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Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 7 callers
Function
cgi_R_RegisterSkin
codeJK2/cgame/cg_syscalls.cpp:227
↓ 7 callers
Function
cgi_S_UpdateEntityPosition
codeJK2/cgame/cg_syscalls.cpp:199
↓ 7 callers
Function
cgi_S_UpdateEntityPosition
code/cgame/cg_syscalls.cpp:222
↓ 7 callers
Method
close
/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
code/Rufl/hfile.cpp:274
↓ 7 callers
Function
cpy
code/Ratl/ratl_common.h:140
↓ 7 callers
Function
deflateEnd
========================================================================= */
lib/zlib/deflate.c:979
↓ 7 callers
Function
fill_window
=========================================================================== * Fill the window when the lookahead becomes insufficient. * Updates str
lib/zlib/deflate.c:1390
↓ 7 callers
Function
flush_pending
========================================================================= * Flush as much pending output as possible. All deflate() output goes * th
lib/zlib/deflate.c:642
↓ 7 callers
Function
generateHashValue
================ return a hash value for the filename ================ */
codemp/rd-dedicated/tr_shader.cpp:115
↓ 7 callers
Function
gz_zero
Compress len zeros to output. Return -1 on error, 0 on success. */
lib/zlib/gzwrite.c:133
↓ 7 callers
Method
init
code/Ratl/map_vs.h:69
↓ 7 callers
Function
jcopy_sample_rows
lib/jpeg-9a/jutils.c:176
↓ 7 callers
Function
jpeg_destroy_compress
lib/jpeg-9a/jcapimin.c:95
↓ 7 callers
Function
jround_up
lib/jpeg-9a/jutils.c:132
↓ 7 callers
Function
pitch_roll_for_slope
code/game/NPC.cpp:419
↓ 7 callers
Function
png_colorspace_sync
lib/libpng/png.c:1174
↓ 7 callers
Function
png_colorspace_sync_info
lib/libpng/png.c:1128
↓ 7 callers
Function
png_gamma_16bit_correct
lib/libpng/png.c:3799
↓ 7 callers
Method
push
/////////////////////////////////////////////////////////////////////////////// Add A Value To The Queue /////////////////////////////////////////////
code/Ragl/graph_vs.h:949
↓ 7 callers
Function
read_pbm_integer
lib/jpeg-9a/rdppm.c:101
↓ 7 callers
Method
throw_error
code/qcommon/ojk_saved_game.cpp:811
↓ 7 callers
Function
trap_Key_SetCatcher
code/ui/ui_syscalls.cpp:118
↓ 7 callers
Function
trap_LinkEntity
codemp/game/g_syscalls.c:151
↓ 7 callers
Function
unzOpenCurrentFile
lib/minizip/unzip.c:1648
↓ 7 callers
Function
usage
lib/jpeg-9a/wrjpgcom.c:350
↓ 7 callers
Method
~GoreTextureCoordinates
codemp/ghoul2/G2_gore.cpp:31
↓ 6 callers
Function
AAS_FallDelta
end of the function AAS_FallDamageDistance =========================================================================== distance = 0.5 * gravity * t *
codemp/botlib/be_aas_reach.cpp:613
↓ 6 callers
Function
AAS_FreeBSPEntities
end of the function AAS_IntForBSPEpairKey =========================================================================== Parameter: - Returns: - Ch
codemp/botlib/be_aas_bspq3.cpp:357
↓ 6 callers
Function
AAS_NextEntity
end of the function AAS_BestReachableEntityArea =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_entity.cpp:432
↓ 6 callers
Function
AAS_TravelFlagForType_inline
end of the function AAS_InitTravelFlagFromType =========================================================================== Parameter: - Returns:
codemp/botlib/be_aas_route.cpp:174
↓ 6 callers
Method
ActivateTrail
code/qcommon/q_shared.h:1477
↓ 6 callers
Method
Active
code/qcommon/q_shared.h:1435
↓ 6 callers
Method
Alloc
code/qcommon/hstring.cpp:108
↓ 6 callers
Function
AngleDiff
end of the function BotInitMoveState ======================================================================== Parameter: - Returns: - Changes Gl
codemp/botlib/be_ai_move.cpp:225
↓ 6 callers
Function
BG_IsItemSelectable
yeah..
