* @brief Sets the mesh-lib this operates on. Does a copy inside, so the given object can be deleted. */
| 34 | * @brief Sets the mesh-lib this operates on. Does a copy inside, so the given object can be deleted. |
| 35 | */ |
| 36 | void AnimHandler::setMeshLib(const ZenLoad::zCModelMeshLib& meshLib) |
| 37 | { |
| 38 | m_MeshLib = meshLib; |
| 39 | |
| 40 | m_NodeTransforms.resize(m_MeshLib.getNodes().size()); |
| 41 | m_ObjectSpaceNodeTransforms.resize(m_MeshLib.getNodes().size()); |
| 42 | |
| 43 | for (auto& m : m_ObjectSpaceNodeTransforms) |
| 44 | m = Math::Matrix::CreateIdentity(); |
| 45 | |
| 46 | for (auto& m : m_NodeTransforms) |
| 47 | m = Math::Matrix::CreateIdentity(); |
| 48 | |
| 49 | setBindPose(true); |
| 50 | |
| 51 | m_SpeedMultiplier = 1.0f; |
| 52 | } |
| 53 | |
| 54 | bool AnimHandler::addAnimation(const std::string& name) |
| 55 | { |