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Functions22,519 in github.com/JACoders/OpenJK

↓ 6 callersFunctionForceProtect
code/game/wp_saber.cpp:12068
↓ 6 callersFunctionForceSpeed
code/game/wp_saber.cpp:10049
↓ 6 callersMethodFree
code/icarus/IcarusImplementation.cpp:166
↓ 6 callersFunctionFreeWinding
code/qcommon/cm_polylib.cpp:65
↓ 6 callersFunctionG2_FindSurface
go away and determine what the pointer for a specific surface definition within the model definition is
codemp/rd-dedicated/G2_misc.cpp:1665
↓ 6 callersFunctionG2_FindSurface
* G2_FindSurface * find a surface in a ghoul2 surface override list based on it's name * * Input * filename of model, surface list of model
codemp/rd-dedicated/G2_surfaces.cpp:106
↓ 6 callersFunctionG2_FindSurface
* G2_FindSurface * find a surface in a ghoul2 surface override list based on it's name * * Input * filename of model, surface list of model
codemp/rd-vanilla/G2_surfaces.cpp:106
↓ 6 callersFunctionG2_Find_Bone_Rag
codemp/rd-vanilla/G2_bones.cpp:1282
↓ 6 callersFunctionG2_Find_Bone_Rag
code/rd-vanilla/G2_bones.cpp:1171
↓ 6 callersFunctionG2_RagDollCurrentPosition
codemp/rd-dedicated/G2_bones.cpp:2504
↓ 6 callersFunctionG2_RagDollCurrentPosition
codemp/rd-vanilla/G2_bones.cpp:2619
↓ 6 callersFunctionG2_RagDollCurrentPosition
code/rd-vanilla/G2_bones.cpp:2598
↓ 6 callersFunctionG2_Remove_Bone_Index
Given a model handle, and a bone name, we want to remove this bone from the bone override list
code/rd-vanilla/G2_bones.cpp:185
↓ 6 callersFunctionGEntity_DieFunc
codeJK2/game/g_functions.cpp:369
↓ 6 callersFunctionGL_TexEnv
** GL_TexEnv */
codemp/rd-vanilla/tr_backend.cpp:175
↓ 6 callersFunctionGL_TexEnv
** GL_TexEnv */
code/rd-vanilla/tr_backend.cpp:174
↓ 6 callersFunctionG_ClearLOS
Position to position
codemp/game/NPC_senses.c:761
↓ 6 callersFunctionG_CostForSpecialMove
code/game/wp_saber.cpp:4385
↓ 6 callersFunctionG_EntIsUnlockedDoor
codeJK2/game/g_mover.cpp:1328
↓ 6 callersFunctionG_FindConfigstringIndex
codeJK2/game/g_utils.cpp:55
↓ 6 callersFunctionG_G2TraceCollide
codemp/game/w_saber.c:2305
↓ 6 callersFunctionG_LoadRoff
code/game/g_roff.cpp:641
↓ 6 callersFunctionG_ParseAnimFileSet
codeJK2/game/NPC_stats.cpp:467
↓ 6 callersFunctionG_PickAutoMultiKick
code/game/bg_pmove.cpp:10944
↓ 6 callersFunctionG_PlayDoorLoopSound
code/game/g_mover.cpp:67
↓ 6 callersFunctionG_ReflectMissile
codeJK2/game/g_missile.cpp:135
↓ 6 callersFunctionG_ReflectMissile
code/game/g_missile.cpp:147
↓ 6 callersFunctionG_RunExPhys
Run physics on the object (purely origin-related) using custom epVelocity entity state value. Origin smoothing on the client is expected to compensate
codemp/game/g_exphysics.c:39
↓ 6 callersFunctionG_RunThink
============= G_RunThink Runs thinking code for this frame if necessary ============= */
codeJK2/game/g_main.cpp:958
↓ 6 callersFunctionG_SaberAttackPower
This function gets the attack power which is used to decide broken parries, knockaways, and numerous other things. It is not directly related to the a
codemp/game/w_saber.c:127
↓ 6 callersFunctionG_Say
codemp/game/g_cmds.c:1573
↓ 6 callersFunctionG_SpawnVector
codemp/game/g_spawn.c:63
↓ 6 callersFunctionG_SpawnVector
code/game/g_spawn.cpp:117
↓ 6 callersFunctionG_StandardHumanoid
code/game/g_client.cpp:895
