Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/TheRealMJP/Shadows
/ functions
Functions
984 in github.com/TheRealMJP/Shadows
⨍
Functions
984
◇
Types & classes
221
↓ 4 callers
Function
lodepng_decode_memory
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4723
↓ 4 callers
Function
lodepng_encode_memory
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5797
↓ 4 callers
Function
lodepng_info_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2854
↓ 4 callers
Function
lodepng_info_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2834
↓ 4 callers
Function
lodepng_state_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4798
↓ 4 callers
Function
lodepng_state_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4785
↓ 4 callers
Function
readBitsFromReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2321
↓ 4 callers
Function
setBitOfReversedStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2345
↓ 4 callers
Function
zlib_decompress
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2118
↓ 3 callers
Method
BackBuffer
Shadows/SampleFramework11/DeviceManager.h:36
↓ 3 callers
Function
BitsPerPixel
-------------------------------------------------------------------------------------- Return the BPP for a particular format ------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:262
↓ 3 callers
Method
BlendDisabled
Shadows/SampleFramework11/DeviceStates.h:36
↓ 3 callers
Function
GetDXErrorString
Shadows/SampleFramework11/Exceptions.h:52
↓ 3 callers
Function
GetDirectoryFromFilePath
Returns the directory containing a file
Shadows/SampleFramework11/FileIO.cpp:42
↓ 3 callers
Function
GetFilePathWithoutExtension
Returns the given file path, minus the extension
Shadows/SampleFramework11/FileIO.cpp:75
↓ 3 callers
Method
GetMaxValue
(FieldInfo field, ref float maxValue)
Shadows/SettingsCompilerAttributes/Attributes.cs:157
↓ 3 callers
Method
GetMinValue
(FieldInfo field, ref float minValue)
Shadows/SettingsCompilerAttributes/Attributes.cs:124
↓ 3 callers
Function
HuffmanTree_makeFromFrequencies
Create the Huffman tree given the symbol frequencies*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:854
↓ 3 callers
Method
IndexBuffer
Shadows/SampleFramework11/Model.h:86
↓ 3 callers
Method
Initialize
Shadows/SampleFramework11/Model.cpp:82
↓ 3 callers
Method
Length
Shadows/SampleFramework11/Math.cpp:138
↓ 3 callers
Function
SerializeReadString
Shadows/SampleFramework11/Serialization.h:67
↓ 3 callers
Function
SerializeWriteString
Shadows/SampleFramework11/Serialization.h:36
↓ 3 callers
Function
ShadowMapResolution
Shadows/AppSettings.h:236
↓ 3 callers
Method
ToString
Shadows/SampleFramework11/MurmurHash.cpp:17
↓ 3 callers
Method
Value
Shadows/SampleFramework11/Settings.cpp:150
↓ 3 callers
Method
VertexBuffer
Accessors
Shadows/SampleFramework11/Model.h:84
↓ 3 callers
Function
VertexElemIndex
Shadows/SampleFramework11/Model.cpp:861
↓ 3 callers
Method
Write
Shadows/SampleFramework11/FileIO.h:78
↓ 3 callers
Function
addUnknownChunks
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5591
↓ 3 callers
Function
checkColorValidity
return type is a LodePNG error code*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2484
↓ 3 callers
Function
cleanup_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:689
↓ 3 callers
Function
color_tree_add
color is not allowed to already exist. Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2958
↓ 3 callers
Function
color_tree_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2916
↓ 3 callers
Function
huffmanDecodeSymbol
returns the code, or (unsigned)(-1) if error happened inbitlength is the length of the complete buffer, in bits (so its byte length times 8) */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:922
↓ 3 callers
Function
init_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:683
↓ 3 callers
Function
lodepng_add_text
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2724
↓ 3 callers
Function
lodepng_color_mode_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2529
↓ 3 callers
Function
lodepng_color_mode_copy
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2534
↓ 3 callers
Function
lodepng_color_mode_equal
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2548
↓ 3 callers
Function
lodepng_crc32
Return the CRC of the bytes buf[0..len-1].*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2305
↓ 3 callers
Function
lodepng_set32bitInt
buffer must have at least 4 allocated bytes available*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:329
↓ 3 callers
Function
readBitFromStream
Shadows/SampleFramework11/LodePNG/lodepng.cpp:427
↓ 3 callers
Function
ucvector_init_buffer
you can both convert from vector to buffer&size and vica versa. If you use init_buffer to take over a buffer and size, it is not needed to use cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:258
↓ 3 callers
Function
unfilter
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4025
