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hub / github.com/REGoth-project/REGoth / startAni_FightLeft

Method startAni_FightLeft

src/logic/NpcAnimationHandler.cpp:638–645  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

636}
637
638void NpcAnimationHandler::startAni_FightLeft()
639{
640 std::string anim = "T_"+ getWeaponAniTag(getController().getWeaponMode()) + "ATTACKL";
641 if(!isAnimationActive(anim))
642 {
643 playAnimation(anim);
644 }
645}
646void NpcAnimationHandler::startAni_FightRight()
647{
648 std::string anim = "T_"+ getWeaponAniTag(getController().getWeaponMode()) + "ATTACKR";

Callers

nothing calls this directly

Calls 1

getWeaponModeMethod · 0.80

Tested by

no test coverage detected