codemp/game/bg_misc.c:1963
↓ 6 callers
Function
BG_LegalizedForcePowers
================ BG_LegalizedForcePowers The magical function to end all functions. This will take the force power string in powerOut and parse throu
codemp/game/bg_misc.c:392
↓ 6 callers
Function
BG_SiegeSetTeamTheme
codemp/game/bg_saga.c:1498
↓ 6 callers
Function
B_Alloc
codemp/game/ai_util.c:48
↓ 6 callers
Function
BotMindTricked
See if bot is mindtricked by the client in question
codemp/game/ai_main.c:295
↓ 6 callers
Function
BotPVSCheck
perform pvs check based on rmg or not
codemp/game/ai_main.c:1117
↓ 6 callers
Function
BotWeaponSelectable
is this weapon available to us?
codemp/game/ai_main.c:5141
↓ 6 callers
Function
CG_AddRefEntityWithPowerups
=============== CG_AddRefEntityWithPowerups Adds a piece with modifications or duplications for powerups =============== */
codeJK2/cgame/cg_players.cpp:3394
↓ 6 callers
Function
CG_AddRefEntityWithPowerups
=============== CG_AddRefEntityWithPowerups Adds a piece with modifications or duplications for powerups =============== */
code/cgame/cg_players.cpp:4602
↓ 6 callers
Function
CG_CopyG2WeaponInstance
what ghoul2 model do we want to copy ?
codemp/cgame/cg_weapons.c:2420
↓ 6 callers
Function
CG_FadeColor
================ CG_FadeColor ================ */
codemp/cgame/cg_drawtools.c:395
↓ 6 callers
Function
CG_ImpactMark
code/cgame/cg_marks.cpp:133
↓ 6 callers
Function
CG_LoadClientInfo
=================== CG_LoadClientInfo Load it now, taking the disk hits. This will usually be deferred to a safe time =================== */
codemp/cgame/cg_players.c:1039
↓ 6 callers
Function
CG_PlayerCanSeeCent
=============== CG_PlayerCanSeeCent tests force sight level =============== */
code/cgame/cg_players.cpp:4435
↓ 6 callers
Function
CG_PlayerLegsYawFromMovement
codeJK2/cgame/cg_players.cpp:1719
↓ 6 callers
Function
CG_PlayerLegsYawFromMovement
code/cgame/cg_players.cpp:1864
↓ 6 callers
Function
CG_PlayerLockedWeaponSpeech
codeJK2/cgame/cg_weapons.cpp:2089
↓ 6 callers
Function
CG_PlayerLockedWeaponSpeech
code/cgame/cg_weapons.cpp:2138
↓ 6 callers
Function
CG_PointContents
================ CG_PointContents ================ */
codemp/cgame/cg_predict.c:407
↓ 6 callers
Function
CG_RegisterCustomSounds
code/cgame/cg_players.cpp:322
↓ 6 callers
Function
CG_SetClientViewAngles
codeJK2/cgame/cg_predict.cpp:202
↓ 6 callers
Function
CG_SetGhoul2Info
Copy the ghoul2 data into the ref ent correctly
codemp/cgame/cg_ents.c:519
↓ 6 callers
Function
CG_SiegeBriefingDisplay
codemp/cgame/cg_saga.c:727
↓ 6 callers
Function
CG_SpawnFloat
codemp/cgame/cg_spawn.c:104
↓ 6 callers
Function
CG_WeaponCheck
=================== CG_WeaponCheck =================== */
codeJK2/cgame/cg_weapons.cpp:1266
↓ 6 callers
Function
CG_WeaponCheck
=================== CG_WeaponCheck =================== */
code/cgame/cg_weapons.cpp:1383
↓ 6 callers
Function
CL_Disconnect
===================== CL_Disconnect Called when a connection, or cinematic is being terminated. Goes from a connected state to either a menu state or
code/client/cl_main.cpp:252
↓ 6 callers
Function
CL_VideoRecording
=============== CL_VideoRecording =============== */
codemp/client/cl_avi.cpp:677
↓ 6 callers
Function
CM_ClearMap
================== CM_ClearMap ================== */
codemp/qcommon/cm_load.cpp:804
↓ 6 callers
Function
CM_ClipHandleToModel
================== CM_ClipHandleToModel ================== */
codemp/qcommon/cm_load.cpp:824
↓ 6 callers
Function
CM_EdgePlaneNum
================== CM_EdgePlaneNum ================== */
codemp/qcommon/cm_patch.cpp:596
↓ 6 callers
Function
CM_EdgePlaneNum
================== CM_EdgePlaneNum ================== */
code/qcommon/cm_patch.cpp:631
↓ 6 callers
Function
CM_GridPlane
codemp/qcommon/cm_patch.cpp:572
↓ 6 callers
Function
CM_GridPlane
code/qcommon/cm_patch.cpp:609
↓ 6 callers
Function
CM_InlineModel
================== CM_InlineModel ================== */
codemp/qcommon/cm_load.cpp:878
