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Functions984 in github.com/TheRealMJP/Shadows

↓ 4 callersFunctionlodepng_decode_memory
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4723
↓ 4 callersFunctionlodepng_encode_memory
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5797
↓ 4 callersFunctionlodepng_info_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2854
↓ 4 callersFunctionlodepng_info_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2834
↓ 4 callersFunctionlodepng_state_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4798
↓ 4 callersFunctionlodepng_state_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4785
↓ 4 callersFunctionreadBitsFromReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2321
↓ 4 callersFunctionsetBitOfReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2345
↓ 4 callersFunctionzlib_decompress
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2118
↓ 3 callersMethodBackBuffer
Shadows/SampleFramework11/DeviceManager.h:36
↓ 3 callersFunctionBitsPerPixel
-------------------------------------------------------------------------------------- Return the BPP for a particular format ------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:262
↓ 3 callersMethodBlendDisabled
Shadows/SampleFramework11/DeviceStates.h:36
↓ 3 callersFunctionGetDXErrorString
Shadows/SampleFramework11/Exceptions.h:52
↓ 3 callersFunctionGetDirectoryFromFilePath
Returns the directory containing a file
Shadows/SampleFramework11/FileIO.cpp:42
↓ 3 callersFunctionGetFilePathWithoutExtension
Returns the given file path, minus the extension
Shadows/SampleFramework11/FileIO.cpp:75
↓ 3 callersMethodGetMaxValue
(FieldInfo field, ref float maxValue)
Shadows/SettingsCompilerAttributes/Attributes.cs:157
↓ 3 callersMethodGetMinValue
(FieldInfo field, ref float minValue)
Shadows/SettingsCompilerAttributes/Attributes.cs:124
↓ 3 callersFunctionHuffmanTree_makeFromFrequencies
Create the Huffman tree given the symbol frequencies*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:854
↓ 3 callersMethodIndexBuffer
Shadows/SampleFramework11/Model.h:86
↓ 3 callersMethodInitialize
Shadows/SampleFramework11/Model.cpp:82
↓ 3 callersMethodLength
Shadows/SampleFramework11/Math.cpp:138
↓ 3 callersFunctionSerializeReadString
Shadows/SampleFramework11/Serialization.h:67
↓ 3 callersFunctionSerializeWriteString
Shadows/SampleFramework11/Serialization.h:36
↓ 3 callersFunctionShadowMapResolution
Shadows/AppSettings.h:236
↓ 3 callersMethodToString
Shadows/SampleFramework11/MurmurHash.cpp:17
↓ 3 callersMethodValue
Shadows/SampleFramework11/Settings.cpp:150
↓ 3 callersMethodVertexBuffer
Accessors
Shadows/SampleFramework11/Model.h:84
↓ 3 callersFunctionVertexElemIndex
Shadows/SampleFramework11/Model.cpp:861
↓ 3 callersMethodWrite
Shadows/SampleFramework11/FileIO.h:78
↓ 3 callersFunctionaddUnknownChunks
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5591
↓ 3 callersFunctioncheckColorValidity
return type is a LodePNG error code*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2484
↓ 3 callersFunctioncleanup_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:689
↓ 3 callersFunctioncolor_tree_add
color is not allowed to already exist. Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2958
↓ 3 callersFunctioncolor_tree_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2916
↓ 3 callersFunctionhuffmanDecodeSymbol
returns the code, or (unsigned)(-1) if error happened inbitlength is the length of the complete buffer, in bits (so its byte length times 8) */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:922
↓ 3 callersFunctioninit_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:683
↓ 3 callersFunctionlodepng_add_text
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2724
↓ 3 callersFunctionlodepng_color_mode_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2529
↓ 3 callersFunctionlodepng_color_mode_copy
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2534
↓ 3 callersFunctionlodepng_color_mode_equal
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2548
↓ 3 callersFunctionlodepng_crc32
Return the CRC of the bytes buf[0..len-1].*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2305
↓ 3 callersFunctionlodepng_set32bitInt
buffer must have at least 4 allocated bytes available*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:329
↓ 3 callersFunctionreadBitFromStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:427
↓ 3 callersFunctionucvector_init_buffer
you can both convert from vector to buffer&size and vica versa. If you use init_buffer to take over a buffer and size, it is not needed to use cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:258
↓ 3 callersFunctionunfilter
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4025
↓ 2 callersMethodBackFaceCull
