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Functions984 in github.com/TheRealMJP/Shadows

↓ 2 callersFunctionUseMSM
Shadows/AppSettings.h:270
↓ 2 callersFunctionUseVSM
Shadows/AppSettings.h:248
↓ 2 callersMethodVSYNCEnabled
Shadows/SampleFramework11/DeviceManager.h:47
↓ 2 callersMethodValid
Shadows/SampleFramework11/ShaderCompilation.h:127
↓ 2 callersFunctionWStringToAnsi
Shadows/SampleFramework11/Utility.h:39
↓ 2 callersFunctionWriteStringAsFile
Writes the contents of a string to a file
Shadows/SampleFramework11/FileIO.cpp:124
↓ 2 callersFunction_WICBitsPerPixel
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Shadows/SampleFramework11/WICTextureLoader.cpp:235
↓ 2 callersFunction_WICToDXGI
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Shadows/SampleFramework11/WICTextureLoader.cpp:223
↓ 2 callersFunctionaddChunk_PLTE
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4864
↓ 2 callersFunctionaddChunk_tEXt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4950
↓ 2 callersFunctionaddChunk_tRNS
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4881
↓ 2 callersFunctionaddColorBits
index: bitgroup index, bits: bitgroup size(1, 2 or 4, in: bitgroup value, out: octet array to add bits to*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2892
↓ 2 callersFunctionaddPaddingBits
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5389
↓ 2 callersFunctionadler32
Return the adler32 of the bytes data[0..len-1]*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2062
↓ 2 callersFunctionappend_symbol_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:723
↓ 2 callersFunctioncolor_tree_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2923
↓ 2 callersFunctioncolor_tree_get
returns -1 if color not present, its index otherwise*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2937
↓ 2 callersFunctioncolor_tree_has
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2950
↓ 2 callersFunctioncountZeros
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1416
↓ 2 callersFunctionencodeLZ77
LZ77-encode the data. Return value is error code. The input are raw bytes, the output is in the form of unsigned integers with codes representing for
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1444
↓ 2 callersFunctiongenerateFixedDistanceTree
get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:902
↓ 2 callersFunctiongenerateFixedLitLenTree
get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:883
↓ 2 callersFunctiongetHash
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1405
↓ 2 callersFunctiongetNumColorChannels
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2498
↓ 2 callersFunctiongetPixelColorRGBA16
Get RGBA16 color of pixel with index i (y * width + x) from the raw image with given color type, but the given color type must be 16-bit itself.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3322
↓ 2 callersFunctiongetPixelColorRGBA8
Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3094
↓ 2 callersFunctiongetPixelColorsRGBA8
Similar to getPixelColorRGBA8, but with all the for loops inside of the color mode test cases, optimized to convert the colors much faster, when conve
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3196
↓ 2 callersFunctiongetValueRequiredBits
Returns how many bits needed to represent given value (max 8 bit)*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3515
↓ 2 callersFunctiongetblock
Shadows/SampleFramework11/MurmurHash.cpp:36
↓ 2 callersFunctionlodepng_add_itext
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2796
↓ 2 callersFunctionlodepng_chunk_append
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2429
↓ 2 callersFunctionlodepng_convert
converts from any color type to 24-bit or 32-bit (later maybe more supported). return value = LodePNG error code the out buffer must have (w * h * bpp
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3365
↓ 2 callersFunctionlodepng_decode
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4679
↓ 2 callersFunctionlodepng_decode_file
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4747
↓ 2 callersFunctionlodepng_encode
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5604
↓ 2 callersFunctionlodepng_encode_file
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5824
↓ 2 callersFunctionlodepng_get_bpp_lct
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2511
↓ 2 callersFunctionlodepng_get_raw_size_lct
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2644
↓ 2 callersFunctionlodepng_info_copy
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2865
↓ 2 callersFunctionlodepng_state_copy
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4804
↓ 2 callersFunctionpaethPredictor
Paeth predicter, used by PNG filter type 4 The parameters are of type short, but should come from unsigned chars, the shorts are only needed to make t
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3841
↓ 2 callersFunctionpreProcessScanlines
out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. return value is error**/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5473
↓ 2 callersFunctionremovePaddingBits
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4117
↓ 2 callersFunctionsafe_handle
Shadows/SampleFramework11/DDSTextureLoader.cpp:131
↓ 2 callersFunctionsearchCodeIndex
search the index in the array, that has the largest value smaller than or equal to the given value, given array must be sorted (if no value is smaller
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1315
↓ 2 callersFunctionsort_coins
This uses a simple combsort to sort the data. This function is not critical for overall encoding speed and the data amount isn't that large. */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:699
↓ 2 callersFunctionstring_resize
returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:281
↓ 2 callersFunctionupdateHashChain
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1427
↓ 2 callersFunctionwriteLZ77data
write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees. tree_ll: the tree for lit and len codes. tre
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1644
↓ 1 callersFunctionAdam7_deinterlace
in: Adam7 interlaced image, with no padding bits between scanlines, but between reduced images so that each reduced image starts at a byte. out: the
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4067
↓ 1 callersFunctionAdam7_interlace
in: non-interlaced image with size w*h out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with no padding bits between scanli
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5422
↓ 1 callersMethodAfterReset
Shadows/SampleFramework11/App.cpp:177
↓ 1 callersMethodAnisotropic
Shadows/SampleFramework11/DeviceStates.h:142
↓ 1 callersMethodBack
Shadows/SampleFramework11/Math.cpp:764
↓ 1 callersMethodBackBufferFormat
Shadows/SampleFramework11/DeviceManager.h:41
↓ 1 callersMethodBackBufferMSCount
Shadows/SampleFramework11/DeviceManager.h:44
↓ 1 callersMethodBackBufferMSQuality
Shadows/SampleFramework11/DeviceManager.h:45
↓ 1 callersMethodBackBufferTexture
Shadows/SampleFramework11/DeviceManager.h:37
↓ 1 callersMethodBeforeReset
Shadows/SampleFramework11/App.cpp:173
↓ 1 callersMethodCharHeight
Shadows/SampleFramework11/SpriteFont.cpp:260
↓ 1 callersMethodColorWriteDisabled
Shadows/SampleFramework11/DeviceStates.h:40
↓ 1 callersFunctionCompileGSFromFile
Shadows/SampleFramework11/ShaderCompilation.cpp:355
↓ 1 callersFunctionComputeBoundingSphereFromPoints
Finds the approximate smallest enclosing bounding sphere for a set of points. Based on "An Efficient Bounding Sphere", by Jack Ritter.
