| 395 | } |
| 396 | |
| 397 | ComputeShaderPtr CompileCSFromFile(ID3D11Device* device, |
| 398 | const wchar* path, |
| 399 | const char* functionName, |
| 400 | const char* profile, |
| 401 | const CompileOptions& compileOptions, |
| 402 | bool forceOptimization) |
| 403 | { |
| 404 | CompiledComputeShader* compiledShader = new CompiledComputeShader(path, functionName, profile, compileOptions, forceOptimization); |
| 405 | CompileShader<ID3D11ComputeShader>(device, compiledShader); |
| 406 | CompiledShaders.push_back(compiledShader); |
| 407 | |
| 408 | return compiledShader; |
| 409 | } |
| 410 | |
| 411 | void UpdateShaders(ID3D11Device* device) |
| 412 | { |
no outgoing calls
no test coverage detected