Shadows/SampleFramework11/DeviceStates.h:73
↓ 2 callersFunctionCompileMeshPS
Shadows/MeshRenderer.cpp:305
↓ 2 callersFunctionComputeFrustum
Calculates the frustum planes given a view * projection matrix
Shadows/MeshRenderer.cpp:137
↓ 2 callersFunctionCreateD3DResources
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:794
↓ 2 callersMethodCreateFromSDKMeshFile
Shadows/SampleFramework11/Model.cpp:583
↓ 2 callersFunctionCreateTextureFromDDS
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:1026
↓ 2 callersFunctionCreateTextureFromWIC
---------------------------------------------------------------------------------
Shadows/SampleFramework11/WICTextureLoader.cpp:264
↓ 2 callersMethodDepthDisabled
Shadows/SampleFramework11/DeviceStates.h:106
↓ 2 callersMethodDestroy
Shadows/SampleFramework11/Window.cpp:262
↓ 2 callersFunctionDirectoryExists
Retursn true if a directory exists
Shadows/SampleFramework11/FileIO.cpp:31
↓ 2 callersMethodElapsedMicroseconds
Shadows/SampleFramework11/Timer.cpp:144
↓ 2 callersFunctionFillInitData
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:702
↓ 2 callersFunctionFixedFilterKernelSize
Shadows/AppSettings.h:224
↓ 2 callersMethodFullScreen
Shadows/SampleFramework11/DeviceManager.h:46
↓ 2 callersFunctionGetExpandedShaderCode
Shadows/SampleFramework11/ShaderCompilation.cpp:28
↓ 2 callersFunctionGetFileExtension
Returns the extension of the file path
Shadows/SampleFramework11/FileIO.cpp:88
↓ 2 callersFunctionGetFileName
Returns the name of the file given the path (extension included)
Shadows/SampleFramework11/FileIO.cpp:55
↓ 2 callersMethodGetStepSize
(FieldInfo field, ref float stepSize)
Shadows/SettingsCompilerAttributes/Attributes.cs:190
↓ 2 callersFunctionHuffmanTree_makeFromLengths2
Second step for the ...makeFromLengths and ...makeFromFrequencies functions. numcodes, lengths and maxbitlen must already be filled in correctly. retu
Shadows/SampleFramework11/LodePNG/lodepng.cpp:590
↓ 2 callersMethodIndexBufferFormat
Shadows/SampleFramework11/Model.h:100
↓ 2 callersMethodInitBox
Initializes the mesh as a box
Shadows/SampleFramework11/Model.cpp:150
↓ 2 callersMethodInputElements
Shadows/SampleFramework11/Model.h:92
↓ 2 callersMethodLinearClamp
Shadows/SampleFramework11/DeviceStates.h:139
↓ 2 callersFunctionLodePNGIText_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2759
↓ 2 callersFunctionLodePNGText_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2694
↓ 2 callersFunctionLodePNGUnknownChunks_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2658
↓ 2 callersFunctionLodePNGUnknownChunks_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2651
↓ 2 callersFunctionMSAASamples
Shadows/AppSettings.h:291
↓ 2 callersFunctionMakeDefinesString
Shadows/SampleFramework11/ShaderCompilation.cpp:85
↓ 2 callersFunctionMakeGlobalShadowMatrix
Makes the "global" shadow matrix used as the reference point for the cascades
Shadows/MeshRenderer.cpp:251
↓ 2 callersFunctionMakeShaderCacheName
Shadows/SampleFramework11/ShaderCompilation.cpp:101
↓ 2 callersMethodMessageLoop
Shadows/SampleFramework11/Window.cpp:321
↓ 2 callersMethodNoCull
Shadows/SampleFramework11/DeviceStates.h:72
↓ 2 callersMethodNumIndices
Shadows/SampleFramework11/Model.h:97
↓ 2 callersMethodNumInputElements
Shadows/SampleFramework11/Model.h:93
↓ 2 callersMethodNumVertices
Shadows/SampleFramework11/Model.h:96
↓ 2 callersMethodPosition
Shadows/SampleFramework11/GUIObject.h:32
↓ 2 callersMethodPresent
Shadows/SampleFramework11/DeviceManager.cpp:243
↓ 2 callersMethodRead
Shadows/SampleFramework11/FileIO.h:73
↓ 2 callersMethodRisingEdge
Shadows/SampleFramework11/Input.cpp:98
↓ 2 callersFunctionSerializeReadVector
Shadows/SampleFramework11/Serialization.h:53
↓ 2 callersFunctionSerializeWriteVector
Shadows/SampleFramework11/Serialization.h:26
↓ 2 callersFunctionSetHelpText
Shadows/SampleFramework11/TwHelper.cpp:26
↓ 2 callersMethodSetLookAt
Shadows/SampleFramework11/Camera.cpp:75
↓ 2 callersFunctionSetMinMax
Shadows/SampleFramework11/TwHelper.cpp:46
↓ 2 callersMethodSetPosition
Shadows/SampleFramework11/Camera.cpp:94
↓ 2 callersFunctionSetReadOnly
Shadows/SampleFramework11/TwHelper.cpp:41
↓ 2 callersMethodSetSceneMesh
Shadows/MeshRenderer.cpp:534
↓ 2 callersMethodSetYRotation
Shadows/SampleFramework11/Camera.cpp:242
↓ 2 callersFunctionSetupMesh
Creates bounding spheres for a mesh, and creates resources used for GPU batching
Shadows/MeshRenderer.cpp:454
↓ 2 callersMethodShader
Shadows/SampleFramework11/ShaderCompilation.h:82
↓ 2 callersMethodSize
Shadows/SampleFramework11/FileIO.cpp:204
↓ 2 callersMethodTo3D
Shadows/SampleFramework11/Math.cpp:581
↓ 2 callersMethodTransform
Shadows/SampleFramework11/Model.cpp:51
↓ 2 callersFunctionUpdate
Shadows/AppSettings.cpp:329
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