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Types & classes2,088 in github.com/JACoders/OpenJK

↓ 133 callersClassnode
code/Ragl/kdtree_vs.h:222
↓ 11 callersClassiterator
code/Ratl/map_vs.h:920
↓ 10 callersClassconst_iterator
code/Ratl/map_vs.h:990
↓ 6 callersClassCVec3
/////////////////////////////////////////////////////////////////////////////////// The 3 Dimensional Vector /////////////////////////////////////////
code/Ravl/CVec.h:581
↓ 6 callersClassiterator
code/Ratl/pool_vs.h:273
↓ 6 callersClassiterator
code/Ratl/list_vs.h:176
↓ 4 callersClassCGhoul2Info
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
codemp/ghoul2/ghoul2_shared.h:250
↓ 4 callersClassCVec3
/////////////////////////////////////////////////////////////////////////////////// The 3 Dimensional Vector /////////////////////////////////////////
codemp/Ravl/CVec.h:582
↓ 4 callersClassCVec4
/////////////////////////////////////////////////////////////////////////////////// The 4 Dimensional Vector /////////////////////////////////////////
codemp/Ravl/CVec.h:111
↓ 4 callersClassCVec4
/////////////////////////////////////////////////////////////////////////////////// The 4 Dimensional Vector /////////////////////////////////////////
code/Ravl/CVec.h:110
↓ 4 callersClasssearch
code/Ragl/graph_vs.h:1214
↓ 3 callersClassCGhoul2Info
code/game/ghoul2_shared.h:443
↓ 3 callersClassNodeTotalGreater
This is the PriorityQueue stuff for lists of connections better than linear (1/21/02 BJG) ///////////////////////////////////////////////////////////
codeJK2/game/g_navigator.cpp:2645
↓ 3 callersClassNodeTotalGreater
This is the PriorityQueue stuff for lists of connections better than linear (1/21/02 BJG) ///////////////////////////////////////////////////////////
codemp/server/NPCNav/navigator.cpp:2702
↓ 3 callersClassconst_iterator
codemp/Ratl/vector_vs.h:463
↓ 3 callersClassconst_iterator
code/Ratl/vector_vs.h:462
↓ 3 callersClassconst_iterator
code/Ratl/list_vs.h:175
↓ 3 callersClassiterator
codemp/Ratl/vector_vs.h:464
↓ 3 callersClassiterator
code/Ratl/vector_vs.h:463
↓ 3 callersClasstimed_event
code/Ratl/scheduler_vs.h:83
↓ 2 callersClassCEdge
codeJK2/game/g_navigator.h:56
↓ 2 callersClassCMatrix
/////////////////////////////////////////////////////////////////////////////////// The Matrix ///////////////////////////////////////////////////////
code/Ravl/CMatrix.h:61
↓ 2 callersClassClassTag
code/qcommon/ojk_saved_game_helper_fwd.h:172
↓ 2 callersClassGoreTextureCoordinates
codemp/ghoul2/G2_gore.h:31
↓ 2 callersClassNumericTag
code/qcommon/ojk_saved_game_helper_fwd.h:170
↓ 2 callersClassfail_fast
lib/gsl-lite/include/gsl/gsl-lite.h:218
↓ 2 callersClassiterator
code/Ratl/grid_vs.h:318
↓ 2 callersClassriterator
code/Ratl/grid_vs.h:413
↓ 2 callersClassstat
shared/sys/sys_unix.cpp:202
↓ 2 callersClasstokenizer
code/Ratl/string_vs.h:300
↓ 1 callersClassCEdge
codemp/server/NPCNav/navigator.h:61
↓ 1 callersClassFinal_act
lib/gsl-lite/include/gsl/gsl-lite.h:262
↓ 1 callersClassGoreTextureCoordinates
code/ghoul2/ghoul2_gore.h:29
↓ 1 callersClassUnpackDLLResult
shared/sys/sys_local.h:41
↓ 1 callersClasscStringPackageID
code/qcommon/strip.cpp:86
↓ 1 callersClassnarrowing_error
lib/gsl-lite/include/gsl/gsl-lite.h:319
↓ 1 callersClassstat
shared/sys/sys_main.cpp:265
↓ 1 callersClasssurfaceInfo_t
=================================================================== G H O U L I I D E F I N E S we save the whole surfaceInfo_t struct
code/game/ghoul2_shared.h:43
ClassAIGroupInfo_s
codemp/game/ai.h:118
ClassAIGroupInfo_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
codeJK2/game/ai.h:138
ClassAIGroupInfo_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
code/game/ai.h:148
ClassAIGroupMember_s
codemp/game/ai.h:108
ClassAIGroupMember_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
codeJK2/game/ai.h:108
ClassAIGroupMember_t
!!!!!!!!!! LOADSAVE-affecting structure !!!!!!!!!!