↓ 6 callersFunctionG_Throw
----------------------------------------------------------
codemp/game/g_utils.c:336
↓ 6 callersFunctionG_ValidEnemy
code/game/NPC_utils.cpp:963
↓ 6 callersFunctionGetDir
code/cgame/FxPrimitives.cpp:76
↓ 6 callersFunctionGetFont
code/rd-common/tr_font.cpp:1513
↓ 6 callersMethodGetLetter
needed to add *piShader param because of multiple TPs, if not passed in, then I also skip S,T calculations for re-usable static asian glyphinfo struct
code/rd-common/tr_font.cpp:1294
↓ 6 callersMethodGetNumMembers
Get the ID for the block
codeJK2/icarus/blockstream.h:148
↓ 6 callersMethodGetNumMembers
Get the ID for the block
codemp/icarus/blockstream.h:156
↓ 6 callersMethodGetNumMembers
Get the ID for the block
code/icarus/blockstream.h:151
↓ 6 callersFunctionGetOrigin
code/cgame/FxPrimitives.cpp:63
↓ 6 callersMethodGetSequence
codeJK2/icarus/Sequencer.cpp:294
↓ 6 callersMethodGetSequence
codemp/icarus/Sequencer.cpp:282
↓ 6 callersMethodGetTaskManager
code/icarus/sequencer.h:88
↓ 6 callersMethodGetTime
Gets the current time
code/game/Q3_Interface.cpp:7914
↓ 6 callersFunctionICARUS_FreeEnt
============== ICARUS_FreeEnt Frees all ICARUS resources on an entity WARNING!!! DO NOT DO THIS WHILE RUNNING A SCRIPT, ICARUS WILL CRASH!!! FIXME:
codeJK2/game/g_ICARUS.cpp:200
↓ 6 callersMethodIn
code/rd-vanilla/tr_WorldEffects.cpp:226
↓ 6 callersFunctionInFOV3
codemp/game/NPC_senses.c:130
↓ 6 callersMethodInitEntity
Initialize an Entity by ID.
code/game/Q3_Interface.cpp:7517
↓ 6 callersFunctionInverse_Matrix
given a matrix, generate the inverse of that matrix
codemp/rd-dedicated/G2_misc.cpp:1632
↓ 6 callersFunctionInverse_Matrix
given a matrix, generate the inverse of that matrix
codemp/rd-vanilla/G2_misc.cpp:1633
↓ 6 callersFunctionInverse_Matrix
given a matrix, generate the inverse of that matrix
code/rd-vanilla/G2_misc.cpp:1717
↓ 6 callersMethodIsValid
codemp/rd-vanilla/G2_API.cpp:569
↓ 6 callersFunctionItemParse_model_g2skin_go
model_g2skin <string>
code/ui/ui_shared.cpp:3397
↓ 6 callersFunctionItem_ListBox_ThumbPosition
codemp/ui/ui_shared.c:2591
↓ 6 callersFunctionJK2SP_Register
Registration * JK2SP_Register : Load given string package file. Register it. * * Inputs: * Package File name * Registration flag * * Return: *
code/qcommon/strip.cpp:990
↓ 6 callersFunctionJedi_DecideKick
code/game/AI_Jedi.cpp:1250
↓ 6 callersFunctionJedi_Retreat
codeJK2/game/AI_Jedi.cpp:650
↓ 6 callersFunctionJedi_WaitingAmbush
codemp/game/NPC_AI_Jedi.c:5530
↓ 6 callersFunctionJetpack_Off
codemp/game/g_items.c:1202
↓ 6 callersFunctionKey_KeynumToString
=================== Key_KeynumToString Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the given keynum. ========
code/client/cl_keys.cpp:904
↓ 6 callersFunctionLanguage_IsAsian
needed for subtitle printing since original code no longer worked once camera bar height was changed to 480/10 rather than refdef height / 10. I now n
code/rd-common/tr_font.cpp:938
↓ 6 callersFunctionLaunchItem
================ LaunchItem Spawns an item and tosses it forward ================ */
codeJK2/game/g_items.cpp:654
↓ 6 callersFunctionLaunchItem
================ LaunchItem Spawns an item and tosses it forward ================ */
code/game/g_items.cpp:940
↓ 6 callersFunctionLerpColor
