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github.com/REGoth-project/REGoth
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Functions
1,656 in github.com/REGoth-project/REGoth
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Functions
1,656
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Types & classes
441
Method
setClockSpeedFactor
src/engine/GameClock.cpp:76
Method
setCollisionEnabled
src/components/Vob.cpp:186
Method
setCommandlineArgs
src/utils/cli.cpp:227
Method
setConfiguration
* Information about the creature using this pathfinder */
src/logic/Pathfinder.h:81
Method
setContentBasePath
* Sets the path the engine is looking for files * @param path New path */
src/engine/BaseEngine.h:130
Method
setCurrentlySelected
src/ui/DialogBox.h:43
Method
setDay
src/engine/GameClock.cpp:29
Method
setDefaultZone
src/logic/MusicController.h:41
Method
setEnemyHealth
src/ui/Hud.cpp:181
Method
setEntityTransform
src/logic/Controller.cpp:19
Method
setFontHighlighted
src/ui/MenuItemListboxEntry.cpp:42
Method
setGameEngineSpeedFactor
* additional factor for deltaTime when updating world instances. Speeds up everything * i.e. world (ergo animations), in game clock (ergo sky
src/engine/GameClock.h:130
Method
setIdealPosition
src/logic/MobController.cpp:488
Method
setImageFromFile
src/ui/LoadingScreen.cpp:148
Method
setItemInSlot
src/logic/CharacterEquipment.cpp:551
Method
setListenerGain
src/audio/AudioWorld.cpp:691
Method
setListenerVelocity
src/audio/AudioWorld.cpp:600
Method
setMeshLib
* @brief Sets the mesh-lib this operates on. Does a copy inside, so the given object can be deleted. */
src/components/AnimHandler.cpp:36
Method
setMouseLock
src/engine/Input.cpp:313
Method
setMouseLockCallback
src/engine/Input.cpp:224
Method
setMultiThreading
src/engine/JobManager.cpp:17
Method
setName
src/components/Vob.cpp:150
Method
setNextPlayingTimeRandomized
src/logic/SoundController.cpp:82
Method
setOnRemoveCallback
* Sets a callback to what should happen when an object got deleted */
src/memory/StaticReferencedAllocator.h:209
Method
setOnRemoveCallback
src/memory/AllocatorBundle.h:92
Method
setPosition
src/components/Vob.cpp:70
Method
setQuit
src/engine/Platform.h:24
Function
setRigidBodyPosition
* Sets the transform of the rigid-bodys state * @param c Physicsscomponent to use * @param Transform of the rigid-bodys stat
src/components/EntityActions.h:144
Method
setRoutineFunc
src/logic/PlayerController.cpp:1249
Method
setShadowValue
* Sets the shadow-value from the worldmesh for this visual-controller */
src/logic/VisualController.h:58
Method
setShadowValue
src/logic/visuals/StaticMeshVisual.cpp:165
Method
setSoundMaxDistance
src/audio/AudioWorld.cpp:696
Method
setText
* Sets the string to display here. Can contain newlines! * @param text Text to display */
src/ui/TextView.h:24
Method
setTextLine
src/ui/MenuItem.cpp:80
Method
setTimeOfDay
src/engine/GameClock.cpp:56
Method
setTransform
src/components/Vob.cpp:77
Function
setTransformFromView
* @brief Sets the world-matrix for the given entity from a view-matrix * @param alloc Allocator to lookup the handle * @para
src/components/EntityActions.h:100
Method
setTransforms
src/logic/CameraController.cpp:527
Method
setTypedLine
src/logic/Console.cpp:321
Method
setVDFSIndex
* @brief Sets the VDFS-Index to use */
src/content/GenericMeshAllocator.h:29
Method
setVisual
src/components/Vob.cpp:93
Method
setWalkMode
src/logic/PlayerController.cpp:1960
Method
setWalkMode
src/logic/NpcAnimationHandler.cpp:678
Method
setWorldTransform
src/physics/MotionState.cpp:46
Method