code/game/ai.h:118
ClassALCcontext_struct
codemp/client/OpenAL/alc.h:19
ClassALCcontext_struct
code/client/OpenAL/alc.h:19
ClassALCdevice_struct
codemp/client/OpenAL/alc.h:18
ClassALCdevice_struct
code/client/OpenAL/alc.h:18
ClassANativeWindow
lib/SDL2/include/SDL_syswm.h:102
ClassANativeWindow
lib/SDL2/include/SDL_egl.h:429
ClassAllocator
codeJK2/qcommon/safe/memory.h:48
ClassAllocator
code/qcommon/safe/memory.h:48
ClassArray1dTag
code/qcommon/ojk_saved_game_helper_fwd.h:173
ClassArray2dTag
code/qcommon/ojk_saved_game_helper_fwd.h:174
ClassArrayViewStreambuf
shared/qcommon/safe/sscanf.h:97
ClassBooleanTag
code/qcommon/ojk_saved_game_helper_fwd.h:169
ClassCBBox
/////////////////////////////////////////////////////////////////////////////////// The Bounding Box Class ///////////////////////////////////////////
code/Ravl/CBounds.h:123
ClassCBBox
code/server/sv_world.cpp:481
ClassCBTrace
/////////////////////////////////////////////////////////////////////////////////// The Bounds Trace /////////////////////////////////////////////////
code/Ravl/CBounds.h:71
ClassCBezier
------------------------------
codeJK2/cgame/FxPrimitives.h:357
ClassCBezier
------------------------------
codemp/client/FxPrimitives.h:409
ClassCBezier
------------------------------
code/cgame/FxPrimitives.h:369
ClassCBlock
codeJK2/icarus/blockstream.h:116
ClassCBlock
codemp/icarus/blockstream.h:124
ClassCBlock
code/icarus/blockstream.h:115
ClassCBlockMember
codeJK2/icarus/blockstream.h:55
ClassCBlockMember
codemp/icarus/blockstream.h:53
ClassCBlockMember
code/icarus/blockstream.h:37
ClassCBlockStream
codeJK2/icarus/blockstream.h:165
ClassCBlockStream
codemp/icarus/blockstream.h:173
ClassCBlockStream
code/icarus/blockstream.h:185
ClassCBoneCache
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
codeJK2/game/ghoul2_shared.h:169
ClassCBoneCache
codemp/rd-dedicated/tr_ghoul2.cpp:199
ClassCBoneCache
codemp/ghoul2/ghoul2_shared.h:247
ClassCBoneCache
codemp/rd-vanilla/tr_ghoul2.cpp:201
ClassCBoneCache
NOTE order in here matters. We save out from mModelindex to mFlags, but not the STL vectors that are at the top or the bottom.
code/game/ghoul2_shared.h:417
ClassCBoneCache
code/rd-vanilla/tr_ghoul2.cpp:133
ClassCBoneCache
Ghoul2 Insert Start */
code/rd-vanilla/tr_local.h:1578
ClassCCMShader
codemp/qcommon/cm_local.h:75
ClassCCMShader
codemp/qcommon/cm_local.h:79
ClassCCMShader
code/qcommon/cm_local.h:73
ClassCCMShader
code/qcommon/cm_local.h:77
ClassCCharToken
codeJK2/icarus/tokenizer.h:145
ClassCCharToken
codemp/icarus/tokenizer.h:142
ClassCChid
code/server/sv_savegame.cpp:66
ClassCCollisionRecord
codeJK2/game/ghoul2_shared.h:398
ClassCCollisionRecord
code/game/ghoul2_shared.h:742
ClassCCommentToken
codeJK2/icarus/tokenizer.h:224
ClassCCommentToken
codemp/icarus/tokenizer.h:221
ClassCConstructBoneList
codemp/rd-dedicated/tr_ghoul2.cpp:144
ClassCConstructBoneList
codemp/rd-dedicated/G2_surfaces.cpp:28
ClassCConstructBoneList
codemp/rd-vanilla/tr_ghoul2.cpp:146
ClassCConstructBoneList
codemp/rd-vanilla/G2_surfaces.cpp:28
ClassCCylinder
------------------------------
codeJK2/cgame/FxPrimitives.h:463
ClassCCylinder
------------------------------
codemp/client/FxPrimitives.h:511
ClassCCylinder
------------------------------
code/cgame/FxPrimitives.h:477
ClassCDirectiveSymbol
codeJK2/icarus/tokenizer.h:286
ClassCDirectiveSymbol
codemp/icarus/tokenizer.h:283
ClassCEdge
/////////////////////////////////////////////////////////////////////////////////// The Graph Edge Class /////////////////////////////////////////////
code/Ragl/ragl_common.h:173
ClassCEffect
------------------------------
codeJK2/cgame/FxPrimitives.h:110
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