| 323 | } |
| 324 | |
| 325 | void NpcAnimationHandler::startAni_Forward() |
| 326 | { |
| 327 | std::string anim = buildStateAnimationNameBasedOnWeapon(getWalkModeTag(m_WalkMode) + "L"); |
| 328 | |
| 329 | if(!isStateAnimationPlaying()) |
| 330 | return; |
| 331 | |
| 332 | // Some use "F" as postfix for some reason |
| 333 | if(!doesAnimationExist(anim)) |
| 334 | anim = buildStateAnimationNameBasedOnWeapon(getWalkModeTag(m_WalkMode) + "F"); |
| 335 | |
| 336 | if(!isAnimationActive(anim)) |
| 337 | playAnimationTrans(anim); |
| 338 | } |
| 339 | |
| 340 | void NpcAnimationHandler::startAni_Backward() |
| 341 | { |
nothing calls this directly
no outgoing calls
no test coverage detected