================= LerpColor ================= */
code/ui/ui_shared.cpp:8379
↓ 6 callersFunctionLibVarGet
end of the function LibVarDeAllocAll =========================================================================== Parameter: - Returns: - Chang
codemp/botlib/l_libvar.cpp:136
↓ 6 callersFunctionLibVarString
end of the function LibVar =========================================================================== Parameter: - Returns: - Changes Globals
codemp/botlib/l_libvar.cpp:218
↓ 6 callersFunctionMSG_CheckNETFPSFOverrides
rww - Check the overrides files to see if the mod wants anything changed
codemp/qcommon/msg.cpp:1859
↓ 6 callersFunctionMSG_ReadString
codemp/qcommon/msg.cpp:460
↓ 6 callersFunctionMSG_WriteData
code/qcommon/msg.cpp:92
↓ 6 callersFunctionMenu_Count
codemp/ui/ui_shared.c:9364
↓ 6 callersFunctionMenu_HandleMouseMove
codemp/ui/ui_shared.c:6640
↓ 6 callersFunctionMenu_HandleMouseMove
================= Menu_HandleMouseMove ================= */
code/ui/ui_shared.cpp:9316
↓ 6 callersFunctionMenus_OpenByName
codemp/ui/ui_shared.c:1399
↓ 6 callersFunctionMoverBottomCenter
end of the function BotPredictVisiblePosition =========================================================================== Parameter: - Returns:
codemp/botlib/be_ai_move.cpp:978
↓ 6 callersFunctionMusic_GetBaseMusicFile
returns ptr to music file, or NULL for error/missing...
codemp/client/snd_music.cpp:751
↓ 6 callersFunctionMusic_GetBaseMusicFile
returns ptr to music file, or NULL for error/missing...
code/client/snd_music.cpp:636
↓ 6 callersFunctionNET_CompareBaseAdrMask
=================== NET_CompareBaseAdrMask Compare without port, and up to the bit number given in netmask. =================== */
codemp/qcommon/net_chan.cpp:392
↓ 6 callersFunctionNET_IsLocalAddress
codemp/qcommon/net_chan.cpp:488
↓ 6 callersFunctionNET_SendPacket
codemp/qcommon/net_chan.cpp:561
↓ 6 callersFunctionNPC_ClearGoal
code/game/NPC_goal.cpp:87
↓ 6 callersFunctionNPC_ClearLookTarget
codeJK2/game/NPC_utils.cpp:1372
↓ 6 callersFunctionNPC_ClearLookTarget
codemp/game/NPC_utils.c:1626
↓ 6 callersFunctionNPC_ClearLookTarget
code/game/NPC_utils.cpp:1458
↓ 6 callersFunctionNPC_GetMoveDirection
codeJK2/game/NPC_move.cpp:181
↓ 6 callersFunctionNPC_GetMoveDirection
codemp/game/NPC_move.c:180
↓ 6 callersFunctionNPC_MoveDirClear
codeJK2/game/AI_Jedi.cpp:431
↓ 6 callersFunctionNPC_MoveDirClear
codemp/game/NPC_AI_Jedi.c:1083
↓ 6 callersFunctionNPC_ReachedGoal
code/game/NPC_goal.cpp:138
↓ 6 callersFunctionNPC_SetLookTarget
------------------------- NPC_SetLookTarget ------------------------- */
codemp/game/NPC_utils.c:1647
↓ 6 callersFunctionNPC_SetPainEvent
code/game/NPC_reactions.cpp:157
↓ 6 callersFunctionNPC_ShotEntity
codemp/game/NPC_combat.c:2118
↓ 6 callersFunctionNPC_UpdateFiringAngles
qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) Includes aim when determining angles - so they don't always hit... */
code/game/NPC_utils.cpp:586
↓ 6 callersFunctionNormalize
codemp/client/snd_dma.cpp:306
↓ 6 callersFunctionNormalize
code/client/snd_dma.cpp:304
↓ 6 callersMethodNumScheduledFx
codeJK2/cgame/FxScheduler.h:631
↓ 6 callersMethodNumScheduledFx
code/cgame/FxScheduler.h:692
↓ 6 callersFunctionOnSameTeam
codeJK2/game/g_combat.cpp:381
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