| 353 | } |
| 354 | |
| 355 | GeometryShaderPtr CompileGSFromFile(ID3D11Device* device, |
| 356 | const wchar* path, |
| 357 | const char* functionName, |
| 358 | const char* profile, |
| 359 | const CompileOptions& compileOptions, |
| 360 | bool forceOptimization) |
| 361 | { |
| 362 | CompiledGeometryShader* compiledShader = new CompiledGeometryShader(path, functionName, profile, compileOptions, forceOptimization); |
| 363 | CompileShader<ID3D11GeometryShader>(device, compiledShader); |
| 364 | CompiledShaders.push_back(compiledShader); |
| 365 | |
| 366 | return compiledShader; |
| 367 | } |
| 368 | |
| 369 | HullShaderPtr CompileHSFromFile(ID3D11Device* device, |
| 370 | const wchar* path, |