↓ 6 callers
Function
CM_PointLeafnum
code/qcommon/cm_test.cpp:120
↓ 6 callers
Function
CM_TempBoxModel
=================== CM_TempBoxModel To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared dire
codemp/qcommon/cm_load.cpp:978
↓ 6 callers
Function
COM_MatchToken
================== COM_MatchToken ================== */
codemp/qcommon/q_shared.c:514
↓ 6 callers
Function
COM_MatchToken
================== COM_MatchToken ================== */
code/qcommon/q_shared.cpp:479
↓ 6 callers
Function
CON_Hide
================== CON_Hide Clear the display of the line currently edited bring cursor back to beginning of line ================== */
shared/sys/con_tty.cpp:119
↓ 6 callers
Function
CalcMuzzlePoint
---------------------------------------------------------
codeJK2/game/g_weapon.cpp:363
↓ 6 callers
Function
CalcMuzzlePoint
---------------------------------------------------------
code/game/g_weapon.cpp:449
↓ 6 callers
Function
CalculateRanks
============ CalculateRanks Recalculates the score ranks of all players This will be called on every client connect, begin, disconnect, death, and te
codemp/game/g_main.c:1057
↓ 6 callers
Function
Cbuf_ExecuteText
============ Cbuf_ExecuteText ============ */
codemp/qcommon/cmd.cpp:147
↓ 6 callers
Function
Cmd_ArgsFrom
============ Cmd_ArgsFrom Returns a single string containing argv(arg) to argv(argc()-1) ============ */
code/qcommon/cmd.cpp:413
↓ 6 callers
Function
Com_SkipTokens
================== Com_SkipTokens ================== */
codemp/qcommon/q_shared.c:1099
↓ 6 callers
Function
Cvar_Set2
============ Cvar_Set2 ============ */
codemp/qcommon/cvar.cpp:600
↓ 6 callers
Function
Cvar_User_Set
============ Cvar_User_Set Same as Cvar_SetSafe, but have new cvars have user created flag. ============ */
codemp/qcommon/cvar.cpp:748
↓ 6 callers
Method
Deactivate
code/game/Q3_Interface.cpp:9655
↓ 6 callers
Method
DeactivateTrail
code/qcommon/q_shared.h:1484
↓ 6 callers
Function
EA_Jump
end of the function EA_Respawn =========================================================================== Parameter: - Returns: - Changes Globa
codemp/botlib/be_ea.cpp:250
↓ 6 callers
Function
EnumerateFields
code/game/g_savegame.cpp:511
↓ 6 callers
Function
EvaluateFields
codeJK2/game/g_savegame.cpp:598
↓ 6 callers
Function
FS_CreatePath
============ FS_CreatePath Creates any directories needed to store the given filename ============ */
code/qcommon/files.cpp:486
↓ 6 callers
Function
FS_FOpenFileByMode
codemp/qcommon/files.cpp:3947
↓ 6 callers
Function
FS_FilenameCompare
=========== FS_FilenameCompare Ignore case and separator char distinctions =========== */
code/qcommon/files.cpp:1086
↓ 6 callers
Function
FS_GetFileList
================ FS_GetFileList ================ */
codemp/qcommon/files.cpp:2473
↓ 6 callers
Function
FS_HandleForFile
codemp/qcommon/files.cpp:380
↓ 6 callers
Function
FS_ListFiles
================= FS_ListFiles ================= */
codemp/qcommon/files.cpp:2439
↓ 6 callers
Function
FS_PureServerSetLoadedPaks
===================== FS_PureServerSetLoadedPaks If the string is empty, all data sources will be allowed. If not empty, only pk3 files that match on
codemp/qcommon/files.cpp:3706
↓ 6 callers
Function
FS_Restart
================ FS_Restart ================ */
codemp/qcommon/files.cpp:3860
↓ 6 callers
Function
FX_AddSprite
---------------------------------------------------
codeJK2/cgame/FxUtil.cpp:1520
↓ 6 callers
Function
FX_AddSprite
---------------------------------------------------
code/cgame/FxUtil.cpp:1348
↓ 6 callers
Method
FindSubGroup
code/game/genericparser2.h:122
↓ 6 callers
Function
FinishShader
========================= FinishShader Returns a freshly allocated shader with all the needed info from the current global working shader ===========
code/rd-vanilla/tr_shader.cpp:2978
↓ 6 callers
Function
ForceAbsorb
code/game/wp_saber.cpp:12144
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