctionDispatchSize
Computes a compute shader dispatch size given a thread group size, and number of elements to process
Shadows/SampleFramework11/Utility.cpp:96
↓ 6 callersMethodEnd
Shadows/SampleFramework11/SpriteRenderer.cpp:417
↓ 6 callersFunctionHuffmanTree_getCode
Shadows/SampleFramework11/LodePNG/lodepng.cpp:871
↓ 6 callersMethodRenderText
Shadows/SampleFramework11/App.cpp:201
↓ 6 callersFunctionaddHuffmanSymbol
bitlen is the size in bits of the code*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1308
↓ 6 callersFunctionlodepng_chunk_length
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2357
↓ 6 callersFunctionlodepng_read32bitInt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:322
↓ 6 callersFunctionstring_cleanup
free the above pair again*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:300
↓ 6 callersFunctionstring_init
init a {char*, size_t} pair for use as string*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:293
↓ 6 callersFunctionstring_set
Shadows/SampleFramework11/LodePNG/lodepng.cpp:306
↓ 6 callersFunctionuivector_resize
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:137
↓ 5 callersFunctionClearCSOutputs
Shadows/SampleFramework11/Utility.cpp:123
↓ 5 callersFunctionHuffmanTree_makeFromLengths
given the code lengths (as stored in the PNG file), generate the tree as defined by Deflate. maxbitlen is the maximum bits that a code in the tree can
Shadows/SampleFramework11/LodePNG/lodepng.cpp:634
↓ 5 callersFunctionLoadTexture
Loads a texture, using either the DDS loader or the WIC loader
Shadows/SampleFramework11/Utility.cpp:147
↓ 5 callersMethodReset
Shadows/SampleFramework11/DeviceManager.cpp:201
↓ 5 callersFunctionRound
Rounds a float
Shadows/SampleFramework11/Math.h:293
↓ 5 callersFunctionSetCSInputs
Shadows/SampleFramework11/Utility.cpp:103
↓ 5 callersFunctionSetCSOutputs
Shadows/SampleFramework11/Utility.cpp:115
↓ 5 callersFunctionSetCSShader
Shadows/SampleFramework11/Utility.cpp:135
↓ 5 callersMethodSetPS
Shadows/SampleFramework11/GraphicsTypes.h:236
↓ 5 callersMethodSetValue
Shadows/SampleFramework11/Settings.cpp:155
↓ 5 callersMethodVertexStride
Shadows/SampleFramework11/Model.h:95
↓ 5 callersFunction_GetWIC
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/WICTextureLoader.cpp:198
↓ 5 callersFunctionfilterScanline
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5096
↓ 5 callersFunctionlodepng_add32bitInt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:339
↓ 5 callersFunctionreadBitFromReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2314
↓ 5 callersFunctionuivector_resizev
resize and give all new elements the value*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:156
↓ 5 callersFunctionzlib_compress
compress using the default or custom zlib function */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2178
↓ 4 callersFunctionAdam7_getpassvalues
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3859
↓ 4 callersFunctionAngleBetween
Shadows/SampleFramework11/Skybox.cpp:295
↓ 4 callersFunctionAnsiToWString
Converts an ANSI string to a std::wstring
Shadows/SampleFramework11/Utility.h:32
↓ 4 callersMethodBegin
Shadows/SampleFramework11/SpriteRenderer.cpp:180
↓ 4 callersFunctionClearCSInputs
Shadows/SampleFramework11/Utility.cpp:110
↓ 4 callersFunctionCopyBufferRegion
Copies a portion of a buffer to another buffer
Shadows/SampleFramework11/Utility.h:153
↓ 4 callersFunctionDoFrustumTests
Performs frustum/sphere intersection tests for all MeshPart's
Shadows/MeshRenderer.cpp:643
↓ 4 callersMethodGet
Shadows/SampleFramework11/WICTextureLoader.cpp:63
↓ 4 callersFunctionGetIndex
Gets an index from an index buffer
Shadows/SampleFramework11/Utility.h:130
↓ 4 callersMethodRight
Shadows/SampleFramework11/Math.cpp:754
↓ 4 callersMethodSetCS
Shadows/SampleFramework11/GraphicsTypes.h:272
↓ 4 callersMethodSetVS
Shadows/SampleFramework11/GraphicsTypes.h:227
↓ 4 callersMethodUpdate
Shadows/SampleFramework11/Timer.cpp:54
↓ 4 callersFunctionfilter
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5169
↓ 4 callersFunctionlodepng_color_mode_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2519
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