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This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:
This code sample was done as part of 2 articles for my blog, which you can find here:
The repository contains a Visual Studio 2015 project and solution file that's ready to build and run on Windows 7, 8, or 10. All external dependencies are included in the repository.
$ claude mcp add Shadows \
-- python -m otcore.mcp_server <graph>