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github.com/JACoders/OpenJK
/ types & classes
Types & classes
2,088 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 133 callers
Class
node
code/Ragl/kdtree_vs.h:222
↓ 11 callers
Class
iterator
code/Ratl/map_vs.h:920
↓ 10 callers
Class
const_iterator
code/Ratl/map_vs.h:990
↓ 6 callers
Class
CVec3
/////////////////////////////////////////////////////////////////////////////////// The 3 Dimensional Vector /////////////////////////////////////////
code/Ravl/CVec.h:581
↓ 6 callers
Class
iterator
code/Ratl/pool_vs.h:273
↓ 6 callers
Class
iterator
code/Ratl/list_vs.h:176
↓ 4 callers
Class
CGhoul2Info
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
codemp/ghoul2/ghoul2_shared.h:250
↓ 4 callers
Class
CVec3
/////////////////////////////////////////////////////////////////////////////////// The 3 Dimensional Vector /////////////////////////////////////////
codemp/Ravl/CVec.h:582
↓ 4 callers
Class
CVec4
/////////////////////////////////////////////////////////////////////////////////// The 4 Dimensional Vector /////////////////////////////////////////
codemp/Ravl/CVec.h:111
↓ 4 callers
Class
CVec4
/////////////////////////////////////////////////////////////////////////////////// The 4 Dimensional Vector /////////////////////////////////////////
code/Ravl/CVec.h:110
↓ 4 callers
Class
search
code/Ragl/graph_vs.h:1214
↓ 3 callers
Class
CGhoul2Info
code/game/ghoul2_shared.h:443
↓ 3 callers
Class
NodeTotalGreater
This is the PriorityQueue stuff for lists of connections better than linear (1/21/02 BJG) ///////////////////////////////////////////////////////////
codeJK2/game/g_navigator.cpp:2645
↓ 3 callers
Class
NodeTotalGreater
This is the PriorityQueue stuff for lists of connections better than linear (1/21/02 BJG) ///////////////////////////////////////////////////////////
codemp/server/NPCNav/navigator.cpp:2702
↓ 3 callers
Class
const_iterator
codemp/Ratl/vector_vs.h:463
↓ 3 callers
Class
const_iterator
code/Ratl/vector_vs.h:462
↓ 3 callers
Class
const_iterator
code/Ratl/list_vs.h:175
↓ 3 callers
Class
iterator
codemp/Ratl/vector_vs.h:464
↓ 3 callers
Class
iterator
code/Ratl/vector_vs.h:463
↓ 3 callers
Class
timed_event
code/Ratl/scheduler_vs.h:83
↓ 2 callers
Class
CEdge
codeJK2/game/g_navigator.h:56
↓ 2 callers
Class
CMatrix
/////////////////////////////////////////////////////////////////////////////////// The Matrix ///////////////////////////////////////////////////////
code/Ravl/CMatrix.h:61
↓ 2 callers
Class
ClassTag
code/qcommon/ojk_saved_game_helper_fwd.h:172
↓ 2 callers
Class
GoreTextureCoordinates
codemp/ghoul2/G2_gore.h:31
↓ 2 callers
Class
NumericTag
code/qcommon/ojk_saved_game_helper_fwd.h:170
↓ 2 callers
Class
fail_fast
lib/gsl-lite/include/gsl/gsl-lite.h:218
↓ 2 callers
Class
iterator
code/Ratl/grid_vs.h:318
↓ 2 callers
Class
riterator
code/Ratl/grid_vs.h:413
↓ 2 callers
Class
stat
shared/sys/sys_unix.cpp:202
↓ 2 callers
Class
tokenizer
code/Ratl/string_vs.h:300
↓ 1 callers
Class
CEdge
codemp/server/NPCNav/navigator.h:61
↓ 1 callers
Class
Final_act
lib/gsl-lite/include/gsl/gsl-lite.h:262
↓ 1 callers
Class
GoreTextureCoordinates
code/ghoul2/ghoul2_gore.h:29
↓ 1 callers
Class
UnpackDLLResult
shared/sys/sys_local.h:41
↓ 1 callers
Class
cStringPackageID
code/qcommon/strip.cpp:86
↓ 1 callers
Class
narrowing_error
lib/gsl-lite/include/gsl/gsl-lite.h:319
↓ 1 callers
Class
stat
shared/sys/sys_main.cpp:265
↓ 1 callers
Class
surfaceInfo_t
=================================================================== G H O U L I I D E F I N E S we save the whole surfaceInfo_t struct
code/game/ghoul2_shared.h:43
Class
AIGroupInfo_s
codemp/game/ai.h:118
Class
AIGroupInfo_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
codeJK2/game/ai.h:138
Class
AIGroupInfo_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
code/game/ai.h:148
Class
AIGroupMember_s
