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hub / github.com/TheRealMJP/Shadows / SetCSOutputs

Function SetCSOutputs

Shadows/SampleFramework11/Utility.cpp:115–121  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

113}
114
115void SetCSOutputs(ID3D11DeviceContext* context, ID3D11UnorderedAccessView* uav0, ID3D11UnorderedAccessView* uav1,
116 ID3D11UnorderedAccessView* uav2, ID3D11UnorderedAccessView* uav3, ID3D11UnorderedAccessView* uav4,
117 ID3D11UnorderedAccessView* uav5)
118{
119 ID3D11UnorderedAccessView* uavs[6] = { uav0, uav1, uav2, uav3, uav4, uav5 };
120 context->CSSetUnorderedAccessViews(0, 6, uavs, nullptr);
121}
122
123void ClearCSOutputs(ID3D11DeviceContext* context)
124{

Callers 4

RenderModelDepthGPUMethod · 0.85
RenderShadowMapGPUMethod · 0.85
ClearCSOutputsFunction · 0.85
GetTextureDataFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected