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github.com/TheRealMJP/Shadows @Powerplant_1.00

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repository ↗ · DeepWiki ↗ · release Powerplant_1.00 ↗ · + Follow
1,205 symbols 2,457 edges 84 files 197 documented · 16% updated 37d agoTower_1.00 · 2024-04-07★ 1,031

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Functions 984 Types & classes 221
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README

Shadows

This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

This code sample was done as part of 2 articles for my blog, which you can find here:

Build Instructions

The repository contains a Visual Studio 2015 project and solution file that's ready to build and run on Windows 7, 8, or 10. All external dependencies are included in the repository.

Core symbols most depended-on inside this repo

Shape

Method 593
Function 391
Class 171
Enum 50

Languages

C++91%
C#9%

Modules by API surface

Shadows/SampleFramework11/LodePNG/lodepng.cpp227 symbols
Shadows/SettingsCompiler/SettingTypes.cs49 symbols
Shadows/SampleFramework11/Math.cpp47 symbols
Shadows/SampleFramework11/TwHelper.cpp45 symbols
Shadows/SampleFramework11/DeviceStates.h33 symbols
Shadows/SettingsCompilerAttributes/Attributes.cs32 symbols
Shadows/SampleFramework11/Camera.cpp31 symbols
Shadows/SampleFramework11/DeviceStates.cpp30 symbols
Shadows/MeshRenderer.cpp27 symbols
Shadows/SampleFramework11/Window.cpp26 symbols
Shadows/SampleFramework11/Settings.cpp26 symbols
Shadows/SampleFramework11/Exceptions.h26 symbols

For agents

$ claude mcp add Shadows \
  -- python -m otcore.mcp_server <graph>

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