codemp/game/ai.h:108
Class
AIGroupMember_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
codeJK2/game/ai.h:108
Class
AIGroupMember_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
code/game/ai.h:118
Class
ALCcontext_struct
codemp/client/OpenAL/alc.h:19
Class
ALCcontext_struct
code/client/OpenAL/alc.h:19
Class
ALCdevice_struct
codemp/client/OpenAL/alc.h:18
Class
ALCdevice_struct
code/client/OpenAL/alc.h:18
Class
ANativeWindow
lib/SDL2/include/SDL_syswm.h:102
Class
ANativeWindow
lib/SDL2/include/SDL_egl.h:429
Class
Allocator
codeJK2/qcommon/safe/memory.h:48
Class
Allocator
code/qcommon/safe/memory.h:48
Class
Array1dTag
code/qcommon/ojk_saved_game_helper_fwd.h:173
Class
Array2dTag
code/qcommon/ojk_saved_game_helper_fwd.h:174
Class
ArrayViewStreambuf
shared/qcommon/safe/sscanf.h:97
Class
BooleanTag
code/qcommon/ojk_saved_game_helper_fwd.h:169
Class
CBBox
/////////////////////////////////////////////////////////////////////////////////// The Bounding Box Class ///////////////////////////////////////////
code/Ravl/CBounds.h:123
Class
CBBox
code/server/sv_world.cpp:481
Class
CBTrace
/////////////////////////////////////////////////////////////////////////////////// The Bounds Trace /////////////////////////////////////////////////
code/Ravl/CBounds.h:71
Class
CBezier
------------------------------
codeJK2/cgame/FxPrimitives.h:357
Class
CBezier
------------------------------
codemp/client/FxPrimitives.h:409
Class
CBezier
------------------------------
code/cgame/FxPrimitives.h:369
Class
CBlock
codeJK2/icarus/blockstream.h:116
Class
CBlock
codemp/icarus/blockstream.h:124
Class
CBlock
code/icarus/blockstream.h:115
Class
CBlockMember
codeJK2/icarus/blockstream.h:55
Class
CBlockMember
codemp/icarus/blockstream.h:53
Class
CBlockMember
code/icarus/blockstream.h:37
Class
CBlockStream
codeJK2/icarus/blockstream.h:165
Class
CBlockStream
codemp/icarus/blockstream.h:173
Class
CBlockStream
code/icarus/blockstream.h:185
Class
CBoneCache
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
codeJK2/game/ghoul2_shared.h:169
Class
CBoneCache
codemp/rd-dedicated/tr_ghoul2.cpp:199
Class
CBoneCache
codemp/ghoul2/ghoul2_shared.h:247
Class
CBoneCache
codemp/rd-vanilla/tr_ghoul2.cpp:201
Class
CBoneCache
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
code/game/ghoul2_shared.h:417
Class
CBoneCache
code/rd-vanilla/tr_ghoul2.cpp:133
Class
CBoneCache
Ghoul2 Insert Start */
code/rd-vanilla/tr_local.h:1578
Class
CCMShader
codemp/qcommon/cm_local.h:75
Class
CCMShader
codemp/qcommon/cm_local.h:79
Class
CCMShader
code/qcommon/cm_local.h:73
Class
CCMShader
code/qcommon/cm_local.h:77
Class
CCharToken
codeJK2/icarus/tokenizer.h:145
Class
CCharToken
codemp/icarus/tokenizer.h:142
Class
CChid
code/server/sv_savegame.cpp:66
Class
CCollisionRecord
codeJK2/game/ghoul2_shared.h:398
Class
CCollisionRecord
code/game/ghoul2_shared.h:742
Class
CCommentToken
codeJK2/icarus/tokenizer.h:224
Class
CCommentToken
codemp/icarus/tokenizer.h:221
Class
CConstructBoneList
codemp/rd-dedicated/tr_ghoul2.cpp:144
Class
CConstructBoneList
codemp/rd-dedicated/G2_surfaces.cpp:28
Class
CConstructBoneList
codemp/rd-vanilla/tr_ghoul2.cpp:146
Class
CConstructBoneList
codemp/rd-vanilla/G2_surfaces.cpp:28
Class
CCylinder
------------------------------
codeJK2/cgame/FxPrimitives.h:463
Class
CCylinder
------------------------------
codemp/client/FxPrimitives.h:511
Class
CCylinder
------------------------------
code/cgame/FxPrimitives.h:477
Class
CDirectiveSymbol
codeJK2/icarus/tokenizer.h:286
Class
CDirectiveSymbol
codemp/icarus/tokenizer.h:283
Class
CEdge
/////////////////////////////////////////////////////////////////////////////////// The Graph Edge Class /////////////////////////////////////////////
code/Ragl/ragl_common.h:173
Class
CEffect
------------------------------
codeJK2/cgame/FxPrimitives.h:110
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