| 636 | } |
| 637 | |
| 638 | void NpcAnimationHandler::startAni_FightLeft() |
| 639 | { |
| 640 | std::string anim = "T_"+ getWeaponAniTag(getController().getWeaponMode()) + "ATTACKL"; |
| 641 | if(!isAnimationActive(anim)) |
| 642 | { |
| 643 | playAnimation(anim); |
| 644 | } |
| 645 | } |
| 646 | void NpcAnimationHandler::startAni_FightRight() |
| 647 | { |
| 648 | std::string anim = "T_"+ getWeaponAniTag(getController().getWeaponMode()) + "ATTACKR"; |
nothing calls this directly
no test coverage detected