set_begin
set iterator to a defined beginning
lib/json/json.hpp:6513
Method
set_end
set iterator to a defined past the end
lib/json/json.hpp:6519
Method
setupDomeMeshTexturesForCurrentTime
src/content/Sky.cpp:606
Method
setupKeyBindings
src/engine/GameSession.cpp:276
Method
setupKeyBindings
src/ui/Hud.cpp:199
Method
setupKeybinds
src/logic/CameraController.cpp:61
Method
setupPlaneMeshTexturesForCurrentTime
src/content/Sky.cpp:622
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/MobController.h:224
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/VisualController.h:62
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/SoundController.h:41
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/MusicController.h:35
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/PlayerController.h:401
Method
shouldExport
* @return Classes which want to get exported on save should return true here */
src/logic/ItemController.h:31
Method
shouldReRoute
src/logic/Pathfinder.cpp:422
Method
showBowWeaponOnCharacter
src/logic/CharacterEquipment.cpp:213
Method
showMeleeWeaponOnCharacter
src/logic/CharacterEquipment.cpp:177
Method
shutdown
src/engine/PlatformGLFW.cpp:303
Method
shutdown
src/engine/PlatformAndroid.cpp:405
Function
sinusSlowStart
src/math/mathlib.h:38
Method
slerp
src/math/mathlib.h:307
Method
sortChoices
src/logic/DialogManager.cpp:428
Method
spawnParticle
src/logic/visuals/PfxVisual.cpp:188
Method
splitAndRemoveEmpty
src/utils/Utils.cpp:407
Method
splitExtension
src/utils/Utils.cpp:456
Method
standUp
src/logic/PlayerController.cpp:1236
Method
start
src/utils/Utils.cpp:215
Method
startAni_Backward
src/logic/NpcAnimationHandler.cpp:340
Method
startAni_DrawWeapon
src/logic/NpcAnimationHandler.cpp:517
Method
startAni_FightForward
src/logic/NpcAnimationHandler.cpp:629
Method
startAni_FightLeft
src/logic/NpcAnimationHandler.cpp:638
Method
startAni_FightParry
src/logic/NpcAnimationHandler.cpp:654
Method
startAni_FightRight
src/logic/NpcAnimationHandler.cpp:646
Method
startAni_Forward
src/logic/NpcAnimationHandler.cpp:325
Method
startAni_Stand
src/logic/NpcAnimationHandler.cpp:402
Method
startAni_StrafeLeft
src/logic/NpcAnimationHandler.cpp:358
Method
startAni_StrafeRight
src/logic/NpcAnimationHandler.cpp:369
Method
startAni_TurnLeft
src/logic/NpcAnimationHandler.cpp:380
Method
startAni_TurnRight
src/logic/NpcAnimationHandler.cpp:391
Method
startAni_UndrawWeapon
src/logic/NpcAnimationHandler.cpp:539
Method
startDialogAnimation
src/logic/PlayerController.cpp:1150
Method
startInteraction
* Called when this mob was activated * @param npc NPC who activated the mob */
src/logic/MobController.h:52
Method
startInteraction
src/logic/MobController.cpp:329
Method
startProfiling
src/logic/ScriptEngine.cpp:394
Method
startStateChange
src/logic/MobController.cpp:378
Method
startsWith
src/utils/Utils.cpp:430
Method
stop
src/utils/Utils.cpp:221
Method
stopInteraction
src/logic/MobController.cpp:422
Method
stopProfiling
src/logic/ScriptEngine.cpp:402
Method
stopSounds
src/audio/AudioWorld.cpp:478
Method
stopTurningAnimations
src/logic/NpcAnimationHandler.cpp:621
Method
storeKeyframe
src/logic/CameraController.cpp:585
Method
str_to_float_t
! @brief parse floating point number This function (and its overloads) serves to select the most approprate standard floating
lib/json/json.hpp:8982
Method
stringEqualIngoreCase
src/utils/Utils.cpp:395
Method
stripExtension
src/utils/Utils.cpp:206
Method
stripFilePath
src/utils/Utils.cpp:328
Method
stripJsonComments
src/utils/Utils.cpp:336
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