| 101 | } |
| 102 | |
| 103 | void SetCSInputs(ID3D11DeviceContext* context, ID3D11ShaderResourceView* srv0, ID3D11ShaderResourceView* srv1, |
| 104 | ID3D11ShaderResourceView* srv2, ID3D11ShaderResourceView* srv3) |
| 105 | { |
| 106 | ID3D11ShaderResourceView* srvs[4] = { srv0, srv1, srv2, srv3 }; |
| 107 | context->CSSetShaderResources(0, 4, srvs); |
| 108 | } |
| 109 | |
| 110 | void ClearCSInputs(ID3D11DeviceContext* context) |
| 111 | { |
no outgoing calls
no test coverage detected