Shadows/MeshRenderer.cpp:30
↓ 1 callersFunctionComputeBoundingSpheres
Calculates the bounding sphere for each MeshPart
Shadows/MeshRenderer.cpp:188
↓ 1 callersFunctionCrc32_make_crc_table
Make the table for a fast CRC.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2272
↓ 1 callersFunctionCrc32_update_crc
Update a running CRC with the bytes buf[0..len-1]--the CRC should be initialized to all 1's, and the transmitted value is the 1's complement of the fi
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2291
↓ 1 callersMethodCreate
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Shadows/SampleFramework11/SDKMesh.cpp:195
↓ 1 callersFunctionCreateDDSTextureFromFile
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Shadows/SampleFramework11/DDSTextureLoader.cpp:1334
↓ 1 callersMethodCreateReductionTargets
Creates the chain of render targets used for computing min/max depth
Shadows/MeshRenderer.cpp:683
↓ 1 callersFunctionCreateWICTextureFromFile
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Shadows/SampleFramework11/WICTextureLoader.cpp:630
↓ 1 callersFunctionDXGetErrorDescriptionW
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Shadows/SampleFramework11/DXErr.cpp:3116
↓ 1 callersFunctionDXGetErrorStringW
-----------------------------------------------------
Shadows/SampleFramework11/DXErr.cpp:62
↓ 1 callersMethodDepthEnabled
Shadows/SampleFramework11/DeviceStates.h:107
↓ 1 callersMethodDepthWriteEnabled
Shadows/SampleFramework11/DeviceStates.h:109
↓ 1 callersMethodDown
Shadows/SampleFramework11/Math.cpp:744
↓ 1 callersMethodEndCPUProfile
Shadows/SampleFramework11/Profiler.cpp:93
↓ 1 callersMethodEndFrame
Shadows/SampleFramework11/Profiler.cpp:106
↓ 1 callersMethodEndProfile
Shadows/SampleFramework11/Profiler.cpp:63
↓ 1 callersMethodForward
Shadows/SampleFramework11/Math.cpp:759
↓ 1 callersFunctionGenerateHash
Shadows/SampleFramework11/MurmurHash.cpp:76
↓ 1 callersMethodGetClientArea
Shadows/SampleFramework11/Window.cpp:207
↓ 1 callersFunctionGetDXGIFormat
Shadows/SampleFramework11/DDSTextureLoader.cpp:493
↓ 1 callersMethodGetDisplayName
(FieldInfo field, ref string displayName)
Shadows/SettingsCompilerAttributes/Attributes.cs:62
↓ 1 callersFunctionGetFileNameWithoutExtension
Returns the name of the file given the path, minus the extension
Shadows/SampleFramework11/FileIO.cpp:68
↓ 1 callersFunctionGetFileTimestamp
Gets the last written timestamp of the file
Shadows/SampleFramework11/FileIO.cpp:101
↓ 1 callersFunctionGetGdiPlusErrorString
Shadows/SampleFramework11/Exceptions.h:73
↓ 1 callersMethodGetGroup
(FieldInfo field, ref string group)
Shadows/SettingsCompilerAttributes/Attributes.cs:98
↓ 1 callersMethodGetHelpText
(FieldInfo field, ref string helpText)
Shadows/SettingsCompilerAttributes/Attributes.cs:80
↓ 1 callersMethodGetIndexType
Shadows/SampleFramework11/SDKMesh.cpp:375
↓ 1 callersMethodGetMaterial
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Shadows/SampleFramework11/SDKMesh.cpp:334
↓ 1 callersMethodGetMesh
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Shadows/SampleFramework11/SDKMesh.cpp:340
↓ 1 callersMethodGetNumIndices
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/SDKMesh.cpp:370
↓ 1 callersMethodGetNumMaterials
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Shadows/SampleFramework11/SDKMesh.cpp:298
↓ 1 callersMethodGetNumMeshes
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Shadows/SampleFramework11/SDKMesh.cpp:290
↓ 1 callersMethodGetNumSubsets
--------------------------------------------------------------------------------------
Shadows/SampleFramework11/SDKMesh.cpp:346
↓ 1 callersMethodGetNumVertices
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Shadows/SampleFramework11/SDKMesh.cpp:364
↓ 1 callersMethodGetRawIndicesAt
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Shadows/SampleFramework11/SDKMesh.cpp:328
↓ 1 callersMethodGetRawVerticesAt
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Shadows/SampleFramework11/SDKMesh.cpp:322
↓ 1 callersMethodGetSubset
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Shadows/SampleFramework11/SDKMesh.cpp:352
↓ 1 callersFunctionGetSurfaceInfo
-------------------------------------------------------------------------------------- Get surface information for a particular format ---------------
Shadows/SampleFramework11/DDSTextureLoader.cpp:396
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