MCPcopy Create free account

hub / github.com/REGoth-project/REGoth / types & classes

Types & classes441 in github.com/REGoth-project/REGoth

↓ 21 callersClassMatrix
------------------------------------------------------------------------------ 4x4 Matrix (assumes right-handed cooordinates)
src/math/mathlib.h:465
↓ 12 callersClassbasic_json
lib/json/json.hpp:215
↓ 8 callersClassparser
lib/json/json.hpp:9166
↓ 3 callersClassActionBinding
src/engine/Input.h:98
↓ 3 callersClasszCModelMeshLib
src/content/AnimationAllocator.h:26
↓ 2 callersClassSource
src/audio/AudioWorld.h:154
↓ 2 callersClassiteration_proxy_internal
lib/json/json.hpp:6584
↓ 2 callersClassiterator
lib/json/json.hpp:259
↓ 2 callersClassjson_pointer
lib/json/json.hpp:226
↓ 1 callersClassAction
src/engine/Input.h:108
↓ 1 callersClassPtrHandle
src/handle/Handle.h:20
↓ 1 callersClassSavegameInfo
src/logic/SavegameManager.h:55
↓ 1 callersClassinternal_iterator
lib/json/json.hpp:6563
↓ 1 callersClassprimitive_iterator_t
lib/json/json.hpp:6509
↓ 1 callersClasszFont
src/ui/zFont.h:18
ClassALCcontext_struct
src/audio/AudioWorld.h:16
ClassALCdevice_struct
src/audio/AudioEngine.h:8
ClassAction
src/logic/NpcAIHandler.h:13
EnumActionType
src/engine/Input.h:15
ClassAllocatorBundle
src/memory/AllocatorBundle.h:14
ClassAnimHandler
TOOD: in gothic Model Scripts control everything related, rename
src/components/AnimHandler.h:29
ClassAnimHandler
src/components/Entities.h:37
ClassAnimation
src/components/AnimHandler.h:15
ClassAnimation
run-time rep of an animation, combines base + overlay animations and contains all information in a model script
src/content/Animation.h:35
ClassAnimationAllocator
src/engine/World.h:58
ClassAnimationAllocator
src/content/AnimationAllocator.h:31
ClassAnimationComponent
* Handles current animations for the entity. Stores the results inside the instance-data- */
src/components/Entities.h:279
ClassAnimationData
represents shared keyframe data (the contents of the .MAN files)
src/content/Animation.h:10
ClassAnimationDataAllocator
src/engine/World.h:59
ClassAnimationDataAllocator
src/content/AnimationAllocator.h:71
ClassAnimationLibrary
src/engine/World.h:42
ClassAnimationLibrary
src/content/AnimationLibrary.h:17
ClassAnimationSet
src/logic/NpcAnimationHandler.h:265
ClassAttackMessage
src/logic/messages/EventMessage.h:277
EnumAttackSubType
src/logic/messages/EventMessage.h:279
ClassAudioEngine
src/engine/BaseEngine.h:24
ClassAudioEngine
src/audio/AudioWorld.h:25
ClassAudioEngine
The AudioEngine represents the target OS sound system. * * The engine class matches the OpenAL device level. * */
src/audio/AudioEngine.h:19
ClassAudioWorld
src/engine/World.h:66
ClassAudioWorld
The audio world class. * * Each world has it's own AudioWorld which manages an OpenAL context. * */
src/audio/AudioWorld.h:55
ClassAudioWorld
src/audio/AudioEngine.h:12
ClassBBox3D
src/utils/Utils.h:26
ClassBBoxComponent
* Entitiy with only one BBox */
src/components/Entities.h:112
ClassBarView
src/ui/Hud.h:20
ClassBarView
src/ui/BarView.h:12
ClassBarView
src/ui/LoadingScreen.h:11
ClassBaseEngine
src/engine/JobManager.h:10
ClassBaseEngine
src/engine/BaseEngine.h:32
ClassBaseEngine
src/engine/World.h:19
ClassBaseEngine
src/audio/AudioWorld.h:30
ClassBaseEngine
src/render/RenderSystem.h:9
ClassBaseEngine
src/logic/PfxManager.h:18
ClassBaseEngine
src/logic/scriptExternals/Externals.h:5
ClassBaseEngine
src/ui/Hud.h:15
ClassBaseEngine
src/ui/zFont.h:13
ClassBaseEngine
src/ui/View.h:10
ClassBaseEngine
src/content/SkeletalMeshAllocator.h:12
ClassBaseEngine
src/content/StaticMeshAllocator.h:14
ClassBaseEngine
src/content/Texture.h:11
ClassBed
src/logic/mobs/Bed.h:12
ClassBodyState
src/logic/visuals/ModelVisual.h:122
ClassBspNode
src/engine/BspTree.h:24
ClassBspTree
* Contains the original BSP-Tree from the game, which is used for all kinds of performance optimization. * All Entities with a logic-component ar
src/engine/BspTree.h:16
ClassC_ParticleFX
src/logic/PfxManager.h:12
ClassC_SFX
src/audio/AudioWorld.h:39
ClassCameraController
src/engine/World.h:36
ClassCameraController
src/logic/CameraController.h:7
ClassCameraSettings
src/logic/CameraController.h:31
ClassCharacterEquipment
* Contains information about what a character currently has equipped. * This encapsulates logic like whether the characters attributes are high e
src/logic/CharacterEquipment.h:26
ClassChoiceEntry
src/logic/DialogManager.h:31
ClassClassContents
src/engine/World.h:408
ClassCollisionShape
src/physics/PhysicsSystem.h:24
ClassCommand
src/logic/Console.h:61
ClassComponent
src/components/Entities.h:41
ClassComponentSystem
src/memory/ComponentSystem.h:3
ClassCompoundComponent
src/components/Entities.h:215
ClassConsole
src/logic/Console.h:16
ClassConsole
src/ui/ConsoleBox.h:8
ClassConsoleBox
src/ui/ConsoleBox.h:9
ClassContainer
src/logic/mobs/Container.h:12
ClassController
src/components/Entities.h:31
ClassController
src/logic/Controller.h:23
ClassConversationMessage
src/logic/messages/EventMessage.h:491
EnumConversationSubType
src/logic/messages/EventMessage.h:494
ClassDaedalusVM
src/audio/AudioWorld.h:35
ClassDaedalusVM
src/logic/PfxManager.h:9
ClassDaedalusVM
src/logic/ScriptEngine.h:13
ClassDaedalusVM
src/logic/scriptExternals/Stubs.h:5
ClassDaedalusVM
src/logic/scriptExternals/Externals.h:14
ClassDaedalusVM
src/ui/Menu.h:13
ClassDamageMessage
src/logic/messages/EventMessage.h:142
EnumDamageSubType
src/logic/messages/EventMessage.h:144
ClassDataBundle
src/memory/AllocatorBundle.h:22
ClassDebugDrawer
src/physics/DebugDrawer.h:8
ClassDialogBox
src/ui/Hud.h:28
ClassDialogBox
src/ui/DialogBox.h:14
ClassDialogManager
src/engine/World.h:34
ClassDialogManager
src/logic/DialogManager.h:25
EnumEAlign
src/ui/View.h:24
EnumEAttribute
src/ui/Menu_Status.h:17
next →1–100 of 441, ranked by callers