↓ 2 callers
Method
BackFaceCull
Shadows/SampleFramework11/DeviceStates.h:73
↓ 2 callers
Function
CompileMeshPS
Shadows/MeshRenderer.cpp:305
↓ 2 callers
Function
ComputeFrustum
Calculates the frustum planes given a view * projection matrix
Shadows/MeshRenderer.cpp:137
↓ 2 callers
Function
CreateD3DResources
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:794
↓ 2 callers
Method
CreateFromSDKMeshFile
Shadows/SampleFramework11/Model.cpp:583
↓ 2 callers
Function
CreateTextureFromDDS
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:1026
↓ 2 callers
Function
CreateTextureFromWIC
---------------------------------------------------------------------------------
Shadows/SampleFramework11/WICTextureLoader.cpp:264
↓ 2 callers
Method
DepthDisabled
Shadows/SampleFramework11/DeviceStates.h:106
↓ 2 callers
Method
Destroy
Shadows/SampleFramework11/Window.cpp:262
↓ 2 callers
Function
DirectoryExists
Retursn true if a directory exists
Shadows/SampleFramework11/FileIO.cpp:31
↓ 2 callers
Method
ElapsedMicroseconds
Shadows/SampleFramework11/Timer.cpp:144
↓ 2 callers
Function
FillInitData
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:702
↓ 2 callers
Function
FixedFilterKernelSize
Shadows/AppSettings.h:224
↓ 2 callers
Method
FullScreen
Shadows/SampleFramework11/DeviceManager.h:46
↓ 2 callers
Function
GetExpandedShaderCode
Shadows/SampleFramework11/ShaderCompilation.cpp:28
↓ 2 callers
Function
GetFileExtension
Returns the extension of the file path
Shadows/SampleFramework11/FileIO.cpp:88
↓ 2 callers
Function
GetFileName
Returns the name of the file given the path (extension included)
Shadows/SampleFramework11/FileIO.cpp:55
↓ 2 callers
Method
GetStepSize
(FieldInfo field, ref float stepSize)
Shadows/SettingsCompilerAttributes/Attributes.cs:190
↓ 2 callers
Function
HuffmanTree_makeFromLengths2
Second step for the ...makeFromLengths and ...makeFromFrequencies functions. numcodes, lengths and maxbitlen must already be filled in correctly. retu
Shadows/SampleFramework11/LodePNG/lodepng.cpp:590
↓ 2 callers
Method
IndexBufferFormat
Shadows/SampleFramework11/Model.h:100
↓ 2 callers
Method
InitBox
Initializes the mesh as a box
Shadows/SampleFramework11/Model.cpp:150
↓ 2 callers
Method
InputElements
Shadows/SampleFramework11/Model.h:92
↓ 2 callers
Method
LinearClamp
Shadows/SampleFramework11/DeviceStates.h:139
↓ 2 callers
Function
LodePNGIText_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2759
↓ 2 callers
Function
LodePNGText_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2694
↓ 2 callers
Function
LodePNGUnknownChunks_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2658
↓ 2 callers
Function
LodePNGUnknownChunks_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2651
↓ 2 callers
Function
MSAASamples
Shadows/AppSettings.h:291
↓ 2 callers
Function
MakeDefinesString
Shadows/SampleFramework11/ShaderCompilation.cpp:85
↓ 2 callers
Function
MakeGlobalShadowMatrix
Makes the "global" shadow matrix used as the reference point for the cascades
Shadows/MeshRenderer.cpp:251
↓ 2 callers
Function
MakeShaderCacheName
Shadows/SampleFramework11/ShaderCompilation.cpp:101
↓ 2 callers
Method
MessageLoop
Shadows/SampleFramework11/Window.cpp:321
↓ 2 callers
Method
NoCull
Shadows/SampleFramework11/DeviceStates.h:72
↓ 2 callers
Method
NumIndices
Shadows/SampleFramework11/Model.h:97
↓ 2 callers
Method
NumInputElements
Shadows/SampleFramework11/Model.h:93
↓ 2 callers
Method
NumVertices
Shadows/SampleFramework11/Model.h:96
↓ 2 callers
Method
Position
Shadows/SampleFramework11/GUIObject.h:32
↓ 2 callers
Method
Present
Shadows/SampleFramework11/DeviceManager.cpp:243
↓ 2 callers
Method
Read
Shadows/SampleFramework11/FileIO.h:73
↓ 2 callers
Method
RisingEdge
Shadows/SampleFramework11/Input.cpp:98
↓ 2 callers
Function
SerializeReadVector
Shadows/SampleFramework11/Serialization.h:53
↓ 2 callers
Function
SerializeWriteVector
Shadows/SampleFramework11/Serialization.h:26
↓ 2 callers
Function
SetHelpText
Shadows/SampleFramework11/TwHelper.cpp:26
↓ 2 callers
Method
SetLookAt
Shadows/SampleFramework11/Camera.cpp:75
↓ 2 callers
Function
SetMinMax
Shadows/SampleFramework11/TwHelper.cpp:46
↓ 2 callers
Method
SetPosition
Shadows/SampleFramework11/Camera.cpp:94
↓ 2 callers
Function
SetReadOnly
Shadows/SampleFramework11/TwHelper.cpp:41
↓ 2 callers
Method
SetSceneMesh
Shadows/MeshRenderer.cpp:534
↓ 2 callers
Method
SetYRotation
Shadows/SampleFramework11/Camera.cpp:242
↓ 2 callers
Function
SetupMesh
Creates bounding spheres for a mesh, and creates resources used for GPU batching
Shadows/MeshRenderer.cpp:454
↓ 2 callers
Method
Shader
Shadows/SampleFramework11/ShaderCompilation.h:82
↓ 2 callers
Method
Size
Shadows/SampleFramework11/FileIO.cpp:204
↓ 2 callers
Method
To3D
Shadows/SampleFramework11/Math.cpp:581
↓ 2 callers
Method
Transform
Shadows/SampleFramework11/Model.cpp:51
↓ 2 callers
Function
Update
Shadows/AppSettings.cpp:329
← previous
next →
101–200 of 984, ranked by callers